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Everything posted by Azarchius

  1. This is an issue with your client. Visit #support for assistance.
  2. This appears to be an oversight. This has been fixed for 735.4
  3. Stage 3 of Epsilon Development begins in Patch 735.4, all missing items will be inserted in 735.5.
  4. Azarchius


    Vhelcome aboard!
  5. Azarchius


    Welcome aboard!
  6. Unfortunately, we need an interface to do this. Until we have a lua developer who is willing to finish the Phase Manager, this will not be possible. Unless you want to try your luck at managing a branching hierarchy of ranks with several hundred possible commands each. Simply trying to list the commands in your chatbox will flood it beyond the maximum.
  7. We will not add to the CDN any files taken from anything that isn't a live release. Additionally, Classic/vanilla ADTs are a relatively complicated addition, because it involves downporting various models that have been changed since vanilla to the present (fore example--Stormwind has no collision). Various lamp-posts in Tirisfal Glades have been replaced, etcetera. Until we find a way to automatically detect and update these files, Classic maps will not be added.
  8. This will not be possible until we update to a patch equal or greater to 8.1
  9. We have learned serious lessons from our rather hasty downport of 7354. We will not start any downport procedure for any PTR or beta patch.
  10. Characters in 7354 will no longer learn all of their class spells.
  11. I regret I'm unable to understand the nature of your suggestion. I understand you're asking for a command called '.phase history', but I do not understand 'name and ID of the said phases from all characters [...] on the same account.'
  12. This is a great suggestion. I am not sure if I can fit it in time for 7354.
  13. No response in a month. Archived.
  14. Applying a spell on an interval is exactly what .npc cast allows you to do. Am I missing something?
  15. Additional .gob mass commands will not be in for 7354 for now, I'm holding off on making any more as I worry about their execution costs. We will revisit making many more once I have found a way to reduce script lag.
  16. Azarchius


    It's already slated for 7354.
  17. That's quite interesting! I'm rather doubtful we'd get much tract by posting there, but it definitely wouldn't hurt. Nice catch. Our launch thread some three years ago was deleted, so we hadn't done any there since.
  18. Ah, I misread. For the record, our thread was purged form /r/wowroleplay when we launched, so I doubt that's a feasible location.
  19. I agree with the sentiment. However, I disagree with advertising Epsilon as a brand new server--it really isn't. We have already advertised ourselves to /r/wowservers in the past, and we are even mentioned in its sticky and have an entry in the associated dkp website, which is how several people have found us. I think it's a good idea if we make a thread to time with the release of 735.4, but I'm not sure which locations are proper other than /r/wowservers. I also don't see Argent Dawn and Moonguard as threats--a lot of people who join Epsilon come from there, as I ask each and every single person how they found us and what community they hail from. It appears our name circulates across multiple guilds and communities in both servers, and that's pretty much all we can hope for in that regard beyond making WoW accounts and starting to advertise in Pornshire (no thank you). I also second the subject of welcoming new players. It is a very difficult transition to make if you've never played on this type of server before, and many roleplayers who have heard of phase-based servers lambast it as a ridiculous premise. Our primary objective should be to educate players on the differences that can be found between streamlined narrative RP servers, whether GM or not, and phase-based RP servers. Our server is more like Reddit, a place to host private servers (phases) that each act as more like a campaign with a central theme, so that each can coexist. Much of people's annoyance with streamlined RP servers is that characters are developed for years and people refuse to part with them, even under epic circumstances, or try to bring them back. It is less common here as characters are, inherently, throwaway, and are more similar to a D&D campaign rather than some kind of personification you must protect at all costs.
  20. There is no perm parameter for waypoint emotes. I've replicated the bug however in our development environment. This will be fixed for 735.4