Jump to content

DavidTwo

Patron
  • Content Count

    168
  • Joined

  • Days Won

    13

Everything posted by DavidTwo

  1. The only issue that still persists is the guild tab bug, where sometimes if you open guild tab, it'll make your client unresponsive, and other times it will not.
  2. Nifty stuff! Could we ever expect this to be added into the CDN? At least the Old Azeroth, and on newer map IDs? Could be nifty.
  3. Since there are some Vanilla buildings that were never Garrison-ified for WoD or Legion/BFA, I was wondering if it would be possible to get Higher-res versions of some of the human Vanilla buildings, such as: blacksmith.wmo goldshireinn.wmo twostory.wmo farm.wmo lumbermill.wmo redridge_chapel.wmo nsabbey.wmo magetower.wmo stable.wmo barracks.wmo prisonlonghouse_redridge.wmo intactprisontower.wmo prisonhq_redridge.wmo I think it'd be neat since some people do enjoy the vanilla buildings too, but with a newer look to them. (Maybe apply the Garrison textures and see how they work on them? O_o) https://i.imgur.com/cyokwrR.png
  4. I'm sure someone can add the object back, but I think there should be an alternative still with the old model, just not the same version as the one with the pedestal 814445 - [stormwind_gravestone_lion_01.m2] [Spawn] - [Spawn] That's the only one w/the old model I can find. Although I'm sure it isn't hard to port up the old model from Cata or something, but I don't think the entry ID should be replaced with the old model. I prefer the new model myself imo
  5. I know they did a HUMANGILNEAS version of the Gilnean buildings months ago (.lookup object humangilneas), but that's only of the buildings. It would be cool if they cleaned up the Gilnean furniture and stuff to a more human-y, garrison-like texture (Like Patch-P on Divinity-X had)
  6. Also can we get the new garrison skins on the older buildings, like the Blacksmith and TwoStory.wmo?
  7. Kinda like how the Gilnean Garrison buildings were done, recolor the garrison buildings/retexture with the Kul Tiras textures from the BFA Kul Tiras buildings and make Garrison-themed buildings out of them. I think it would add a neat new plethora of variety to an already existing and quite awesome amount of buildings.
  8. Title explains all. I'll even link to the objects! 227673 - [6hu_garrison_tradingpost_v1.wmo] [Spawn] 830319 - [6hu_garrison_tradingpost_v3.wmo] [Spawn] 830291 - [6hu_garrison_tradingpost_v0.wmo] [Spawn] 830212 - [6hu_garrison_tradingpost_v2.wmo] [Spawn] 834098 - [6as_alliance_tower.wmo] [Spawn] 846818 - [emptywmo_6hu_garrison_tower_v3.wmo] [Spawn] 833711 - [6hu_garrison_towerpost_v3.wmo] [Spawn] 833713 - [6hu_garrison_towerpost_v2.wmo] [Spawn] 834271 - [6hu_stable_v3.wmo] [Spawn] 834269 - [6hu_stable_v1.wmo] [Spawn] 834270 - [6hu_stable_v2.wmo] [Spawn] 830179 - [6hu_garrison_stable_v3.wmo] [Spawn] 830178 - [6hu_garrison_stable_v2.wmo] [Spawn] 833811 - [6hu_garrison_belltower.wmo] [Spawn] So the request here is, like how you did with the Gilnean recolors.. Simply put the recolored roofs on these objects (or make 'em) and add varieties for Lordaeron, Stromgarde, Kul Tiras, Alterac, brown Gilneas, Dalaran, etc. ...Also can we have a regular roofed version of the MagicTower_v2, Inn_v2, and Townhall_V1? o:
  9. Would add in nice variation to those that may still use the old buildings. Plus, can we have those awesome Dalaran reskins of the human buildings that Tia made a long time ago?
  10. Then it may have to be the case that someone like Maadara or someone else with experience in model editors will have to end up ripping out the buildings by hand again; but rip them out from the Legion or BFA counterparts.
  11. Bumping my own post. Could still be cool to have these awesome objects back into the server from Divnity-X"s patch long ago.
  12. Most updated to 7.3.5. If anyone can find me the few missing natives such as Naga male, Naga female, Taunka, Forest Troll, Ice Troll, Northrend Skeleton and Skeleton, I'll give 'ya credit ^^
  13. Hmm looks like it's the full list for 7.3.5, actually.
  14. Kind of the proof here :P. I had guards and commoners set here originally. The custom NPCs that were originally here are now 7.3.5 NPCs. Probably due to the DB overwriting on them.
  15. Is it too early to request this one?
  16. Title is self explanatory. Kind of like the ones in Divinity-X's Patch-P. Also added on with the WoD, Legion and upcomming BFA textures.
  17. what does that even have to do with the topic
  18. 7.3 when??????????????????????????
  19. I mean, I don't think we need to truly get rid of it. That's just me being irate at seeing so many people getitng banned from the Warden at once. At the most, I would like to see it improved upon so not many people are banned for accidentally spawning too many at once in the same place.
  20. Seriously, why do we even have this? It's done more harm than good and has banned people just for trying to spawn their phases. So here's my proposal. Either get rid of the Warden or up the count it takes until the Warden either mutes or bans you. Or create something where Players can just remove their own Warden bans. It's getting ridiculous. Not many of the staff are on at the same time to take care of those that get Warden banned. So what the hell is going on? What's the deal with it? Why do we even have this? I hate Maiev. What a bitch of a Warden. Totally unrelated Wardens. I know. Or as I posted below Eclipse's post; let's modify the warden so it at least doesn't ban after the 10th object spawned at the same time. People like building. This is going to be the main concern when it comes to building big phases on here. There has to be a way to increase the cap or something.
  21. I'm talking about the Divinity core. An addon would be interesting, but why bother WHEN there's already IDs in the game that can be played? No need to make things complicated with an addon player of sorts.
  22. I'm, again, aware of other methods. But some random Joe Schmoe isn't going to know the filepath to play it from, Pa. With .playsoundtoself, you literally just need to type in a sound ID and it'll play. No complications necessary. The command already existed in the core before, and I mean I'm sure it can just be as easy as copying over .ph plays and changing it around a bit to be an individual command to play sounds to just /yourself/.
×