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  1. Today
  2. NewChar Source: https://github.com/iplantplants/NewChar Last Updated: 24/08/2019 Current Release Version 0.1.0 Features • Automatically cleans action bars, bags and gear from newly created characters. • Commands added to make life easier when emptying bags, action bars and equipment. Bug Fixes • Fixed issue where old characters were seen as new. Installation • Extract NewChar folder from NewChar.zip to your EpsilonWoW\interface\addons directory. Usage /nc help - will display all available commands in-game. Changelog Download
  3. Yesterday
  4. Turn it into an addon that checks if the character is brand new. If it is, cleans action bars. Will have a look at it.
  5. Last week
  6. djshdkdj I haven't come back to this post in a while so sorry for the late reply. The patch is made for all dragon communities and rpers, and some have custom lore and whatnot. 🙂
  7. Smart, didn't know this. Would be nice if it was automatic though
  8. Make a macro: /run for i = 1,120 do PickupAction(i) ClearCursor() end Simple as that. Just press it every time you make a new character.
  9. I was about to suggest the very same thing!
  10. This is a minor suggestion and unless easily do-able should probably be low on the list. If possible either make it so you start with clean action bars or remove all class spells when you create a new character (so you start with a fresh spellbook only with required spells like leather, mail, plate etc.)
  11. It's a matter of how quick the downport is.
  12. uhhhh, i dont know how much itll help but: (this is pinned in eps general btw for ease of access) Cain03/09/2019 If anyone wanna look at the kul tiras objects in-game I created a sort of mall for it at .worldport 0 0 0 10526 in phase 2186. It's not perfectly made and a bit scattered but there is the first 5 pages of objects from 8hu_kultiras without the untextured ones great post though. informative for people improving their building skills or even beginners. solid work
  13. We're all very aware how broken apart most, if not all, Kul Tiran objects are. A similar situation to some Zandalari-based objects. I wouldn't know, I haven't touched them (yet). Blizzard has taken a different step when it comes to the construction of buildings when BfA came around. As shown by the blank models littering the list of Kul Tiras objects, they have taken the route of: Lego Building. Basically scrapping the already made models. I have no idea what to even call it, bare with me. Essentially, they make a fuckton of smaller objects, maybe a few bigger ones (WMOs), and put them together. This makes almost every Kul Tiran building that exists unique. So here's a list of examples with a list of objects they use! Go wild! Impress others! Wow! May look smaller due to it being resized on retail. (Curse WMO limitations) [Simple Stone Bridge] -8hu_kultiras_bridge_narrow01_ramp01.wmo (874890) -8hu_kultiras_bridge_medium01_span01.wmo (874886) TIP: Add extra ramps even if a majority clips into the ground, it will make the curb go into the ground and not abruptly end into nothingness. Ah shit, here we go. [Complicated Fishing Docks or something] -8hu_kultiras_docks_stairsnarrow02.wmo (874900) -8hu_kultiras_docks_wide01.wmo (874894) wide03.wmo (874892) >Possibly my favorite objects wide02.wmo (874893) -8hu_kultiras_docks_planknarrow01.m2 (877242) -8hu_kultiras_docks_narrow03.wmo (874896) narrow02.wmo (874897) narrow01.wmo (874898) -8hu_kultiras_docks_pillar01.wmo (874979) pillar02.wmo (875141) > These two are very commonly used as support for numerous Kul Tiran constructs. Or as banner stands. -8hu_kultiras_stairjunction_tall_narrow_01.wmo (874787) \ narrow_02.wmo (875030) > Commonly used for support, walls, platforms, staircases. narrow_03.wmo (875042) / -8hu_kultiras_shipbarge01.wmo (875407) -8hu_kultiras_marketstall03_green.m2 (878554) marketstall01_green.m2 (878552) -8hu_kultiras_lamppost01.m2 (875936) unlit.m2 (875939) -8hu_kultiras_fencerope01.m2 (876034) fencerope02.m2 (876036) fencerope03.m2 (876037) fencerope01_post.m2 (876035) -8hu_kultiras_crane01.m2 (876341) crane02.m2 (876342) -8hu_kultiras_bar01.m2 (877795) bar02.m2 (877796) TIP: Don't be afraid of NOT using tiles. As useful or fancy as they are, they can be difficult to work with when making sidewalks or docks or whatever. Explore the possibilities with "8hu_kultiras_docks_wide01.wmo" and "8hu_kultiras_docks_narrow03.wmo" variations (one includes a 45 degree turn). "smallhouse" objects can easily be used to create a city. [Two Story City House] -8hu_kultiras_fencerope01.m2 (876034) fencerope02.m2 (876036) fencerope03.m2 (876037) fencerope01_post.m2 (876035) -8hu_kultiras_docks_wide01.wmo (874894) wide03.wmo (874892) wide02.wmo (874893) -8hu_kultiras_docks_narrow03.wmo (874896) narrow02.wmo (874897) narrow01.wmo (874898) -8hu_kultiras_docks_pillar01.wmo (874979) pillar02.wmo (875141) -8hu_kultiras_stairjunction_tall_narrow_01.wmo (874787) narrow_02.wmo (875030) narrow_03.wmo (875042) -8hu_kultiras_docks_stairsnarrow02.wmo (874900) -8hu_kultiras_smallhouse_01_interior.wmo (875162) -8hu_kultiras_smallhouse_roof_01.wmo (874671) \ roof_02.wmo (874672) > Sorry the roof got clipped, pick one. (875158 for a destroyed version of roof_01) roof_03.wmo (874673) / -8hu_kultiras_lamppost01.m2 (875936) -8hu_kultiras_smallhouse_entrance_03.wmo (875031) -8hu_kultiras_smallhouse_base_03.wmo (874676) TIP: Don't be afraid of adding windows or doors to a "base" object. Can easily become a basement of sorts or simply a small stone building. For your bandit/outlaw/whatever needs. [Outdoor Bar + House] -8hu_kultiras_smallhouse_base01.wmo (874665) -8hu_kultiras_smallhouse_01.wmo (874664) > Use interior version if you fancy that. (875162) -8hu_kultiras_smallhouse_roof_01.wmo (874671) \ roof_02.wmo (874672) > Much like the last one, use whichever you like. Use ".gob go" for that perfect fit. Objectmover addon recommended. roof_03.wmo (874673) / -8hu_kultiras_docks_narrow03.wmo (874896) narrow02.wmo (874897) narrow01.wmo (874898) -8hu_kultiras_bar01.m2 (877795) bar02.m2 (877796) -8hu_kultiras_docks_pillar01.wmo (874979) pillar02.wmo (875141) -[Table unspecified, probably doesn't exist in the object ID list or is something else entirely] -8hu_kultiras_chandelier02.m2 (877953) chandelier01.m2 (876051) -8hu_kultiras_hangingbarrels01.m2 (878505) hangingbarrels02.m2 (878506) -8hu_kultiras_docks_plankwide01.m2 (877243) > A lot of these are used for roads, but mainly for unfinished ceilings or chandelier hanging spots. -8hu_kultiras_smallhouse_entrance_03.wmo (875031) -8hu_kultiras_hanginglantern01.m2 (876940) hanginglantern02.m2 (877821) hanginglantern03.m2 (877831) -8hu_kultiras_walldeco01.m2 (877501) -6hu_jewelcrafting_stool.m2 (228651) NOTE: Alas, re-scaling or rotating WMOs is still impossible. Perhaps one day we will gain such an ability. So do your best! More coming soon™
  14. Along with the worgen models that (might) see itself in the update, the goblin models are pretty much finished now. Think those could be added in too?
  15. please come back into ur room i need help with the glue
  16. HEY GAMER, I just wanted to tell you that this post is pretty EPIC. Thank you for making such a wonderful contribution to the community, I look forward to seeing the future endeavors that you partake in when it comes to modding, as always you make it worth the while to SMILE.
  17. This patch fixes the pistol model to sit in your hand, instead of float a kilometer off. DOWNLOAD Put this into the directory, the same folder as your .exe. DM me on Discord at Kalrihk#5474 if you have any issues.
  18. mavvo

    Doodads Remain

    "just because it doesnt happen to me.." doesn't mean it doesn't happen to others. this bug still is a bug. ive even found that collision remains (on an attempt to phase shift taldor) while objects "disappear" azarchius simply brushed it off as there being invis walls but i know the difference between an invisble wall and object collision.
  19. Earlier
  20. Hey, gracias vecino! Oh, got it; thank you for your advice, dude 🙂
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