-
Content Count
78 -
Joined
-
Last visited
-
Days Won
5
Posts posted by Cain
-
-
THE ARCANE SYNDICATE
The Arcane Syndicate is a newly created private RP project set in the end of the Legion timeline of WoW's history.
RP events will consist of hunting, discovering, acquiring and protecting magical artifacts and defeating those who guard them.
If you like roleplaying a strong mage, treasure hunting and exploring this is the guild for you.
WHO WE ARE
To give you an idea of what we come from here's an excerpt from wowpedia about the Tirisgarde:
The Tirisgarde is the elite mage-guard of Dalaran, an organization called upon in the past by the Council of Tirisfal to do battle in the absence of the Guardian. First created to hunt down Aegwynn after she went rogue, the foundation of the Tirisgarde's strength lies in the ancient artifacts wielded by its champions, rather than empowering them directly like the Guardian was.
We're a group of this elite mage-guard of Tirisgarde who has broken off from our original organization and formed our own. Seeking to increase our power and knowledge even further we use our skills to hunt for magical artifacts and forgotten spell books. Our base of operations are located on the deserted island of Tol Barad, hidden beneath the ground.
OOC INFORMATION
Phase: 13732
Discord: https://discord.gg/9qg6AXw
To join you simply join the discord.
We currently accept all races able to be mages with a few exceptions.
We don't accept people who use fel, void or death magic.
Our introduction event will take place in one of the next few weeks as soon as we have our base of operations and the first event built.
Everyone joining after will get a different introduction to the guild.
WHAT WE ARE LOOKING FOR
Since we already are a decent amount of people(15), we are mostly looking for DM's, antagonists, story/quest writers and builders/builds.
If you have a build that you think we could use for a quest we would be very pleased to use it.
Thought this was a cool way to finally use many of the great builds on this server collecting dust (including mine).
I am very open to ideas for this project, so if you got any throw me a PM here, on discord or in-game.
-
Remember to put it in a macro, if you just paste the code in /say it will give you an error.
-
-
For some reason it won't let me view the manual, just says "The connection has timed out".
-
• Type of Bug: Command not working as intended • Description: When you equip a npc with the .ph forge npc weapon command the weapons doesn't show up before you delete the npc and spawn it again. • Evidence (Chat message/Screenshot): • Steps to reproduce: Spawn a NPC and use the command .ph forge npc weapon • Expected result: The NPC equips the weapon • Observed result: The NPC does equip the weapon but it only shows up after you delete and respawn the NPC. • Reproduction rate: 10/10 • Additional information: The weapons also dissapeared from the npc after the server crashed.
-
15 hours ago, Litzzik said:Make a macro:
/run for i = 1,120 do PickupAction(i) ClearCursor() end
Simple as that. Just press it every time you make a new character.
Smart, didn't know this. Would be nice if it was automatic though
-
This is a minor suggestion and unless easily do-able should probably be low on the list.
If possible either make it so you start with clean action bars or remove all class spells when you create a new character (so you start with a fresh spellbook only with required spells like leather, mail, plate etc.)
-
13 hours ago, Graydon said:MoP and expansions below don't use the xpac number to prefix the zones.
e.g.
MoP uses abbreviations
KLS_ kunlai summit
V4W_ - valley of the 4 windsCataclysm and below use zone names and the like.
twilightshammer_
icecrown_
grizzlyhills_
nagrand_
hope this helps
Thanks, definitely helps!
I'm planning on making lists for all the races' objects after I'm done with this.
-
I wanted to make it easier to find objects so I started making a list of what all the abbreviations means.
As of yet I've only gotten down the 3 latest expansions objects as they are the easiest to find. I frequently update this list as I find more.
BFA:
Spoiler8ara - Arathi (Warfront)
8anim - Animation
8du - Dungeon
8dru - Drustvar
8fx - Effects
8fk - Forsaken
8gn - Gnome
8hu - Human
8kul - Kultiras (Tiragarde Sound)
8or - Orc (Warfront)
8ol - Old gods
8pi - Pirate
8qb - Quillboar
8riv - Riverlands (Stormsong Valley)
8se - Serpent (Vol'dun)
8sw - Stormwind
8swa - Swamp (Nazmir)
8to - Tortollan
8tr - Troll (Zuldazar)
8und - Underrot
8vp - Vulpera
8wi - Witch
8xp - Expansion (Weird stuff)Legion:
Spoiler7an - Stormheim
7az - Azuna
7af - Artifact
7arg - Argus
7bs - The Broken Shore
7bk - Broken
7bg - Battleground
7dh - Demon hunter
7du - Dungeon
7db - Drogbar
7dl - Dalaran
7dr - Draenei (New totems)
7epl - Eastern Plaguelands (Uther shrine)
7er - Eredar
7et - Ethereal
7fx - Effects
7fk - Forsaken
7hm - Highmountain
7hp - Harpy
7hg - Hippogryph
7hu - Human
7ko - Kobold
7kt - Kirin Tor
7lg - Legion
7lf - Lightforged
7mu - Murloc
7ne - Night Elf
7ng - Naga
7nb - Nightborne
7or - Orc
7pvp - PvP
7sg - Sea Giant
7st - Satyr
7sr - Suramar
7sp - Spider
7sw - Stormwind
7ti - Titan
7tr - Tauren
7vs - Val'sharah
7vr - Vrykul
7wd - Warden
7xp - ExpansionWoD:
Spoiler6ar - Gorgrond
6ak - Arrakoa
6as - Ashran
6br -
6dr - Draenei
6du - Dungeon
6dw - Dwarf (Dark Iron)
6df - Darkmoon Faire
6fw - Frostwolf (Frostfire Ridge)
6fx - Effects
6gr - Gronn
6gn - Gnome
6hu - Human
6ih - Iron Horde
6kt - Kirin Tor
6ng - Nagrand
6oc - Orc Clans
6og - Ogre
6or - Orc
6pa - Panda
6pr - Primals
6sm - Shadowmoon Valley
6sa - Spires of Arak
6sb - Saberon
6td - Talador
6tj - Tanaan Jungle
6xp - Expansion
6zg - Zangar(marsh) -
-
On 1/6/2019 at 5:04 PM, Azarchius said:Seems like the button wasn't in the toolbar. I've added it now--it looks like an eye.
Thanks!
-
Would it ever be possible to make half tiles?
-
Also how do you hide pictures, like with a "spoiler", can't seem to find it.
-
On 2/12/2018 at 8:04 AM, mavvo said:teleporters have been fixed since we got 7.3 but whats the phase id? i might take a look at this later on
Awesome, didn't know this.
The phase id is 11640, I won't be online for at least the next week or two due to a concussion but you are very welcome to take a look, as is everyone else.
-
How the hell do you make round things with building tiles
-
For quite some time I have been slowly building on a huge project of mine, but as real life has taken over quite a bit and my creative process has come to a halt I never really get anything done on this build anymore.
I would like to hear if anyone would like to help with this project. Mostly in need of ideas, finding gobjects and decorating.
The project I've been working on is a giant human kingdom build on an island near Tol Barad. The lore for this place is far from finished and it's mostly a build made out of the passion of building rather than to be used for roleplaying, although that could happen in the future if finished.
Other than what you can see here, the build includes a few other locations you can teleport to from the castle when Azar gets the TP feature working again. (This includes the huge tower in the background, a dungeon and maybe sewers)
I have several places planned aswell which hasn't been built yet which includes a forest, docks and the whole upper level of the castle. (right now it's only 2.5 levels)
As of now I've yet to run into the problem which has always haunted big builds like lag. My plan for this is to have some of the stuff you teleport to far away from the main build to reduce lag.
To give you an idea of what this project is and the size of it, I've included some screenshots below.
If you got any questions, ideas or feedback please write a comment or write to me personally on either discord (Cain#7526) or in-game (Cain or Viktor Tirisfal)
-
This is awesome, thanks Chase!
-
Omg this is all I've been waiting for!
-
12 hours ago, MindScape said:Not every - just update them server side as they are figured out. I can put objects into blender also and figure out their exact size tho also. I wonder if there could even be a way to grab the exact size in the WoW client if it reads it's collisions or model or such
That would be amazing, and yeah I think using blender to get the exact size would be the only way otherwise.
-
39 minutes ago, MindScape said:It would only be possible if: The addon contained an extensive list of objects and their gps coordinates, or, the server returned a "Suggested Coordinates: X Y Z" type thing when selecting an object.
That second option would actually be pretty cool tbh, and then it can be updated to support new objects without ever having to update the addon.
It really would, but that would require someone to figure out the gps for every single one of those objects as far as I know.
-
2 minutes ago, MindScape said:It would - I'd planned to do something like "Auto Dimensions" where it updates when you select an object to it's coordinates but it would be a lot of work and updates to compile that all - so instead a 'Save' button would work really nicely yea. I'll look into that
Plan:
- Save / Load buttons for Object Parameters
- Update 'step' function with an input box to set it
- Add in a "Rotate" button so that you can simply just click it and set the rotation, instead of having to change something and change it back
- Add in a "Update Rotation on Select" option to rotation which, when you select an object, it updates the sliders to the objects current rotation.
I think that's the plan for now. It seems like lots of work and more sleepless nights tho
If it was possible to get the exact gps of the object when you clicked the "Get object ID" button it would make building with gps so easy, but I don't know if that's possible.
By the way if you need help just send me a pm.
-
In-game abilities isn't always canon though.
-
This would definitely be useful.
-
8 hours ago, Azarchius said:Chase indeed has set up seeral thousand new tiles. I'm currently working on the infrastructure to send them to the client so so that it doesn't need to replace old objects, but most of the credit goes to an outside source. We'll put up a complete write up when we can say more.
Amazing!
[GUILD] The Arcane Syndicate
in Lor'lathil
Posted
For sure! I'll catch you in-game.