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War-God Matt

Game Masters
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Everything posted by War-God Matt

  1. Would be useful, I'll add it as a task.
  2. Updated. Added lore height and scale to Tauren/Highmountain Tauren and Zandalari Troll. Centimeters capped at 6 decimals to align with World of Warcraft's in-game standards. All changes included in the changelog.
  3. War-God Matt

    Chatbox Change

    This is how it works on retail nowadays. Not sure we can, or should bother, to do anything about it.
  4. We're aware, it's sadly a bug we didn't have enough time to fix right before release.
  5. Release date: 8/3 When? Here you'll be able to read up on changes, big and small, made to various parts of the server. Legend • White - This was not changed. Also used for contrast. • Green - This was added. • Red - This was removed. • Yellow - This was changed. Along with patch 8.3, we're happy to announce our brand new, very own launcher! • The launcher will update itself and Epsilon to the latest patch • • Easy installation of player patches • • Easier than ever to connect • 8.3 Connection Guide 8.3 Patch Guide Launcher functionality designed by Aigar. Launcher graphics designed by Tia. Highlights Battle for Azeroth Creatures Creatures up to Battle for Azeroth 8.3 have been added. Items Items up to Battle for Azeroth 8.3 have been added, including hidden appearances. Maps Maps up to Battle for Azeroth 8.3 have been added. Objects Objects up to Battle for Azeroth 8.3 have been added. Many previously missing objects have also been added, going as far back as Legion 7.3. Spells Spells up to Battle for Azeroth 8.3 have been added. Infinite Maps Map size expanded from 40x40 → 64x64 ADTs. Difference: 21,333 → 34,133 yards across. Difference: 19,507 → 31,211 metres across. At speed 1 it takes 51 → 81 min to run across. This should not affect current builds on the map, inform us if it does. Phaseshifting The Broken Isles are no longer restricted from being phaseshifted. Phaseshifting is no longer capped to 6 ADTs or zones, you can phaseshift as many areas as you want. It is recommended that you phaseshift an entire zone rather than multiple ADTs within a zone if you're going to end up phaseshifting most of it anyway. Any currently phaseshifted area(s) will be reset, though it should not affect anything you've built so just re-phaseshift the area(s). Character Creation & Customisation Alliance Draenei Male Hair Style 16 new hair style options. Difference: 15 → 32 Facial Hair 51 new facial hair options. Difference: 8 → 59 Features (New) 4 new feature options. Horn Style (New) 16 new horn style options. Tendril Style (New) 12 new tendril style options. Draenei Female Hair Style 20 new hair style options. Difference: 15 → 35 Horn Style 9 new horn style options. Difference: 8 → 17 Features 12 new feature options. Tendril Style (New) 8 new tendril style options. Tendrils moved from Hair Style to Tendril Style. Dwarf Male Hair Style 6 new hair style options. Difference: 18 → 24 Facial Hair 48 new facial hair options. Difference: 11 → 59 Tattoo Style (New) 6 new tattoo style options. Features (New) 8 new feature options. Accessories (New) 16 new accessory options. Dwarf Female Hair Style 29 new hair style options. Difference: 21 → 50 Accessories (New) 48 new accessory options. Difference: 6 → 59 Tattoo Style (New) 6 new tattoo style options. Piercings renamed to Accessories. Gnome Male Hair Style 27 new hair style options. Difference: 15 → 42 Facial Hair 50 new facial hair options. Difference: 9 → 59 Brow Style (New) 9 new brow style options. Accessories (New) 16 new accessory options. Eyebrows moved from Facial Hair to Brow Style. Gnome Female Hair Style 27 new hair style options. Difference: 14 → 41 Piercings 55 new piercing options. Difference: 4 → 59 Human Male Hair Style 44 new hair style options. Difference: 15 → 59 Facial Hair 50 new facial hair options. Difference: 9 → 59 Brow Style (New) 6 new brow style options. Features (New) 6 new feature options. Human Female Delayed. Night Elf Male Hair Style 31 new hair style options. Difference: 12 → 43 Facial Hair 52 new facial hair options. Difference: 8 → 60 Features (New) 6 new feature options. Accessories (New) 9 new accessory options. Horn Style renamed to Features. Blindfolds renamed to Accessories. Accessories and Features temporarily share new options. Night Elf Female Hair Style 31 new hair style options. Difference: 12 → 43 Markings 50 new marking options. Difference: 10 → 59 Features 6 new feature options. Accessories 9 new accessory options. Horn Style renamed to Features. Blindfolds renamed to Accessories. Accessories and Features temporarily share new options. Markings colour separated and moved from Hair Color to Markings. Worgen Male Skin Color 24 new skin color options. Difference: 7 → 31 Face 7 new face options. Difference: 11 → 18 Hair Style 28 new hair style options. Difference: 13 → 41 Facial Hair 16 new facial hair options. Difference: 9 → 25 Ears (New) 11 new ear options. Mane Style (New) 10 new mane style options. Features (New) 6 new feature options. Ears moved from Facial Hair to Ears. Worgen Female Delayed. Horde Blood Elf Male Hair Style 37 new hair style options. Difference: 17 → 54 Facial Hair 49 new facial hair options. Difference: 10 → 59 Features (New) 3 new feature options. Accessories (New) 6 new accessory options. Horn Style renamed to Features. Blindfolds renamed to Accessories. Accessories and Features temporarily share new options. Blood Elf Female Hair Style 27 new hair style options. Difference: 20 → 47 Piercings 48 new facial hair options. Difference: 11 → 59 Features (New) 3 new feature options. Accessories (New) 6 new accessory options. Horn Style renamed to Features. Blindfolds renamed to Accessories. Accessories and Features temporarily share new options. Goblin Male Hair Style 34 new hair style options. Difference: 19 → 53 Facial Hair (New) 59 new facial hair options. Ears (New) 12 new ear options. Nose (New) 11 new nose options. Features (New) 12 new feature options. Ears renamed to Facial Hair. Ears moved from Facial Hair to Ears. Noses moved from Ears to Nose. Chins moved from Ears to Features. Sideburns moved from Hair Style to Facial Hair. Goblin Female Hair Style 29 new hair style options. Difference: 19 → 48 Accessories (New) 59 new accessory options. Ears (New) 15 new ear options. Nose (New) 6 new nose options. Features (New) 12 new feature options. Ears renamed to Accessories. Ears moved from Accessories to Ears. Noses moved from Ears to Nose. Chins moved from Ears to Features. Orc Male Skin Color 9 new skin colour options. Difference: 30 → 39 Hair Style 19 new hair style options. Difference: 12 → 31 Hair Color 8 new hair colour options. Difference: 11 → 19 Facial Hair 48 new facial hair options. Difference: 11 → 59 Features (New) 15 new feature options. Accessories (New) 16 new accessory options. Mag'har skin colours now use Face variations. Orc Female Skin Color 8 new skin colour options. Difference: 31 → 39 Hair Style 28 new hair style options. Difference: 14 → 42 Hair Color 8 new hair colour options. Difference: 11 → 19 Accessories (New) 48 new accessory options. Difference: 6 → 59 Features (New) 15 new feature options. Tusk Style (New) 6 new tusk style options. Mag'har skin colours now use Face variations. Piercings renamed to Accessories. Tauren Male Skin Color 1 new skin colour option. Difference: 28 → 29 Horn Style 13 new horn style options. Difference: 16 → 29 Facial Hair 51 new facial hair options. Difference: 8 → 59 Tattoo Style (New) 10 new tattoo style options. Mane Style (New) 16 new mane style options. Accessories (New) 16 new accessory options. Highmountain Tauren skin colours now use Face variations. Piercings moved from Facial Hair to Accessories. Tauren Female Skin Color 1 new skin colour option. Difference: 20 → 21 Horn Style 15 new horn style options. Difference: 18 → 33 Hair Style 54 new hair style options. Difference: 5 → 59 Tattoo Style (New) 10 new tattoo style options. Mane Style (New) 12 new mane style options. Accessories (New) 12 new accessory options. Highmountain Tauren skin colours now use Face variations. Troll Male Skin Color 2 new skin colour options. Difference: 18 → 20 Hair Style 20 new hair style options. Difference: 13 → 33 Markings 53 new marking options. Difference: 6 → 59 Facial Hair (New) 16 new facial hair options. Tusk Style (New) 6 new tusk style options. Difference: 10 → 16 Accessories (New) 16 new accessory options. Tusks renamed to Markings. Tusks moved from Markings to Tusk Style. Troll Female Skin Color 2 new skin colour options. Difference: 16 → 18 Hair Style 35 new hair style options. Difference: 12 → 47 Piercings (New) 27 new piercing options. Tusk Style (New) 6 new tusk style options. Difference: 6 → 12 Accessories (New) 16 new accessory options. Tusks renamed to Piercings. Tusks moved from Piercings to Tusk Style. Default piercings removed. Undead Male Hair Style 25 new hair style options. Difference: 16 → 41 Features 49 new feature options. Difference: 10 → 59 Accessories (New) 16 new accessory options. Torso Style (New) 16 new torso style options. Limb Style (New) 16 new limb style options. Face straps moved from Features to Accessories. Undead Female Hair Style 27 new hair style options. Difference: 15 → 42 Accessories 51 new accessory options. Difference: 8 → 59 Features (New) 6 new feature options. Torso Style (New) 16 new torso style options. Limb Style (New) 16 new limb style options. Face straps moved from Accessories to Features. New Commands and Features .doodad (New) .doodad select Allows you to select doodads placed by Blizzard. Selected doodads cannot be edited. Import them into your phase as gameobjects first. .doodad near %radius Shows all nearby doodads within the specified amount of yards. Defaults to 10 yards. %radius accepts 1 to 50 .doodad mass import %radius Imports all doodads within the specified amount of yards to your phase as gameobjects. %radius accepts 1 to 500 Accepts -1 to affect entire map. .doodad mass unimport %radius Removes all gameobjects within the specified amount of yards from your phase if they were added by importing doodads. %radius accepts 1 to 500 Accepts -1 to affect entire map. .forge (New) .forge item clone $item_link [$name] Clones an existing item with the option to specify a new name. .forge item copy $item_link1 $item_link2 Copies the data from $item_link2 to $item_link1. Example: .forge item copy [Custom Item] [Thunderfury, Blessed Blade of the Windseeker] Copies the data from [Thunderfury, Blessed Blade of the Windseeker] to [Custom Item]. .forge item create [$name] Creates an item with the option to specify a name. .forge item set bonding $item_link #binding #binding accepts 0 to 4 0 → None 1 → Bind on Pickup 2 → Bind on Equip 3 → Bind on Use 4 → Quest Item .forge item set description $item_link $description Sets a description, also known as flavour text, to the specified item. .forge item set display $item_link1 [$item_link2/#appearance_id] Applies the model and texture of $item_link2 to $item_link1. Optionally specify an appearance ID to apply to $item_link1. .forge item set icon $item_link $icon_link Sets the icon of $item_link to $icon_link. $icon_link accepts item, spell or achievement links. Example: .forge item set icon [Custom Item] [Dirge] Copies the icon from [Dirge] to [Custom Item]. .forge item set material $item_link #material_id Sets the material of the specified item. Material affects the sound that is heard when equipping and moving the item, swinging a weapon or running in armour associated with the item. #material_id accepts 0 to 8 0 → None 1 → Metal 2 → Wood 3 → Liquid 4 → Jewelry 5 → Mail 6 → Plate 7 → Cloth 8 → Leather Sounds may vary depending on the item type they were applied to, the above are just a guideline. .forge item set name $name Sets the name of the specified item. .forge item set quality $item_link #quality_id Sets the quality of the specified item. For mor info, see Wowpedia - ItemQuality and Wowpedia - Quality. #quality_id accepts 0 to 8 0 → Poor 1 → Common 2 → Uncommon 3 → Rare 4 → Epic 5 → Legendary 6 → Artifact 7 → Heirloom 8 → WoW Token .forge item set sheath $item_link #sheath_id Sets the sheath of the specified item. #sheath_id accepts 0 to 8 0 → Hidden (Two-Handed) 1 → Two-Handed 2 → Staff/Polearm 3 → One-Handed 4 → Shield/Bow 5 → Crossbow/Gun 6 → Hidden (Two-Handed) 7 → Hidden (Two-Handed) 8 → Hidden (One-Handed) .forge item set slot $item_link #slot_id Sets the slot of the specified item. For more info, see Wowpedia - ItemType. Only works on equippable items with class/type ID 2 or 4. #slot_id if #class_id is 2 accepts 0, 13, 15, 17, 21, 22, 25, 26 #slot_id if #class_id is 4 accepts 0 to 12, 14, 16, 19, 20, 23 0 → Non-equippable 0 → Non-equippable 9 → Wrist 13 → One-Handed 1 → Head 10 → Hands 15 → Ranged 2 → Neck 11 → Finger 17 → Two-Handed 3 → Shoulder 12 → Trinket 21 → Main Hand 4 → Shirt 14 → Off Hand 22 → Off Hand 5 → Chest 16 → Trinket 25 → Thrown 6 → Waist 19 → Tabard 26 → Ranged 7 → Legs 20 → Chest (Robe) 8 → Feet 23 → Held In Off-hand .forge item set stackable $item_link #amount Sets the max amount of times the specified item can be stacked in your inventory. Does not work on armour or weapons. #amount accepts 1 to 9,999 .forge item set subtype $item_link #subclass_id Sets the subclass of the specified item. For more info, see Wowpedia - ItemType. #subclass_id if #class_id is 2 accepts 0 to 10, 13 to 15, 18 to 20 #subclass_id if #class_id is 4 accepts 0 to 4, 6 0 → One-Handed Axe 9 → Warglaive 0 → Miscellaneous 1 → Two-Handed Axe 10 → Staff 1 → Cloth 2 → Bow 13 → Fist Weapon 2 → Leather 3 → Gun 14 → Miscellaneous 3 → Mail 4 → One-Handed Mace 15 → Dagger 4 → Plate 5 → Two-Handed Mace 18 → Crossbow 6 → Shield 6 → Polearm 19 → Wand 7 → One-Handed Sword 20 → Fishing Pole 8 → Two-Handed Sword .forge item set type $item_link #class_id Sets the item type of the specified item. For more info, see Wowpedia - ItemType. #class_id currently accepts 2/4/7/13/15 2 → Weapon 4 → Armour 7 → Tradeskill 13 → Key 15 → Miscellaneous .forge item set property adder $item_link $on/$off Sets whether the specified item is stamped with <Made by Character> based on the character that added the item. .forge item set property copy $item_link $on/$off Sets whether the specified item can be copied or cloned by another character. .forge item set property creator $item_link $on/$off Sets whether the specified item is stamped with <Made by Character> based on the character who created the item. .forge item set property info $item_link $on/$off Sets whether the specified item can have its info seen by other characters using .forge item info. .forge item set property lookup $item_link $on/$off Sets whether the specified item can be looked up by other characters using .lookup itemforge. .forge item set property additem anyone $item_link $on/$off Sets whether the specified item can be added by anyone. .forge item set property additem character $item_link $on/$off Sets whether the specified item can be added by characters who have been whitelisted. .forge item set property additem member $item_link $on/$off Sets whether the specified item can be added by characters who are members in a whitelisted phase. .forge item set property additem officer $item_link $on/$off Sets whether the specified item can be added by characters who are officers in a whitelisted phase. .forge item set whitelist character add $item_link $name Adds permission to the specified character to add the specified item. .forge item set whitelist character remove $item_link $name Removes permission from the specified character to add the specified item. .forge item set whitelist member add $item_link #phase_id Adds permission to members of the specified phase to add the specified item. .forge item set whitelist member remove $item_link $phase_id Removes permission from members of the specified phase to add the specified item. .forge item set whitelist officer add $item_link $phase_id Adds permission to officers of the specified phase to add the specified item. .forge item set whitelist officer remove $item_link $phase_id Removes permission from officers of the specified phase to add the specified item. .gobject Subcommand added: .gobject anim #anim_id Modifies a gameobject's animation state. Animation IDs can be found using .help gobject anim .gobject spell #spell_id Sets the gameobject to constantly have the effect of the given spell on them. Spell IDs can be found using .lookup spell .gobject tint #RR #GG #BB [#alpha] Sets a gameobject's colour to the specified RRGGBB values and alters its transparency to the specified alpha value. #RR accepts 0 to 100 default is 100 #GG accepts 0 to 100 default is 100 #BB accepts 0 to 100 default is 100 [#alpha] accepts 0 to 100 default is 0 Accepts -1 to reset both tint and alpha. Currently only works on .M2s .gobject group tint #RR #GG #BB [#alpha] Sets a gameobject group's colour to the specified RRGGBB values and alters its transparency to the specified alpha value. #RR accepts 0 to 100 default is 100 #GG accepts 0 to 100 default is 100 #BB accepts 0 to 100 default is 100 [#alpha] accepts 0 to 100 default is 0 Accepts -1 to reset both tint and alpha. Currently only works on .M2s .lookup Subcommands added: .lookup detaildoodad $name Looks up detail doodads containing the specified name. Detail doodads are generally known as ground clutter or ground effects, such as grass for grassy zones, pebbles and small stones for deserts to name a few examples. .lookup itemforge $name Looks up custom items forged by players containing the specified name. .lookup tiletexture $name Looks up tile textures containing the specified name. .modify Subcommands added: .modify anim #emote_id Modifies a player's animation state. Useful for idle-alterting animations such as 717 - State_WAGuardStand03 Interrupted by talking but not by moving, opposite of .modify standstate .modify sitstate $height $height accepts high/medium/low Places the character in a sitting position according to the specified height and lowers them onto the surface they were standing on. Current values used are universal, resulting in some models sitting slighting inside an object. .npc Subcommands added: .npc conversation .npc conversation say $text Causes the targeted NPC to say $text in both chat and a floating chat frame. .npc conversation test $text Causes the targeted NPC to say $text in both chat and a floating chat frame that is only visible to you. Used to check the floating chat frame's appearance if conversation settings have been modified. .npc conversation textemote $text Causes the targeted NPC to emote $text in both chat and a floating chat frame. .npc conversation yell $text Causes the targeted NPC to yell $text in both chat and a floating chat frame. .npc conversation set animkit #animkit_id Replaces the animation kit used by the NPC in the floating chat frame with #animkit_id. You will need to review AnimKitSegment.db2 on WoW.tools to understand how this works. Accepts 0 to reset to default. .npc conversation set camera #camera_id Replaces the camera perspective used by the floating chat frame with #camera_id. You will need to review UICamera.db2 on WoW.tools to understand how this works. Check out the cameras with names containing Default-Race-Gender-L/R such as Default-Human-Male-R. Accepts 0 to reset to default. .npc conversation set colour $RRGGBB Sets the hex colour code of the text displayed in the floating chat frame to $RRGGBB. $RRGGBB accepts 000000 to 999999 or AAAAAA to FFFFFF numbers and letters can be combined. Accepts 0 to reset to default. .npc conversation set duration #seconds Sets how long the floating chat frame persists on screen to #seconds. Default is 4 seconds plus 0.1 seconds per character. Accepts 0 to reset to default. .npc conversation set spellkit #spellkit_id Applies spell kit #spellkit_id to the floating chat frame. We currently do not know what this does. Let us know if you find out. Accepts 0 to reset to default. .npc conversation set texture #texture Applies texture #texture_id to the floating chat frame. We currently do not know what this does. Let us know if you find out. Accepts 0 to reset to default. .npc formation .npc formation add Makes the target NPC the leader of a formation. .npc formation add last Adds the targeted NPC to the formation of the NPC that was last promoted to leader. .npc formation here last Adds the targeted NPC to the formation of the NPC that was last promoted to leader, using your current position as its position in the formation. .npc formation info Shows information and a breakdown of the targeted NPC's formation. .npc formation remove Removes the targeted NPC from a formation. If the target NPC is a formation leader, the formation is disbanded. .npc formation show Shows the leader and all formation members by playing a levelup effect. .npc run $where [$formation] $where accepts here/there here → Your current location. there → Location specified by spell 160299 - [Epsilon] Location Marker Optionally specify $formation to cause entire formation to run to $where. Target NPC does not need to be the formation leader. .npc turn $where/#degrees [$formation] $where accepts here/there/likeme here → Your current location. there → Location specified by spell 160299 - [Epsilon] Location Marker likeme → Your current orientation. #degrees accepts 1 to 360 or -1 to -360 Optionally specify $formation to cause entire formation to turn to $where. Target NPC does not need to be the formation leader. .npc walk $where [$formation] $where accepts here/there here → Your current location. there → Location specified by spell 160299 - [Epsilon] Location Marker Optionally specify $formation to cause entire formation to walk to $where. Target NPC does not need to be the formation leader. .phase Subcommands added: .phase forge npc gossip .phase forge npc gossip debug Enables or disables debug text for NPC gossips, shown additional information which can be used to identify gossip command requirements. .phase forge npc gossip disable Disables the gossip forge for the targeted NPC. .phase forge npc gossip enable Enables the gossip forge for the targeted NPC. .phase forge npc gossip option add $text Adds a new option to the targeted NPC's current page with the specified text. .phase forge npc gossip option link #option_id #page_id Links option #option_id to page #page_id. .phase forge npc gossip option remove #option_id Removes option #option_id from the targeted NPC. .phase forge npc gossip option text #option_id $text Changes the text associated with option #option_id. .phase forge npc gossip page add [$text] Adds a gossip page to the targeted NPC, optionally specify text to be included. .phase forge npc gossip page list Lists all gossip pages of the targeted NPC. .phase forge npc gossip page remove #page_id Removes the specified gossip page from the targeted NPC. .phase forge npc gossip text add $text Adds gossip text to the current page of the targeted NPC. .phase forge npc gossip text delete #textblock_id Removes gossip text from the current page of the targeted NPC. .phase forge npc gossip text get Outputs a message to help you with the usage of the .phase forge npc gossip text overwrite command. .phase forge npc gossip text overwrite #textblock_id $text Replaces the text of text block #textblock_id with $text. .phase forge npc displays Subcommands added: .phase forge npc displays add #display_id [%scale] [%weight] Adds a display ID to the template of the targeted forged NPC, with an optional scale and weight. Templates of forged NPCs support more than one of the same display ID, each of which can have its own scale and weight. #display_id accepts 1+ %scale accepts 0.000001 to 50 default is 1 %weight accepts 0.000001 to 1,000,000+ default is 1 Think of weight as casting a (very big) die to determine which display ID the forged NPC will spawn with: Display ID: 69 has a weight of 69.69 Display ID: 420 has a weight of 420.420 Display ID: 666 has a weight of 666 The NPC's probability of spawning with one of the above display IDs is between: 0 and (69.69+420.420+666=1,156.11)-1 (-1 because it rolls from 0, not 1) Display ID: 69 spawns if the die rolls between 0 → 68.69 (~6%) Display ID: 420 spawns if the die rolls between 69.69 → 419.420 (~36%) Display ID: 666 spawns if the die rolls between 420.420 → 1,156.11 (~58%) If all display IDs have the same weight, then they will all have an equal chance of being used. .phase forge npc displays list Lists in order of index ID all display IDs, scales and weights used by the template of the targeted forged NPC. .phase forge npc displays remove #index_id Removes a display ID used by the template of the targeted forged NPC by specifying its index ID. #index_id accepts 1+ .phase forge npc displays scale #index_id %scale Changes the scale of a display ID used by the template of the targeted forged NPC by specifying its index ID. #index_id accepts 1+ %scale accepts 0.000001 to 50 default is 1 .phase forge npc displays weight #index_id %weight Changes the weight of a display ID used by the template of the targeted forged NPC by specifying its index ID. #index_id accepts 1+ %weight accepts 0.000001 to 1,000,000+ default is 1 .phase reset .phase reset skybox all Resets all skyboxes in the current phase. .phase shift Subcommands added: .phase shift detaildoodad .phase shift detaildoodad list Lists all currently phase shifted ground clutter in the phase. .phase shift detaildoodad list [$next] Lists the next 50 results of shifted ground clutter in the phase. .phase shift detaildoodad map #detail_id #replace_id Replaces all ground clutter on the map of ID #detail_id with ID #replace_id. #detail_id accepts -1 to replace everything with ID #replace_id. #replace_id accepts -1 to remove everything with ID #detail_id. If both are -1 then all ground clutter objects are removed. .phase shift doodads adt [$on/$off] Toggles the shifting of all doodads on the current ADT. .phase shift reset Resets all phaseshifts on the current map. Using this command while in the Eastern Kingdoms will reset every phaseshift regardless of the zone you're in. .phase shift texture .phase shift texture list Shows all textures currently replaced on the map. .phase shift texture map diffuse #texture_id #replace_id Replaces the diffuse texture #texture_id with #replace_id. .phase shift texture map height #texture_id #replace_id Replaces the diffuse texture #texture_id with #replace_id. .world (New) .world adt .world adt texinfo .world adt texinfo diffuse Displays all diffuse textures on the current ADT and their respective texture_id. .world adt texinfo height Displays all height textures on the current ADT and their respective texture_id. .world adt detailinfo Displays all detail doodads on the current ADT and their respective detail_id. Command and Feature Changes .gobject .gobject info Now includes information about the selected gameobject's tint and alpha values. .lookup .lookup item Look up results of custom weapons will now include their sheath within brackets after the item name. .npc .npc cast player No longer requires a targeted player. If a player name is not specified, the NPC will cast on every player within 10 yards. .npc info Now displays items equipped by the targeted NPC. Only works on non-forged NPCs. .phase .phase forge npc create Syntax changed: .phase forge npc create #display_id → .phase forge npc create Functionality changed: Creating a new forged NPC template is no longer done by specifying a base display ID. Newly created forged NPC templates are now by default a base human male. Forged NPCs are no longer limited to 4 display IDs, assign as many as you want. .phase forge npc displays Syntax changed: .phase forge npc displays $display_id1 [$display_id2] [$display_id3] [$display_id4] → .phase forge npc displays Functionality changed: See .phase forge npc displays under "New Commands and Features" .phase shift .phase shift doodads Syntax changed: .phase shift doodads [unknown] [on/off] → .phase shift doodads zone $on/$off Functionality changed: Now shifts all doodads on or off in the current zone. .phase shift list Syntax changed: .phase shift list → .phase shift doodads list .phase whitelist add Now allows spaced names. Achievements Achievements tab has been disabled. Characters Draenei Can native into Broken from Legion 7.3. Kul Tiran Can native into Thin Humans. Troll Can native into Zandalari Trolls with correct UVs. Items All bags now have 36 slots. Players Players should no longer leave corpses behind. Spells Artillery Strike - 160299 Renamed to [Epsilon] Location Marker. Used to mark the location for the following commands: .npc walk $there .npc run $there .npc turn $there Bug Fixes .gobject teleporter Teleporters with a delay should now properly inform the player of which phase they're being sent to. .npc .npc scale Max scale should now be 50. .phase .phase forge npc scale Max scale should now be 50. .phase forge npc weapon Forged NPCs should now be able to equip Held In Off-Hand items. .phase summon Should now summon a player to the exact coordinates and orientation of the summoner, or all players if all is specified. .summon Should now summon a player to the exact coordinates and orientation of the summoner. .wmo .WMOs should no longer have their scale and/or rotation reset after leaving a player's vision. Characters Gnome Collections should now appear on the model properly. Highmountain Tauren Collections should now appear on the model properly. Scale 1 should no longer be tiny. Mechagnome Collections should now appear on the model properly. Tauren Collections should now appear on the model properly. Scale 1 should no longer be tiny. Zandalari Troll Tattoos should now display properly. Pets Using .npc scale 2 on a pet should no longer result in a crash. System Changing graphics settings in-game (such as view distance from 6 to 10) should now properly update the Config.wtf file. Removed Commands .additemset .character .character deleted .character level .cheat .cheat explore .cheat power .cheat repair .cheat taxi .discord .discord link .discord pong .discord unlink Players no longer link their Discord through in-game, do so instead by logging in on our website. .freeze .honor .honor add .honor add kill .honor update .learn #spell_id [$all] .learn .learn all .learn all crafts .learn all default .learn all gm .learn all recipes .learn all my .learn all my class .learn al my pettalents .learn all my spells .learn all my talents .lookup .lookup event .lookup itemset .lookup quest .lookup taxinode .reset .reset achievements .reset all .reset honor .reset level .reset spells .reset stats .reset talents .modify .modify honor .modify talentpoints .modify xp .npc .npc cometome Functionality moved: See .npc run $where under "New Commands and Features" .scene .scene cancel .scene debug .scene play .scene playpackage .unfreeze .unlearn #spell_id [$all] .whisper Redundant as you can whisper a player with a spaced name by replacing the spaces with underscores "_". Example: /whisper Bob_the_Builder .wchange Outdated .phase set weather. Maps Azshara Crater has been removed. Results in a streaming error due to Blizzard removing associated files in Battle for Azeroth 8.3. Invisible walls that could not be removed by phaseshifting have been removed entirely. Such as those on the Battle of Gilneas map. End of Changelog Glossary Below is a list of common terms you will encounter when reading changelogs and using commands on Epsilon, to help you understand how a command might work. Syntax The structure of a command, composed of strictly arranged words (arguments and/or parameters) required to be met for the command to be performed. Think of it as the grammar of programming, where all computers are grammar nazis who won't do what you ask if you don't write perfectly. How you see Epsilon's changelog and in-game use of syntax is not what it tends to look like in actual programming. Parameter Parameters in our case are used to structure the specific command it is you wish to perform. Argument Arguments in our case are used to tell the parameters which data type(s) to use when performing the command. Example: Syntax = .phase forge npc displays add #display_id %scale %weight In the case of Epsilon, is the same as: Syntax = .parameter parameter parameter parameter parameter argument argument argument .phase forge npc displays add 100 2 5 The arguments (green) tell the preceding parameters (white) to: "Add" #display_id "100" at %scale "2" with %weight "5" to the targeted forged NPC. Data types Floating Point - Symbol % A real number, accepts decimals. World of Warcraft does not count more than 6 decimals. .mod scale %scale = .mod scale 1.063523 Integer - Symbol # A natural number, does not accept decimals. .gobject spawn #display_id = .gobject spawn 175490 String - Symbol $ A sequence of characters, typically forming one or multiple words. .summon $name = .summon Bob the Builder Optional - Symbols [ ] When a single data type is encased in brackets, it means it's an optional argument and is not required in the syntax for the command to function. .phase forge npc displays add #display_id [%scale] [%weight] #display_id is required but [%scale] and [%weight] are optional. When two or more data types are encased in brackets, it means that though they are optional, if one is specified then both are required for the command to function. .gobject teleporter add [#guid] [#icon "$text"] [#x #y #z] [#orientation] No argument is required as the command uses player position by default, however [#icon "$text"] requires both arguments to be specified to work.
  6. Updated with the Patch 8.2.0 model changes for gnomes and tauren and the Patch 8.2.5 model updates for goblins and worgen. All changes included in a changelog. Not sure how I missed this but, I don't ever recall enforcing or trying to force anyone to scale. All I've ever done is inform people of the accurate scale for whatever height they may have set for their character, and I generally do so through whispers. If they then wish to use—or not use—said scale is entirely up to them. Unless you meant that in general for people that have tried to enforce it, in which case, that's silly of them.
  7. Release date: 14-02-2020 Here you'll be able to read up on changes, big and small, made to various parts of the server. Highlights Character Creation Goblin and Worgen models have been updated to their HD Battle for Azeroth versions. Developer's Note: If you are using custom patches that update goblins and worgens, you are recommended to remove them. Game Objects Objects Selected objects will now be highlighted, making it easier to distinguish which object you have selected. Developer's Note: Individual objects can be deselected with ".gobject unselect" the feature as a whole can be toggled on/off with ".toggle highlight". Object Groups & Blueprints have been added. Explained further under the "New Commands and Features" section. WMOs .wmo objects can now be rotated and scaled using the same commands as for .m2s. Developer's Note: Scaling a .wmo will remove/warp its collision. This may or may not be fixed in the future as we're still investigating if this can be resolved. Items 147,005 items have been added. Developer's Note: This includes missing item variations, NPC items we've missed in the past and all NPC items up to Battle for Azeroth 8.2. 106,721 redundant items have been removed. Developer's Note: This includes items such as most of the "jelly belly" items, cloaks that were only using icon textures, as well as for example wrist items for the legs slot which did not show anything. This does however not affect items such as belts for chest slot, as those do show. Addons The Epsilon MogIt has been updated with all the new items, so make sure to get the latest one. You can get the latest version here. Developer's Note: While scrolling through the Epsilon modules, you will notice that some pages contain items from different expansions, rather than being neatly organized by expansion; this is because items are sorted by displayid (highest to lowest). There is nothing we can do about this, blame Blizzard for giving appearances displayids haphazardly. Bugs Object Rotation Yet another attempt at fixing gimbal locking (what sometimes causes object rotation to mess up). Hopefully this will be it. Developer's Note: We were unable to find a way to replicate the issue from Apertus on our development realm, as such we would appreciate to be informed of anyone continuing to experience issues with rotating objects. New Commands and Features Addons Addon API Back end API has been implemented, there are a variety of API methods that addon developers can use to epsilon-centric data. Developer's Note: Full list of API calls can be found here. Epsilon Addon The Epsilon Addon has been released. At this stage the addon release contains two modules: Epsilon Phases: Contains a list of currently hosting phases. Epsilon Phase Manager: A visual interface for changing various aspects of your phase. Developer's Note: More modules are currently in the works; however, due to time constraints, they've been omitted from this update. Character Selection Character Selection A character name filter has been added. Class text is now coloured. Current number of characters is now displayed on the Character Selection screen. Level information has been replaced with race. Portrait rings have been added. Your active morph is displayed on screen in the form of a pet. Developer's Note: This works better with smaller morphs. .cheat New subcommand added. .cheat duration [$on/off] When toggled on, channeled spells will last for 24 hours and auras will last indefinitely as spells are no longer permanent by default. .gobject New subcommands added. .gobject group A set of commands that allows you to group up several objects and manipulate them all at once. Use ".gobject select" to select the object you wish to be the "leader" of the group. You can change which object is the leader afterwards. Available subcommands are: .gobject group add #gameobject_GUID Adds the selected object to the gameobject group of the desired group leader's guid. Example: An object with the guid "9487480" is your desired group leader. Select another object and type ".gobject group add 9487480" and the selected object will be assigned to the gameobject group of object 9487480. .gobject group addnear #distance Adds all objects within #distance (yards) to the selected object's gameobject group. .gobject group addbox [#z] Adds all objects within a box drawn by coordinates from "pos1" and "pos2" to the selected object's gameobject group. Developer's note: pos1 and pos2 are assigned using the ".pos1" and ".pos2" commands. .gobject group remove Removes the currently selected object from any group it is in. .gobject group clear Clears the entire gameobject group assigned to the selected object. .gobject group promote Promotes the selected object to the leader object of the group it is in. .gobject group info Outputs information about the group the selected object is part of. .gobject group delete Deletes all objects that are assigned to the group. .gobject group copy $direction #value Copies the gameobject group towards the given direction by the given value (yards). .gobject group zcopy $direction #value Copies the gameobject group towards the given direction by the given value (yards). Additionally, the gobjects will align their Z-axis to match the terrain. .gobject group go Teleports you to the centre of the origin object in the gameobject group selected. .gobject group move $direction #value Moves the gameobject group towards the given direction by the given value (yards). .gobject group select Selects the group leader of the object you target. This is necessary if you want to use ".gobject group" commands. .gobject group unselect Deselects the currently selected gameobject group. .gobject group turn #value Turns the selected gameobject group by #value (degrees). .gobject group scale #value Scales the selected gameobject group by #value relative to the leader object. .gobject group relative $direction #value Moves the gameobject group towards the given direction by the given value (yards) relative to the player. Example: Typing ".gobject group relative forward 4" will move the grouped objects forward by 4 yards based on where your character is facing. .gobject blueprint A set of commands that allow you to save, share and import gameobject groups across characters and other people. Use ".gobject group select" to select the gameobject group you wish to turn into a blueprint. You can update this blueprint with new objects afterwards. Available subcommands are: .gobject blueprint spawn $name Spawns a blueprint using its name, at the player's location and orientation. .gobject blueprint new $name Creates a new blueprint and assigns it a name, based on the currently selected gameobject group. .gobject blueprint update $name Updates an existing blueprint using its name, based on the currently selected gameobject group. .gobject blueprint delete $name Deletes an existing blueprint using its name. Developer's note: A copy is kept for backup purposes. .gobject blueprint rename $name $name2 Renames an existing blueprint. .gobject blueprint description $name $description Sets a description for an existing blueprint. .gobject blueprint info $name Outputs information about a blueprint; name, size, creator and its assigned description (if there is one). .gobject blueprint share $name $player Shares the blueprint $name in its current state with $player. .gobject blueprint import $name/$id Imports the blueprint $name (or $id if there are duplicate names) into your blueprint library. .gobject blueprint reject Rejects (removes) the blueprint $name (or $id if there are duplicate names) from your blueprint library. .gobject unselect Deselects the currently selected object. .lookup New subcommands added. .lookup blueprint [$name] Lists all the blueprints in your library. Blueprints can be filtered by name. .lookup blueprintimport [$name] Lists all blueprints that can be imported. Importable blueprints can be filtered by name. .phase .phase forge npc New subcommand added. .phase forge npc vehicle Enables a creature's vehicle seats if the creature has a vehicle template. Developer's Note: This can be used on NPCs using the displayid of mounts such as Traveler's Tundra Mammoth, Grand Expedition Yak and so forth. It is not meant for normal mounts, ".phase forge npc mount" already exist for that purpose. .phase forge npc list New subcommand added. .phase forge npc list next Shows the next 50 phase forged NPCs if a phase has more than 50. .pos New commands added. .pos1 [#x y z coordinates] Sets a recorded position where you are or to the specified coordinates. .pos2 [#x y z coordinates] Sets a recorded position where you are or to the specified coordinates. Developer's Note: These commands are used in conjunction with ".gobject group addbox" .toggle New subcommand added. .toggle highlight [$on/off] Enables or disables the highlighting of your currently selected object. Developer's Note: If your selected object is glittering, you can turn that off by going here in-game: ESC → Interface → Display → Outline Mode Disabled = Outline and glitter Quest Objectives Only = No outline or glitter Quest Objectives and Mouseover (Default) = Outline only Quest Objectives, Mouseover and Target = Outline only Command and Feature Changes Character Selection Character Creation Character limit raised from 30 to 50. Social Friends List Character limit raised from 100 to 255. Ignore List Character limit raised from 50 to 255. Spells Spells can no longer make a character untrackable. Spells do no longer have an infinite duration by default. Developer's Note: We believe this will help alleviate some of the server lag we've been having. System Various system messages have been updated to convey more information via hyperlinks that can be used by addons. .gobject .gobject delete Now outputs the deleted object's map and coordinates in chat. .gobject select No longer requires "quotations" when selecting objects via their name. Developer's Note: If you have the "GobSel" addon installed, you will need to uninstall it. Once more shows object visibility in the output message. Setting an object's visibility to "-1" will now display "Permanent (-1)". .gobject mass visibility Setting an object's visibility to "0" will now return it to its default visibility, this will be clarified in the output message. .gobject set visibility Setting an object's visibility to "0" will now return it to its default visibility, this will be clarified in the output message. .lookup .lookup display creature Now accepts both model path and creature texture. Example: ".lookup display creature ogre" or ".lookup display creature ogreskingray". .npc .npc info Now includes the NPC's name in the output message. Now displays equipped items. Developer's Note: Only retail creatures will display what items they have equipped. .npc spawn Spawning an NPC now includes the displayid in the output message. .phase .phase population A character's rank is now displayed by their name. .phase show members A character's rank is now displayed by their name. Deleted characters are now marked with [Deleted]. .phase show officers A character's rank is now displayed by their name. Deleted characters are now marked with [Deleted]. .phase toggle listed Now usable by phase officers. .teleport Now outputs a message containing the location of where you teleported. .visibility New arguments added. .visibility verylow .visibility ultralow Available visibilities are: High - 533 yards (max) Medium - 400 yards Low - 300 yards Verylow - 200 yards Ultralow - 100 yards .waypoints .waypoints modify delay Duration limit raised from 100,000 milliseconds (10 minutes) to 600,000 milliseconds (60 minutes). Output messages have been updated to reflect this change. Bug Fixes Announce Colours should no longer leak when linking items, spells and etc in ".announce". Character Selection Character Creation Changing genders as demon hunter should now work properly. Character Deletion The "Create New Character" button is no longer displayed on the Deleted Characters screen. The "Restore Deleted Character" button is no longer displayed on the Deleted Characters screen. Deleting a restored character should no longer result in an infinite "deleting character" message. Models Full list of fixed models below. NPCs Equipping NPCs with a robe item should no longer 'skirtify' the lower section. Phases Phase Permissions Fixed an issue where phase members could use ".mod scale" on phase officers/owners but not the other way around. .gobject .gobject select Should no longer be case-sensitive. Example: Typing ".gobject select ChAiR" should now select any object with "chair" in the name. .phase .phase forge npc display Should now properly use all 1-4 displayids assigned and not turn NPCs into checkered boxes. Developer's Note: This was a result of the multiple displayids feature not functioning properly. Turns out it was always assigning the 4th displayid, even if it wasn't being assigned an actual displayid. As such it defaulted to displayid "0", a checkered box. .phase info Should no longer display an inaccurate amount of people currently in the phase. Developer's Note: As a result of this, phases should no longer be removed from ".phase overview" because of this counter reaching 0 despite there being people in the phase. .phase member It should now be possible to demote and remove deleted characters from phase member/officer Miscellaneous Server Restarts Server restarts will be happening weekly now around Wednesday 08:00 UTC. Developer's Note: While having two weeks of uptime feels good, we're aware that there are some issues that server restarts are needed for, as such we'll be restarting the server on our end at least once a week.
  8. Sadly these textures are part of the number of files that are encrypted from 8.2.0. Nothing we can do about these at the moment I'm afraid.
  9. This is an issue only with the "bloodtrollfemale_caster.m2" model from what I can gather. We'll look into it.
  10. Thank you for the report. We'll look into it.
  11. Release date: 20-09-2019 Here you'll be able to read up on changes, big and small, made to various parts of the server. Highlights Battle for Azeroth Creatures 405 creature models from Battle for Azeroth 8.0 - 8.2 have been downported. Full list of creature models can be found here. Items 5,702 unique items from Battle for Azeroth 8.0 - 8.2 and in total 8,144 appearances have been downported. Full list of items can be found here. Objects 2,408 objects from Battle for Azeroth 8.1 - 8.2 have been downported. Full list of objects can be found here. 1,153 EmptyWMO objects from Battle for Azeroth 8.0 - 8.2 have been added. Full list of EmptyWMO objects can be found here. Tiles 1,957 tiles from Battle for Azeroth 8.0 - 8.2 have been downported. Full list of tiles can be found here. A new and updated tile mall can be accessed from anywhere through ".tele tilemall". Character Creation All Battle for Azeroth allied races have been downported and are accessible through character creation. If you're using custom patches for allied races (such as Zandalari replacing normal trolls) and/or updated goblin/worgen models, remove said patches else you will be encountering #132 errors. Item Limit We have managed to bypass the artificial item limit in WoW; allowing us to add as many items and unique appearances as we want from now on. New Commands and Features Character Creation Character Creation Screen Names now allow a max of 24 characters, up from 12. Names now allow spaces and apostrophes. Loading Screen Default loading screen tips have been replaced with Epsilon-themed tips to be more relevant to the server. Objects Deletion Deleting an object will now flag it for database deletion in 72 hours. The object will be visually removed although memory of it will be stored, making it easier to restore accidental uses of .gob mass delete and griefing. WMOs Trying to roll/pitch/scale a .wmo object will now result in an error message. .enchant .enchant mainhand #enchant_id Applies the given enchant to your main hand weapon. .enchant offhand #enchant_id Applies the given enchant to your off hand weapon. .gobject .gobject activate New argument added .gobject active [#guid [permanent]] Activates the given object's guid permanently. .gobject set [This feature was delayed.] New subcommands added .gobject set name [$name] Assigns what text shows if the object can be interacted with/hovered over. .gobject set type chair [$sit_height] [$sit_type] Turns the gobject into a chair. Sit height defines at what height the player model will sit at using yards. Sit type defines which sitting animation is used. The available animations are: low, medium, high .gobject set type static Removes the ability to interact with the object using your cursor. .gobject set type door [#time_until_reset] Turns the object into a door. You can specify how long it takes for the door to automatically close once opened using milliseconds, limited to 15000 milliseconds (15 seconds). .gobject set type sign Turns the object into a sign. Assign the text that shows when hovering over the sign object by changing its name. .gobject teleporter New subcommand added .gobject teleporter $unaura #spell_id Gives an object teleporter the ability to unaura a spell from a player as soon as it teleports them. If "0" is the given spell, it will no longer remove any auras from a player. New subcommand added .gobject relative $direction %yards Works like .gob move, the difference is that it moves the object relative to your character's orientation rather than the object's. .lookup .lookup enchant $name Searches for an enchant using the given text, e.g. "fire". Multiple keywords are not supported. You can use the Appearances tab to view enchants normally available to players. .lookup faction $name Searches for a faction using the given text, e.g. "stormwind". Multiple keywords are not supported. New subcommand added. .lookup display .lookup display creature $part Searches for the displayid(s) of the given part (creature model), e.g. "ogredraenor". Shows the model path and the texture in use by the displayid. .npc .npc cast New argument added .npc cast [#spellid] Allows a spell to be cast upon an NPC instantly, once. Type: ".help npc cast" to get an overview of spell scripting commands. .npc set clickable Toggles whether the NPC is clickable or not. This is useful for scenery NPCs, statues and so forth. You can edit an unclickable NPC by using ".phase dm on" .phase .phase enter New argument added .phase enter [$here] Makes you enter the phase at your current coordinates. Only available to phase owner and officers. .phase forge npc .phase forge npc outfit unequip New argument added .phase forge npc outfit unequip [$all] Lets you unequip all items from an NPC at once. This does not include weapons. New subcommands added. .phase forge npc aura #spellid Applies the given spell to all forged NPCs of the targetted NPC's entryid. .phase forge npc unaura #spellid/all Removes the given, or all spells from all forged NPCs of the targetted NPC's entryid. .phase forge npc clickable Toggles whether the NPC is clickable or not. This is useful for scenery NPCs, statues and so forth. You can edit an unclickable NPC by using ".phase dm on" .phase forge npc copy Copies the targetted custom NPC and creates a new one with a new entryid. .phase forge npc creaturetype [$aberration, beast, critter, demon, dragonkin, elemental, giant, humanoid, mechanical, undead] Sets the NPC's creature type, allowing them to be tracked on the minimap by tracking spells and so forth. NPC tooltips will only show creature type if the NPC is hostile or neutral. Can still be tracked. .phase forge npc faction #faction_id Sets the faction of the NPC. If the faction has a name, it will show up in the NPC tooltips under certain circumstances. Friendly factions require a friendly NPC to show. .phase forge npc health #mod Sets the health modifier of the NPC to a max of 1,000,000. .phase forge npc level #minlevel [#maxlevel] Sets the level, or level range of the NPC between 1 and 110. .phase forge npc mana #mod Sets the mana of the NPC to a max of 1,000,000. .phase forge npc mount #display_id Sets the mount of the NPC using the given displayid. Setting the mount to displayid 0 will dismount them. .phase forge npc rank #rank_id Sets the status of an NPC, such as Elite, Rare, etc. 0 = Normal 1 = Elite | Gold border 2 = Rare Elite | Silver border 3 = Boss | Gold border, skull 4 = Rare | Silver border .phase forge npc sheath #sheath Allows you to set the default sheath type for a custom NPC. 0 = Sheathed 1 = Melee 2 = Ranged .phase own New argument added .phase own [$here] Makes you enter the phase at your current coordinates. .phase set weather $weather #density Allows you to set the weather and its density of your phase. Available weather types are: rain, snow, sandstorm, thunderstorm, blackrain, bloodrain, blacksnow, mistgrain, fireball, deathwing, firespark, arcanespark, thunder Density goes from 0 to 100. Known issues: Requires terrain to work. If you've built a phase more than 60-75 yards above terrain, the command will not work for you. Some weather effects do not show below a certain density, for example, arcanespark must be at density 30+ to show. Using [Blink] spells, object transporters or ".gps" will break the weather effect, simply re-activate it. .phase shift New subcommand added .phase shift $list Shows which zones have been shifted within your current phase. New subcommand added .phase dm $on/off Allows you to toggle on or off "Dungeon Master", or "<DM>" status in a phase, making you essentially a <GM> of that phase. DM status allows you to click and edit unclickable NPCs, now important due to the addition of the ".npc set clickable/.phase forge npc clickable" commands. Both commands turn NPCs into the perfect candidates for scenery or statue NPCs, for example. DM status is only available to the owner of a phase and officers. DM status will be removed upon leaving a phase and will also be removed if the player is demoted. Command and Feature Changes Character Creation New Characters Action bars should no longer be filled up with spells and/or abilities. New characters should now start with 4 Foror's Crate of Endless Resist Storage (36-slot) instead of Madman's Luggage (34-slot). NPCs NPCs now spawn with their weapons unsheathed by default. Whispers You can now whisper a player with a spaced name by replacing the space(s) with an underscore "_". Example: "/whisper This_Char_Doesn't_Exist" .whisper still works as well, however it will be pointing out this new system and will thus likely be removed in a later patch. .character .character changefaction Has been restored to being a player command. Using it twice will remove the faction change flag from the character. .character changerace Has been restored to being a player command. Using it twice will remove the race change flag from the character. .gobject .gobject info Now shows the current gobject state. Now shows who built the object. Now shows visibility of the object. Now shows gobject teleporter information. .gobject mass visibility #sight_range #entry #radius Sight range is now a 3D sphere instead of a 2D circle. .gobject move System message changed to match that of ".gobject spawn". .gobject select Has been rewritten from scratch to reduce lag caused by ".gob sel <keyword>". Functions the same, only difference is; keywords now have to be written within quotation marks. Example: .gob sel "bench" Now accepts an object's guid as input. No longer shows who built the object. No longer shows visibility of the object. No longer shows gobject teleporter information. .gobject set visibility #sight_range sight range is now a 3D sphere instead of a 2D circle. .gobject teleporter setspell #spell_id/0 Now accepts "0" as the given spell to remove setspell from teleporter. .lookup .lookup item Now accepts an optional slot input, the slot must be prefixed with a dash "-". All available inventory slots can be seen by typing: ".help lookup item" Example: ".lookup item tattoo -shirt" Will show you all items with "tattoo" in its name that can be equipped in the shirt slot. This works with keyword filters, such as: ".lookup item tattoo brown -shirt" It does not matter in what order the slot or keyword(s) are given as long as the slot is prefixed. .nameannounce (GM-only) Command renamed. New syntax: .serverannounce To result in fewer accidental server announces from misspelling GMs. It had a stupid name anyway. .npc .npc info Now shows what gender the NPC is. Now shows which phase a custom NPC was created in. Now shows who spawned the NPC. .npc revive Renamed from ".respawn" to be more clear about what it does. .npc set weapons Standardised to: ".npc set weapon" Syntax changed to match that of ".phase forge npc weapon" New syntax: .npc set weapon #item_entry #item_slot [#bonusid] .phase .phase enter Entering a phase you're already in will now take you back to the phase start. .phase forge .phase forge npc outfit equip Now accepts displayids. When assigning an item using a displayid, the number will have to be negative. Example: ".phase forge npc outfit equip -149737" Assigns vrykul tattoos to the NPC. Use ".help phase forge npc outfit equip" in case something is unclear. .phase forge npc outfit feature Help description now clarifies what the command is used for. .phase forge npc weapons Standardised to: ".phase forge npc weapon" .phase own Using ".phase own" in your own phase will take you back to the phase start. .waypoint .waypoint show Waypoint NPCs now appear the same as the custom player model NPC they belong to. Waypoint NPCs do not retain weapons. "Let me see what you have." "A knife!" "NO!" Bug Fixes Announce Discord Patrons should now have their title (and not just colour) in-game when posting in the Discord #main channel. Character Creation Character Creation Screen It should now be possible to create void elf warlocks. When entering character creation, a random race and class should now be chosen instead of a blood/night elf demon hunter. Blood/night elves should no longer default to having demon hunter customisation options. Characters Should no longer leave character artefacts when teleporting or joining/leaving a phase. Meaning, you no longer have to move to see someone's character disappear. NPCs NPCs should now retain weapons assigned with ".phase forge npc weapon". All subsequent spawns of the same entryid should have their weapons applied without the need of a server restart. Party Should no longer be possible to enable/disable ".cheat fly" (and other targetted commands) on a targetted party member who is in another phase. .appear Should now properly appear to characters with spaced names. Should now place the appearing character at the exact coordinates of the appeared character no matter if they're on another map or high in the sky. Should now be case-insensitive. .gobject .gobject info Should no longer show "Unknown" if a character that was deleted spawned the object. .gobject mass delete Has been re-enabled. Should no longer remove all objects despite an object's specific entryid being input. .gobject mass visibility Now accepts "-1" as radius once more. (Affects entirety of current map.) .gobject select Selecting an object by typing part of its name should no longer display a scale of "0". .lookup .lookup creature .lookup next should no longer return: "You have no pending .lookup in memory." Should no longer result in a crash every 1-5 days. .modify .modify scale Scale should now persists between game sessions. System message when changing scale now shows up to 6 decimals instead of rounding up to 2 decimals. .npc .npc set unaura Trying to unaura a specific spell from an NPC should no longer unaura all spells applied to the NPC. .phase .phase blacklist/whitelist You should now be able to remove deleted characters from the list of blacklisted/whitelisted characters. Removing someone from blacklist should no longer tell the affected player they've been phase banned. Cleaned up system message to affected player for all blacklist and whitelist commands. .phase forge npc outfit feature #slot #feature Should now correctly assign the input of "#slot" and "#feature". The two had been reversed in the code. Removed the "?" at the start of the syntax shown in the help description. .phase forge npc flyable Should now persist between server restarts. .phase forge npc scale Scale should now persist between server restarts. .phase set time Setting phase time to "00:00 permanent" should now keep it at midnight, permanently. .summon Should now properly summon characters that have spaced names. Should now be case-insensitive. .waypoint .waypoint modify emote Emotes should now persist between server restarts. Removed Items Items no longer support more than one bonusid. Fare thy well, my glorious Cooking Ingredient Timewarped Warforged Champion Equipment [Thunderfury, Blessed Blade of the Windseeker]. .respawn Renamed to ".npc revive".
  12. Page updated with the How to Scale addon based on this guide, made by @gardener [Addon Forum Thread] • [Addon Download]
  13. Yes this would be good info to have available.
  14. I've gotten word of what's happened and we do in no way condone what that person (we don't know who it is) posted over on the RPH forums. If anyone on our staff team could, we'd take it down, because like you said, it does influence our reputation in a way we obviously do not want. Behaviour like that is stupid and since we don't want anything of the sort happening on our own forums, we don't want it to happen on RPH's either. It's all-around an idiotic stunt no matter what person is behind it and I personally hope it's taken down as soon as possible.
  15. Already planned to be added.
  16. War-God Matt

    Doodads Remain

    Both of those zones work fine on my end when phase shifted, so I'm not sure what's going on for either of you.
  17. @RedEnvy everyone sees what you're morphed into. So yes, others see your new, fabulous (or not) hair.
  18. @Litzzik here's a clearer list: 1... - (Two-Hand) 2... - (Polearm/Staff) 3... - (One-Hand) 4... - (Bow/Shield) 5... - (Fist Weapon) 6... - (Crossbow) 7... - (Two-Hand - Ranged) 8... - (Polearm/Staff - Ranged) 9... - (One-Hand - Ranged) 10... - (Bow/Shield - Ranged) 11... - (Crossbow - Ranged) 12... - (Fist Weapon - Ranged) 13... - (Fist Weapon) But yes, @PIASM I'll suggest having those "tags" added to item names, cannot promise it'll be done but I'll have Az look into it.
  19. Can you confirm whether or not both of these are still issues on your end?
  20. If you could clarify in what way(s) it is stupid and complicated to set up said spells, that could possibly help us figure out a way that is less stupid and complicated. I cannot guarantee anything but, let us know what you consider to be an issue and we could have a look.
  21. If I understand this right, you'd want something along the lines of: .npc set phaseaura #spellid [#interval] Example then being: .npc set phaseaura 120650 60 Applies spell 120650 every 60 seconds. Would it apply it to itself only? All NPCs of that entryid, or all players? Or? Would be nice with some more specifics of whom you want it to affect just to be entirely sure what it is that you're after. Or, do you want something like this: .npc set phaseaura #spellid [$self, $players, #entryid, ...] [#interval]
  22. Why though? To get the guid of an object you need to select the object in the first place. And when you spawn it, it is selected by default so by all means, selecting is one step faster no matter how you look at it, and one less thing to write out in the command. Unless there's something I'm missing?
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