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Cain

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Posts posted by Cain


  1. THE ARCANE SYNDICATE

    The Arcane Syndicate is a newly created private RP project set in the end of the Legion timeline of WoW's history.

    RP events will consist of hunting, discovering, acquiring and protecting magical artifacts and defeating those who guard them.

    If you like roleplaying a strong mage, treasure hunting and exploring this is the guild for you.

     

    WHO WE ARE

    To give you an idea of what we come from here's an excerpt from wowpedia about the Tirisgarde:

    The Tirisgarde is the elite mage-guard of Dalaran, an organization called upon in the past by the Council of Tirisfal to do battle in the absence of the Guardian. First created to hunt down Aegwynn after she went rogue, the foundation of the Tirisgarde's strength lies in the ancient artifacts wielded by its champions, rather than empowering them directly like the Guardian was.

    We're a group of this elite mage-guard of Tirisgarde who has broken off from our original organization and formed our own. Seeking to increase our power and knowledge even further we use our skills to hunt for magical artifacts and forgotten spell books. Our base of operations are located on the deserted island of Tol Barad, hidden beneath the ground.

     

    OOC INFORMATION

    Phase: 13732

    Discord: https://discord.gg/9qg6AXw

    To join you simply join the discord.

    We currently accept all races able to be mages with a few exceptions.

    We don't accept people who use fel, void or death magic.

    Our introduction event will take place in one of the next few weeks as soon as we have our base of operations and the first event built.

    Everyone joining after will get a different introduction to the guild.

     

    WHAT WE ARE LOOKING FOR

    Since we already are a decent amount of people(15), we are mostly looking for DM's, antagonists, story/quest writers and builders/builds.

    If you have a build that you think we could use for a quest we would be very pleased to use it.

    Thought this was a cool way to finally use many of the great builds on this server collecting dust (including mine).

     

    I am very open to ideas for this project, so if you got any throw me a PM here, on discord or in-game.


  2. • Type of Bug: Command not working as intended
    
    • Description: When you equip a npc with the .ph forge npc weapon command the weapons doesn't show up before you delete the npc and spawn it again.
    
    • Evidence (Chat message/Screenshot):
    
    • Steps to reproduce: Spawn a NPC and use the command .ph forge npc weapon
    
    • Expected result: The NPC equips the weapon 
    
    • Observed result: The NPC does equip the weapon but it only shows up after you delete and respawn the NPC.
    
    • Reproduction rate: 10/10
    
    • Additional information: The weapons also dissapeared from the npc after the server crashed.

  3. This is a minor suggestion and unless easily do-able should probably be low on the list.

    If possible either make it so you start with clean action bars or remove all class spells when you create a new character (so you start with a fresh spellbook only with required spells like leather, mail, plate etc.)


  4. 13 hours ago, Graydon said:

    MoP and expansions below don't use the xpac number to prefix the zones.

    e.g.

    MoP uses abbreviations

    KLS_ kunlai summit

    V4W_ - valley of the 4 winds

    Cataclysm and below use zone names and the like.

    twilightshammer_

    icecrown_

    grizzlyhills_

    nagrand_

     

    hope this helps

     

     

     

     

    Thanks, definitely helps!

    I'm planning on making lists for all the races' objects after I'm done with this.


  5. I wanted to make it easier to find objects so I started making a list of what all the abbreviations means.

    As of yet I've only gotten down the 3 latest expansions objects as they are the easiest to find. I frequently update this list as I find more.

    BFA:

    Spoiler

    8ara - Arathi (Warfront)
    8anim - Animation
    8du - Dungeon
    8dru - Drustvar
    8fx - Effects
    8fk - Forsaken
    8gn - Gnome
    8hu - Human
    8kul - Kultiras (Tiragarde Sound)
    8or - Orc (Warfront)
    8ol - Old gods
    8pi - Pirate
    8qb - Quillboar
    8riv - Riverlands (Stormsong Valley)
    8se - Serpent (Vol'dun)
    8sw - Stormwind
    8swa - Swamp (Nazmir)
    8to - Tortollan
    8tr - Troll (Zuldazar)
    8und - Underrot
    8vp - Vulpera
    8wi - Witch
    8xp - Expansion (Weird stuff)

     

    Legion:

    Spoiler

    7an - Stormheim
    7az - Azuna
    7af - Artifact
    7arg - Argus
    7bs - The Broken Shore
    7bk - Broken
    7bg - Battleground
    7dh - Demon hunter
    7du - Dungeon
    7db - Drogbar
    7dl - Dalaran
    7dr - Draenei (New totems)
    7epl - Eastern Plaguelands (Uther shrine)
    7er - Eredar
    7et - Ethereal
    7fx - Effects
    7fk - Forsaken
    7hm - Highmountain
    7hp - Harpy
    7hg - Hippogryph
    7hu - Human
    7ko - Kobold
    7kt - Kirin  Tor
    7lg - Legion
    7lf - Lightforged
    7mu - Murloc
    7ne - Night Elf
    7ng - Naga
    7nb - Nightborne
    7or - Orc
    7pvp - PvP
    7sg - Sea Giant
    7st - Satyr
    7sr - Suramar
    7sp - Spider
    7sw - Stormwind
    7ti - Titan
    7tr - Tauren
    7vs - Val'sharah
    7vr - Vrykul
    7wd - Warden
    7xp - Expansion 

     

    WoD:

    Spoiler

    6ar - Gorgrond
    6ak - Arrakoa
    6as - Ashran
    6br -
    6dr - Draenei
    6du - Dungeon
    6dw - Dwarf (Dark Iron)
    6df - Darkmoon Faire
    6fw - Frostwolf (Frostfire Ridge)
    6fx - Effects
    6gr - Gronn
    6gn - Gnome
    6hu - Human
    6ih - Iron Horde
    6kt - Kirin Tor
    6ng - Nagrand
    6oc - Orc Clans
    6og - Ogre
    6or - Orc
    6pa - Panda
    6pr - Primals
    6sm - Shadowmoon Valley
    6sa - Spires of Arak
    6sb - Saberon
    6td - Talador
    6tj - Tanaan Jungle
    6xp - Expansion
    6zg - Zangar(marsh)

     


  6. On 2/12/2018 at 8:04 AM, mavvo said:

    teleporters have been fixed since we got 7.3 but whats the phase id? i might take a look at this later on

    Awesome, didn't know this.

    The phase id is 11640, I won't be online for at least the next week or two due to a concussion but you are very welcome to take a look, as is everyone else.


  7. For quite some time I have been slowly building on a huge project of mine, but as real life has taken over quite a bit and my creative process has come to a halt I never really get anything done on this build anymore.

    I would like to hear if anyone would like to help with this project. Mostly in need of ideas, finding gobjects and decorating.

    The project I've been working on is a giant human kingdom build on an island near Tol Barad. The lore for this place is far from finished and it's mostly a build made out of the passion of building rather than to be used for roleplaying, although that could happen in the future if finished.

    Other than what you can see here, the build includes a few other locations you can teleport to from the castle when Azar gets the TP feature working again. (This includes the huge tower in the background, a dungeon and maybe sewers)

    I have several places planned aswell which hasn't been built yet which includes a forest, docks and the whole upper level of the castle. (right now it's only 2.5 levels)

    As of now I've yet to run into the problem which has always haunted big builds like lag. My plan for this is to have some of the stuff you teleport to far away from the main build to reduce lag.

    To give you an idea of what this project is and the size of it, I've included some screenshots below.

    If you got any questions, ideas or feedback please write a comment or write to me personally on either discord (Cain#7526) or in-game (Cain or Viktor Tirisfal)

    WoWScrnShot_112918_231959.jpg

    WoWScrnShot_083118_210541.jpg

    WoWScrnShot_112918_232110.jpg

    WoWScrnShot_112918_232125.jpg

    WoWScrnShot_112918_232224.jpg

    WoWScrnShot_112918_233337.jpg


  8. 12 hours ago, MindScape said:

    Not every - just update them server side as they are figured out. I can put objects into blender also and figure out their exact size tho also. I wonder if there could even be a way to grab the exact size in the WoW client if it reads it's collisions or model or such O.o 

    That would be amazing, and yeah I think using blender to get the exact size would be the only way otherwise.


  9. 39 minutes ago, MindScape said:

    It would only be possible if: The addon contained an extensive list of objects and their gps coordinates, or, the server returned a "Suggested Coordinates: X Y Z" type thing when selecting an object. 

    That second option would actually be pretty cool tbh, and then it can be updated to support new objects without ever having to update the addon.

    It really would, but that would require someone to figure out the gps for every single one of those objects as far as I know.


  10. 2 minutes ago, MindScape said:

    It would - I'd planned to do something like "Auto Dimensions" where it updates when you select an object to it's coordinates but it would be a lot of work and updates to compile that all - so instead a 'Save' button would work really nicely yea. I'll look into that :)

    Plan:

    • Save / Load buttons for Object Parameters
    • Update 'step' function with an input box to set it
    • Add in a "Rotate" button so that you can simply just click it and set the rotation, instead of having to change something and change it back
    • Add in a "Update Rotation on Select" option to rotation which, when you select an object, it updates the sliders to the objects current rotation.

    I think that's the plan for now. It seems like lots of work and more sleepless nights tho

    If it was possible to get the exact gps of the object when you clicked the "Get object ID" button it would make building with gps so easy, but I don't know if that's possible.

    By the way if you need help just send me a pm.


  11. 8 hours ago, Azarchius said:

    Chase indeed has set up seeral thousand new tiles. I'm currently working on the infrastructure to send them to the client so so that it doesn't need to replace old objects, but most of the credit goes to an outside source. We'll put up a complete write up when we can say more.

    Amazing!

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