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    With the addition of .cheat duration on/off, many spells have gone back to having a timer on them unless the cheat is enabled. While this is well and fine, an issue comes up from this. Many of us making npcs that use some of these auras now find that the effects we placed on them with intent to last forever, now fade away as well. To that end I propose another command. .npc set aura <ID> permanent For that, it would toggle the cheat on for the npc for that set aura like how .cheat duration on does for us, so those of us who wanted some of these once lasting auras on our npcs can now have it become permanent once more.
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