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    Release date: 8/3 When? Here you'll be able to read up on changes, big and small, made to various parts of the server. Legend • White - This was not changed. Also used for contrast. • Green - This was added. • Red - This was removed. • Yellow - This was changed. Along with patch 8.3, we're happy to announce our brand new, very own launcher! • The launcher will update itself and Epsilon to the latest patch • • Easy installation of player patches • • Easier than ever to connect • 8.3 Connection Guide 8.3 Patch Guide Launcher functionality designed by Aigar. Launcher graphics designed by Tia. Highlights Battle for Azeroth Creatures Creatures up to Battle for Azeroth 8.3 have been added. Items Items up to Battle for Azeroth 8.3 have been added, including hidden appearances. Maps Maps up to Battle for Azeroth 8.3 have been added. Objects Objects up to Battle for Azeroth 8.3 have been added. Many previously missing objects have also been added, going as far back as Legion 7.3. Spells Spells up to Battle for Azeroth 8.3 have been added. Infinite Maps Map size expanded from 40x40 → 64x64 ADTs. Difference: 21,333 → 34,133 yards across. Difference: 19,507 → 31,211 metres across. At speed 1 it takes 51 → 81 min to run across. This should not affect current builds on the map, inform us if it does. Phaseshifting The Broken Isles are no longer restricted from being phaseshifted. Phaseshifting is no longer capped to 6 ADTs or zones, you can phaseshift as many areas as you want. It is recommended that you phaseshift an entire zone rather than multiple ADTs within a zone if you're going to end up phaseshifting most of it anyway. Any currently phaseshifted area(s) will be reset, though it should not affect anything you've built so just re-phaseshift the area(s). Character Creation & Customisation Alliance Draenei Male Hair Style 16 new hair style options. Difference: 15 → 32 Facial Hair 51 new facial hair options. Difference: 8 → 59 Features (New) 4 new feature options. Horn Style (New) 16 new horn style options. Tendril Style (New) 12 new tendril style options. Draenei Female Hair Style 20 new hair style options. Difference: 15 → 35 Horn Style 9 new horn style options. Difference: 8 → 17 Features 12 new feature options. Tendril Style (New) 8 new tendril style options. Tendrils moved from Hair Style to Tendril Style. Dwarf Male Hair Style 6 new hair style options. Difference: 18 → 24 Facial Hair 48 new facial hair options. Difference: 11 → 59 Tattoo Style (New) 6 new tattoo style options. Features (New) 8 new feature options. Accessories (New) 16 new accessory options. Dwarf Female Hair Style 29 new hair style options. Difference: 21 → 50 Accessories (New) 48 new accessory options. Difference: 6 → 59 Tattoo Style (New) 6 new tattoo style options. Piercings renamed to Accessories. Gnome Male Hair Style 27 new hair style options. Difference: 15 → 42 Facial Hair 50 new facial hair options. Difference: 9 → 59 Brow Style (New) 9 new brow style options. Accessories (New) 16 new accessory options. Eyebrows moved from Facial Hair to Brow Style. Gnome Female Hair Style 27 new hair style options. Difference: 14 → 41 Piercings 55 new piercing options. Difference: 4 → 59 Human Male Hair Style 44 new hair style options. Difference: 15 → 59 Facial Hair 50 new facial hair options. Difference: 9 → 59 Brow Style (New) 6 new brow style options. Features (New) 6 new feature options. Human Female Delayed. Night Elf Male Hair Style 31 new hair style options. Difference: 12 → 43 Facial Hair 52 new facial hair options. Difference: 8 → 60 Features (New) 6 new feature options. Accessories (New) 9 new accessory options. Horn Style renamed to Features. Blindfolds renamed to Accessories. Accessories and Features temporarily share new options. Night Elf Female Hair Style 31 new hair style options. Difference: 12 → 43 Markings 50 new marking options. Difference: 10 → 59 Features 6 new feature options. Accessories 9 new accessory options. Horn Style renamed to Features. Blindfolds renamed to Accessories. Accessories and Features temporarily share new options. Markings colour separated and moved from Hair Color to Markings. Worgen Male Skin Color 24 new skin color options. Difference: 7 → 31 Face 7 new face options. Difference: 11 → 18 Hair Style 28 new hair style options. Difference: 13 → 41 Facial Hair 16 new facial hair options. Difference: 9 → 25 Ears (New) 11 new ear options. Mane Style (New) 10 new mane style options. Features (New) 6 new feature options. Ears moved from Facial Hair to Ears. Worgen Female Delayed. Horde Blood Elf Male Hair Style 37 new hair style options. Difference: 17 → 54 Facial Hair 49 new facial hair options. Difference: 10 → 59 Features (New) 3 new feature options. Accessories (New) 6 new accessory options. Horn Style renamed to Features. Blindfolds renamed to Accessories. Accessories and Features temporarily share new options. Blood Elf Female Hair Style 27 new hair style options. Difference: 20 → 47 Piercings 48 new facial hair options. Difference: 11 → 59 Features (New) 3 new feature options. Accessories (New) 6 new accessory options. Horn Style renamed to Features. Blindfolds renamed to Accessories. Accessories and Features temporarily share new options. Goblin Male Hair Style 34 new hair style options. Difference: 19 → 53 Facial Hair (New) 59 new facial hair options. Ears (New) 12 new ear options. Nose (New) 11 new nose options. Features (New) 12 new feature options. Ears renamed to Facial Hair. Ears moved from Facial Hair to Ears. Noses moved from Ears to Nose. Chins moved from Ears to Features. Sideburns moved from Hair Style to Facial Hair. Goblin Female Hair Style 29 new hair style options. Difference: 19 → 48 Accessories (New) 59 new accessory options. Ears (New) 15 new ear options. Nose (New) 6 new nose options. Features (New) 12 new feature options. Ears renamed to Accessories. Ears moved from Accessories to Ears. Noses moved from Ears to Nose. Chins moved from Ears to Features. Orc Male Skin Color 9 new skin colour options. Difference: 30 → 39 Hair Style 19 new hair style options. Difference: 12 → 31 Hair Color 8 new hair colour options. Difference: 11 → 19 Facial Hair 48 new facial hair options. Difference: 11 → 59 Features (New) 15 new feature options. Accessories (New) 16 new accessory options. Mag'har skin colours now use Face variations. Orc Female Skin Color 8 new skin colour options. Difference: 31 → 39 Hair Style 28 new hair style options. Difference: 14 → 42 Hair Color 8 new hair colour options. Difference: 11 → 19 Accessories (New) 48 new accessory options. Difference: 6 → 59 Features (New) 15 new feature options. Tusk Style (New) 6 new tusk style options. Mag'har skin colours now use Face variations. Piercings renamed to Accessories. Tauren Male Skin Color 1 new skin colour option. Difference: 28 → 29 Horn Style 13 new horn style options. Difference: 16 → 29 Facial Hair 51 new facial hair options. Difference: 8 → 59 Tattoo Style (New) 10 new tattoo style options. Mane Style (New) 16 new mane style options. Accessories (New) 16 new accessory options. Highmountain Tauren skin colours now use Face variations. Piercings moved from Facial Hair to Accessories. Tauren Female Skin Color 1 new skin colour option. Difference: 20 → 21 Horn Style 15 new horn style options. Difference: 18 → 33 Hair Style 54 new hair style options. Difference: 5 → 59 Tattoo Style (New) 10 new tattoo style options. Mane Style (New) 12 new mane style options. Accessories (New) 12 new accessory options. Highmountain Tauren skin colours now use Face variations. Troll Male Skin Color 2 new skin colour options. Difference: 18 → 20 Hair Style 20 new hair style options. Difference: 13 → 33 Markings 53 new marking options. Difference: 6 → 59 Facial Hair (New) 16 new facial hair options. Tusk Style (New) 6 new tusk style options. Difference: 10 → 16 Accessories (New) 16 new accessory options. Tusks renamed to Markings. Tusks moved from Markings to Tusk Style. Troll Female Skin Color 2 new skin colour options. Difference: 16 → 18 Hair Style 35 new hair style options. Difference: 12 → 47 Piercings (New) 27 new piercing options. Tusk Style (New) 6 new tusk style options. Difference: 6 → 12 Accessories (New) 16 new accessory options. Tusks renamed to Piercings. Tusks moved from Piercings to Tusk Style. Default piercings removed. Undead Male Hair Style 25 new hair style options. Difference: 16 → 41 Features 49 new feature options. Difference: 10 → 59 Accessories (New) 16 new accessory options. Torso Style (New) 16 new torso style options. Limb Style (New) 16 new limb style options. Face straps moved from Features to Accessories. Undead Female Hair Style 27 new hair style options. Difference: 15 → 42 Accessories 51 new accessory options. Difference: 8 → 59 Features (New) 6 new feature options. Torso Style (New) 16 new torso style options. Limb Style (New) 16 new limb style options. Face straps moved from Accessories to Features. New Commands and Features .doodad (New) .doodad select Allows you to select doodads placed by Blizzard. Selected doodads cannot be edited. Import them into your phase as gameobjects first. .doodad near %radius Shows all nearby doodads within the specified amount of yards. Defaults to 10 yards. %radius accepts 1 to 50 .doodad mass import %radius Imports all doodads within the specified amount of yards to your phase as gameobjects. %radius accepts 1 to 500 Accepts -1 to affect entire map. .doodad mass unimport %radius Removes all gameobjects within the specified amount of yards from your phase if they were added by importing doodads. %radius accepts 1 to 500 Accepts -1 to affect entire map. .forge (New) .forge item clone $item_link [$name] Clones an existing item with the option to specify a new name. .forge item copy $item_link1 $item_link2 Copies the data from $item_link2 to $item_link1. Example: .forge item copy [Custom Item] [Thunderfury, Blessed Blade of the Windseeker] Copies the data from [Thunderfury, Blessed Blade of the Windseeker] to [Custom Item]. .forge item create [$name] Creates an item with the option to specify a name. .forge item set bonding $item_link #binding #binding accepts 0 to 4 0 → None 1 → Bind on Pickup 2 → Bind on Equip 3 → Bind on Use 4 → Quest Item .forge item set description $item_link $description Sets a description, also known as flavour text, to the specified item. .forge item set display $item_link1 [$item_link2/#appearance_id] Applies the model and texture of $item_link2 to $item_link1. Optionally specify an appearance ID to apply to $item_link1. .forge item set icon $item_link $icon_link Sets the icon of $item_link to $icon_link. $icon_link accepts item, spell or achievement links. Example: .forge item set icon [Custom Item] [Dirge] Copies the icon from [Dirge] to [Custom Item]. .forge item set material $item_link #material_id Sets the material of the specified item. Material affects the sound that is heard when equipping and moving the item, swinging a weapon or running in armour associated with the item. #material_id accepts 0 to 8 0 → None 1 → Metal 2 → Wood 3 → Liquid 4 → Jewelry 5 → Mail 6 → Plate 7 → Cloth 8 → Leather Sounds may vary depending on the item type they were applied to, the above are just a guideline. .forge item set name $name Sets the name of the specified item. .forge item set quality $item_link #quality_id Sets the quality of the specified item. For mor info, see Wowpedia - ItemQuality and Wowpedia - Quality. #quality_id accepts 0 to 8 0 → Poor 1 → Common 2 → Uncommon 3 → Rare 4 → Epic 5 → Legendary 6 → Artifact 7 → Heirloom 8 → WoW Token .forge item set sheath $item_link #sheath_id Sets the sheath of the specified item. #sheath_id accepts 0 to 8 0 → Hidden (Two-Handed) 1 → Two-Handed 2 → Staff/Polearm 3 → One-Handed 4 → Shield/Bow 5 → Crossbow/Gun 6 → Hidden (Two-Handed) 7 → Hidden (Two-Handed) 8 → Hidden (One-Handed) .forge item set slot $item_link #slot_id Sets the slot of the specified item. For more info, see Wowpedia - ItemType. Only works on equippable items with class/type ID 2 or 4. #slot_id if #class_id is 2 accepts 0, 13, 15, 17, 21, 22, 25, 26 #slot_id if #class_id is 4 accepts 0 to 12, 14, 16, 19, 20, 23 0 → Non-equippable 0 → Non-equippable 9 → Wrist 13 → One-Handed 1 → Head 10 → Hands 15 → Ranged 2 → Neck 11 → Finger 17 → Two-Handed 3 → Shoulder 12 → Trinket 21 → Main Hand 4 → Shirt 14 → Off Hand 22 → Off Hand 5 → Chest 16 → Trinket 25 → Thrown 6 → Waist 19 → Tabard 26 → Ranged 7 → Legs 20 → Chest (Robe) 8 → Feet 23 → Held In Off-hand .forge item set stackable $item_link #amount Sets the max amount of times the specified item can be stacked in your inventory. Does not work on armour or weapons. #amount accepts 1 to 9,999 .forge item set subtype $item_link #subclass_id Sets the subclass of the specified item. For more info, see Wowpedia - ItemType. #subclass_id if #class_id is 2 accepts 0 to 10, 13 to 15, 18 to 20 #subclass_id if #class_id is 4 accepts 0 to 4, 6 0 → One-Handed Axe 9 → Warglaive 0 → Miscellaneous 1 → Two-Handed Axe 10 → Staff 1 → Cloth 2 → Bow 13 → Fist Weapon 2 → Leather 3 → Gun 14 → Miscellaneous 3 → Mail 4 → One-Handed Mace 15 → Dagger 4 → Plate 5 → Two-Handed Mace 18 → Crossbow 6 → Shield 6 → Polearm 19 → Wand 7 → One-Handed Sword 20 → Fishing Pole 8 → Two-Handed Sword .forge item set type $item_link #class_id Sets the item type of the specified item. For more info, see Wowpedia - ItemType. #class_id currently accepts 2/4/7/13/15 2 → Weapon 4 → Armour 7 → Tradeskill 13 → Key 15 → Miscellaneous .forge item set property adder $item_link $on/$off Sets whether the specified item is stamped with <Made by Character> based on the character that added the item. .forge item set property copy $item_link $on/$off Sets whether the specified item can be copied or cloned by another character. .forge item set property creator $item_link $on/$off Sets whether the specified item is stamped with <Made by Character> based on the character who created the item. .forge item set property info $item_link $on/$off Sets whether the specified item can have its info seen by other characters using .forge item info. .forge item set property lookup $item_link $on/$off Sets whether the specified item can be looked up by other characters using .lookup itemforge. .forge item set property additem anyone $item_link $on/$off Sets whether the specified item can be added by anyone. .forge item set property additem character $item_link $on/$off Sets whether the specified item can be added by characters who have been whitelisted. .forge item set property additem member $item_link $on/$off Sets whether the specified item can be added by characters who are members in a whitelisted phase. .forge item set property additem officer $item_link $on/$off Sets whether the specified item can be added by characters who are officers in a whitelisted phase. .forge item set whitelist character add $item_link $name Adds permission to the specified character to add the specified item. .forge item set whitelist character remove $item_link $name Removes permission from the specified character to add the specified item. .forge item set whitelist member add $item_link #phase_id Adds permission to members of the specified phase to add the specified item. .forge item set whitelist member remove $item_link $phase_id Removes permission from members of the specified phase to add the specified item. .forge item set whitelist officer add $item_link $phase_id Adds permission to officers of the specified phase to add the specified item. .forge item set whitelist officer remove $item_link $phase_id Removes permission from officers of the specified phase to add the specified item. .gobject Subcommand added: .gobject anim #anim_id Modifies a gameobject's animation state. Animation IDs can be found using .help gobject anim .gobject spell #spell_id Sets the gameobject to constantly have the effect of the given spell on them. Spell IDs can be found using .lookup spell .gobject tint #RR #GG #BB [#alpha] Sets a gameobject's colour to the specified RRGGBB values and alters its transparency to the specified alpha value. #RR accepts 0 to 100 default is 100 #GG accepts 0 to 100 default is 100 #BB accepts 0 to 100 default is 100 [#alpha] accepts 0 to 100 default is 0 Accepts -1 to reset both tint and alpha. Currently only works on .M2s .gobject group tint #RR #GG #BB [#alpha] Sets a gameobject group's colour to the specified RRGGBB values and alters its transparency to the specified alpha value. #RR accepts 0 to 100 default is 100 #GG accepts 0 to 100 default is 100 #BB accepts 0 to 100 default is 100 [#alpha] accepts 0 to 100 default is 0 Accepts -1 to reset both tint and alpha. Currently only works on .M2s .lookup Subcommands added: .lookup detaildoodad $name Looks up detail doodads containing the specified name. Detail doodads are generally known as ground clutter or ground effects, such as grass for grassy zones, pebbles and small stones for deserts to name a few examples. .lookup itemforge $name Looks up custom items forged by players containing the specified name. .lookup tiletexture $name Looks up tile textures containing the specified name. .modify Subcommands added: .modify anim #emote_id Modifies a player's animation state. Useful for idle-alterting animations such as 717 - State_WAGuardStand03 Interrupted by talking but not by moving, opposite of .modify standstate .modify sitstate $height $height accepts high/medium/low Places the character in a sitting position according to the specified height and lowers them onto the surface they were standing on. Current values used are universal, resulting in some models sitting slighting inside an object. .npc Subcommands added: .npc conversation .npc conversation say $text Causes the targeted NPC to say $text in both chat and a floating chat frame. .npc conversation test $text Causes the targeted NPC to say $text in both chat and a floating chat frame that is only visible to you. Used to check the floating chat frame's appearance if conversation settings have been modified. .npc conversation textemote $text Causes the targeted NPC to emote $text in both chat and a floating chat frame. .npc conversation yell $text Causes the targeted NPC to yell $text in both chat and a floating chat frame. .npc conversation set animkit #animkit_id Replaces the animation kit used by the NPC in the floating chat frame with #animkit_id. You will need to review AnimKitSegment.db2 on WoW.tools to understand how this works. Accepts 0 to reset to default. .npc conversation set camera #camera_id Replaces the camera perspective used by the floating chat frame with #camera_id. You will need to review UICamera.db2 on WoW.tools to understand how this works. Check out the cameras with names containing Default-Race-Gender-L/R such as Default-Human-Male-R. Accepts 0 to reset to default. .npc conversation set colour $RRGGBB Sets the hex colour code of the text displayed in the floating chat frame to $RRGGBB. $RRGGBB accepts 000000 to 999999 or AAAAAA to FFFFFF numbers and letters can be combined. Accepts 0 to reset to default. .npc conversation set duration #seconds Sets how long the floating chat frame persists on screen to #seconds. Default is 4 seconds plus 0.1 seconds per character. Accepts 0 to reset to default. .npc conversation set spellkit #spellkit_id Applies spell kit #spellkit_id to the floating chat frame. We currently do not know what this does. Let us know if you find out. Accepts 0 to reset to default. .npc conversation set texture #texture Applies texture #texture_id to the floating chat frame. We currently do not know what this does. Let us know if you find out. Accepts 0 to reset to default. .npc formation .npc formation add Makes the target NPC the leader of a formation. .npc formation add last Adds the targeted NPC to the formation of the NPC that was last promoted to leader. .npc formation here last Adds the targeted NPC to the formation of the NPC that was last promoted to leader, using your current position as its position in the formation. .npc formation info Shows information and a breakdown of the targeted NPC's formation. .npc formation remove Removes the targeted NPC from a formation. If the target NPC is a formation leader, the formation is disbanded. .npc formation show Shows the leader and all formation members by playing a levelup effect. .npc run $where [$formation] $where accepts here/there here → Your current location. there → Location specified by spell 160299 - [Epsilon] Location Marker Optionally specify $formation to cause entire formation to run to $where. Target NPC does not need to be the formation leader. .npc turn $where/#degrees [$formation] $where accepts here/there/likeme here → Your current location. there → Location specified by spell 160299 - [Epsilon] Location Marker likeme → Your current orientation. #degrees accepts 1 to 360 or -1 to -360 Optionally specify $formation to cause entire formation to turn to $where. Target NPC does not need to be the formation leader. .npc walk $where [$formation] $where accepts here/there here → Your current location. there → Location specified by spell 160299 - [Epsilon] Location Marker Optionally specify $formation to cause entire formation to walk to $where. Target NPC does not need to be the formation leader. .phase Subcommands added: .phase forge npc gossip .phase forge npc gossip debug Enables or disables debug text for NPC gossips, shown additional information which can be used to identify gossip command requirements. .phase forge npc gossip disable Disables the gossip forge for the targeted NPC. .phase forge npc gossip enable Enables the gossip forge for the targeted NPC. .phase forge npc gossip option add $text Adds a new option to the targeted NPC's current page with the specified text. .phase forge npc gossip option link #option_id #page_id Links option #option_id to page #page_id. .phase forge npc gossip option remove #option_id Removes option #option_id from the targeted NPC. .phase forge npc gossip option text #option_id $text Changes the text associated with option #option_id. .phase forge npc gossip page add [$text] Adds a gossip page to the targeted NPC, optionally specify text to be included. .phase forge npc gossip page list Lists all gossip pages of the targeted NPC. .phase forge npc gossip page remove #page_id Removes the specified gossip page from the targeted NPC. .phase forge npc gossip text add $text Adds gossip text to the current page of the targeted NPC. .phase forge npc gossip text delete #textblock_id Removes gossip text from the current page of the targeted NPC. .phase forge npc gossip text get Outputs a message to help you with the usage of the .phase forge npc gossip text overwrite command. .phase forge npc gossip text overwrite #textblock_id $text Replaces the text of text block #textblock_id with $text. .phase forge npc displays Subcommands added: .phase forge npc displays add #display_id [%scale] [%weight] Adds a display ID to the template of the targeted forged NPC, with an optional scale and weight. Templates of forged NPCs support more than one of the same display ID, each of which can have its own scale and weight. #display_id accepts 1+ %scale accepts 0.000001 to 50 default is 1 %weight accepts 0.000001 to 1,000,000+ default is 1 Think of weight as casting a (very big) die to determine which display ID the forged NPC will spawn with: Display ID: 69 has a weight of 69.69 Display ID: 420 has a weight of 420.420 Display ID: 666 has a weight of 666 The NPC's probability of spawning with one of the above display IDs is between: 0 and (69.69+420.420+666=1,156.11)-1 (-1 because it rolls from 0, not 1) Display ID: 69 spawns if the die rolls between 0 → 68.69 (~6%) Display ID: 420 spawns if the die rolls between 69.69 → 419.420 (~36%) Display ID: 666 spawns if the die rolls between 420.420 → 1,156.11 (~58%) If all display IDs have the same weight, then they will all have an equal chance of being used. .phase forge npc displays list Lists in order of index ID all display IDs, scales and weights used by the template of the targeted forged NPC. .phase forge npc displays remove #index_id Removes a display ID used by the template of the targeted forged NPC by specifying its index ID. #index_id accepts 1+ .phase forge npc displays scale #index_id %scale Changes the scale of a display ID used by the template of the targeted forged NPC by specifying its index ID. #index_id accepts 1+ %scale accepts 0.000001 to 50 default is 1 .phase forge npc displays weight #index_id %weight Changes the weight of a display ID used by the template of the targeted forged NPC by specifying its index ID. #index_id accepts 1+ %weight accepts 0.000001 to 1,000,000+ default is 1 .phase reset .phase reset skybox all Resets all skyboxes in the current phase. .phase shift Subcommands added: .phase shift detaildoodad .phase shift detaildoodad list Lists all currently phase shifted ground clutter in the phase. .phase shift detaildoodad list [$next] Lists the next 50 results of shifted ground clutter in the phase. .phase shift detaildoodad map #detail_id #replace_id Replaces all ground clutter on the map of ID #detail_id with ID #replace_id. #detail_id accepts -1 to replace everything with ID #replace_id. #replace_id accepts -1 to remove everything with ID #detail_id. If both are -1 then all ground clutter objects are removed. .phase shift doodads adt [$on/$off] Toggles the shifting of all doodads on the current ADT. .phase shift reset Resets all phaseshifts on the current map. Using this command while in the Eastern Kingdoms will reset every phaseshift regardless of the zone you're in. .phase shift texture .phase shift texture list Shows all textures currently replaced on the map. .phase shift texture map diffuse #texture_id #replace_id Replaces the diffuse texture #texture_id with #replace_id. .phase shift texture map height #texture_id #replace_id Replaces the diffuse texture #texture_id with #replace_id. .world (New) .world adt .world adt texinfo .world adt texinfo diffuse Displays all diffuse textures on the current ADT and their respective texture_id. .world adt texinfo height Displays all height textures on the current ADT and their respective texture_id. .world adt detailinfo Displays all detail doodads on the current ADT and their respective detail_id. Command and Feature Changes .gobject .gobject info Now includes information about the selected gameobject's tint and alpha values. .lookup .lookup item Look up results of custom weapons will now include their sheath within brackets after the item name. .npc .npc cast player No longer requires a targeted player. If a player name is not specified, the NPC will cast on every player within 10 yards. .npc info Now displays items equipped by the targeted NPC. Only works on non-forged NPCs. .phase .phase forge npc create Syntax changed: .phase forge npc create #display_id → .phase forge npc create Functionality changed: Creating a new forged NPC template is no longer done by specifying a base display ID. Newly created forged NPC templates are now by default a base human male. Forged NPCs are no longer limited to 4 display IDs, assign as many as you want. .phase forge npc displays Syntax changed: .phase forge npc displays $display_id1 [$display_id2] [$display_id3] [$display_id4] → .phase forge npc displays Functionality changed: See .phase forge npc displays under "New Commands and Features" .phase shift .phase shift doodads Syntax changed: .phase shift doodads [unknown] [on/off] → .phase shift doodads zone $on/$off Functionality changed: Now shifts all doodads on or off in the current zone. .phase shift list Syntax changed: .phase shift list → .phase shift doodads list .phase whitelist add Now allows spaced names. Achievements Achievements tab has been disabled. Characters Draenei Can native into Broken from Legion 7.3. Kul Tiran Can native into Thin Humans. Troll Can native into Zandalari Trolls with correct UVs. Items All bags now have 36 slots. Players Players should no longer leave corpses behind. Spells Artillery Strike - 160299 Renamed to [Epsilon] Location Marker. Used to mark the location for the following commands: .npc walk $there .npc run $there .npc turn $there Bug Fixes .gobject teleporter Teleporters with a delay should now properly inform the player of which phase they're being sent to. .npc .npc scale Max scale should now be 50. .phase .phase forge npc scale Max scale should now be 50. .phase forge npc weapon Forged NPCs should now be able to equip Held In Off-Hand items. .phase summon Should now summon a player to the exact coordinates and orientation of the summoner, or all players if all is specified. .summon Should now summon a player to the exact coordinates and orientation of the summoner. .wmo .WMOs should no longer have their scale and/or rotation reset after leaving a player's vision. Characters Gnome Collections should now appear on the model properly. Highmountain Tauren Collections should now appear on the model properly. Scale 1 should no longer be tiny. Mechagnome Collections should now appear on the model properly. Tauren Collections should now appear on the model properly. Scale 1 should no longer be tiny. Zandalari Troll Tattoos should now display properly. Pets Using .npc scale 2 on a pet should no longer result in a crash. System Changing graphics settings in-game (such as view distance from 6 to 10) should now properly update the Config.wtf file. Removed Commands .additemset .character .character deleted .character level .cheat .cheat explore .cheat power .cheat repair .cheat taxi .discord .discord link .discord pong .discord unlink Players no longer link their Discord through in-game, do so instead by logging in on our website. .freeze .honor .honor add .honor add kill .honor update .learn #spell_id [$all] .learn .learn all .learn all crafts .learn all default .learn all gm .learn all recipes .learn all my .learn all my class .learn al my pettalents .learn all my spells .learn all my talents .lookup .lookup event .lookup itemset .lookup quest .lookup taxinode .reset .reset achievements .reset all .reset honor .reset level .reset spells .reset stats .reset talents .modify .modify honor .modify talentpoints .modify xp .npc .npc cometome Functionality moved: See .npc run $where under "New Commands and Features" .scene .scene cancel .scene debug .scene play .scene playpackage .unfreeze .unlearn #spell_id [$all] .whisper Redundant as you can whisper a player with a spaced name by replacing the spaces with underscores "_". Example: /whisper Bob_the_Builder .wchange Outdated .phase set weather. Maps Azshara Crater has been removed. Results in a streaming error due to Blizzard removing associated files in Battle for Azeroth 8.3. Invisible walls that could not be removed by phaseshifting have been removed entirely. Such as those on the Battle of Gilneas map. End of Changelog Glossary Below is a list of common terms you will encounter when reading changelogs and using commands on Epsilon, to help you understand how a command might work. Syntax The structure of a command, composed of strictly arranged words (arguments and/or parameters) required to be met for the command to be performed. Think of it as the grammar of programming, where all computers are grammar nazis who won't do what you ask if you don't write perfectly. How you see Epsilon's changelog and in-game use of syntax is not what it tends to look like in actual programming. Parameter Parameters in our case are used to structure the specific command it is you wish to perform. Argument Arguments in our case are used to tell the parameters which data type(s) to use when performing the command. Example: Syntax = .phase forge npc displays add #display_id %scale %weight In the case of Epsilon, is the same as: Syntax = .parameter parameter parameter parameter parameter argument argument argument .phase forge npc displays add 100 2 5 The arguments (green) tell the preceding parameters (white) to: "Add" #display_id "100" at %scale "2" with %weight "5" to the targeted forged NPC. Data types Floating Point - Symbol % A real number, accepts decimals. World of Warcraft does not count more than 6 decimals. .mod scale %scale = .mod scale 1.063523 Integer - Symbol # A natural number, does not accept decimals. .gobject spawn #display_id = .gobject spawn 175490 String - Symbol $ A sequence of characters, typically forming one or multiple words. .summon $name = .summon Bob the Builder Optional - Symbols [ ] When a single data type is encased in brackets, it means it's an optional argument and is not required in the syntax for the command to function. .phase forge npc displays add #display_id [%scale] [%weight] #display_id is required but [%scale] and [%weight] are optional. When two or more data types are encased in brackets, it means that though they are optional, if one is specified then both are required for the command to function. .gobject teleporter add [#guid] [#icon "$text"] [#x #y #z] [#orientation] No argument is required as the command uses player position by default, however [#icon "$text"] requires both arguments to be specified to work.
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