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War-God Matt

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Posts posted by War-God Matt

  1. Updated with the Patch 8.2.0 model changes for gnomes and tauren and the Patch 8.2.5 model updates for goblins and worgen.

    All changes included in a changelog.

    On 12/17/2019 at 6:20 PM, ward said:

    casual reminder that u shouldnt enforce accurate scaling on people and if they have a height listed in their trp which they don't represent and they dont want to portray it ingame, you should treat it as if they're accurately scaled.

    Not sure how I missed this but, I don't ever recall enforcing or trying to force anyone to scale. All I've ever done is inform people of the accurate scale for whatever height they may have set for their character, and I generally do so through whispers. If they then wish to use—or not use—said scale is entirely up to them.

    Unless you meant that in general for people that have tried to enforce it, in which case, that's silly of them.

  2. 529114110_Changelog735.5.png.8bb73363ec5479975346a88c8438d267.png

    Release date: 14-02-2020

    Here you'll be able to read up on changes, big and small, made to various parts of the server.


    Character Creation

    • Goblin and Worgen models have been updated to their HD Battle for Azeroth versions.
      • Developer's Note: If you are using custom patches that update goblins and worgens, you are recommended to remove them.

    Game Objects

    • Objects
      • Selected objects will now be highlighted, making it easier to distinguish which object you have selected.
        • Developer's Note: Individual objects can be deselected with  ".gobject unselect"  the feature as a whole can be toggled on/off with  ".toggle highlight".
      • Object Groups & Blueprints have been added.
        • Explained further under the  "New Commands and Features"  section.
    • WMOs
      • .wmo objects can now be rotated and scaled using the same commands as for .m2s.
        • Developer's Note: Scaling a .wmo will remove/warp its collision. This may or may not be fixed in the future as we're still investigating if this can be resolved.


    • 147,005 items have been added.
      • Developer's Note: This includes missing item variations, NPC items we've missed in the past and all NPC items up to Battle for Azeroth 8.2.
    • 106,721 redundant items have been removed.
      • Developer's Note: This includes items such as most of the "jelly belly" items, cloaks that were only using icon textures, as well as for example wrist items for the legs slot which did not show anything. This does however not affect items such as belts for chest slot, as those do show.
    • Addons
      • The Epsilon MogIt has been updated with all the new items, so make sure to get the latest one. You can get the latest version here.
        • Developer's Note: While scrolling through the Epsilon modules, you will notice that some pages contain items from different expansions, rather than being neatly organized by expansion; this is because items are sorted by displayid (highest to lowest). There is nothing we can do about this, blame Blizzard for giving appearances displayids haphazardly.


    • Object Rotation
      • Yet another attempt at fixing gimbal locking (what sometimes causes object rotation to mess up). Hopefully this will be it.
        • Developer's Note: We were unable to find a way to replicate the issue from Apertus on our development realm, as such we would appreciate to be informed of anyone continuing to experience issues with rotating objects.

    New Commands and Features


    • Addon API
      • Back end API has been implemented, there are a variety of API methods that addon developers can use to epsilon-centric data.
        • Developer's Note: Full list of API calls can be found here.
    • Epsilon Addon
      • The Epsilon Addon has been released. At this stage the addon release contains two modules:
        • Epsilon Phases: Contains a list of currently hosting phases.
        • Epsilon Phase Manager: A visual interface for changing various aspects of your phase.
          • Developer's Note: More modules are currently in the works; however, due to time constraints, they've been omitted from this update.

    Character Selection

    • Character Selection
      • A character name filter has been added.
      • Class text is now coloured.
      • Current number of characters is now displayed on the Character Selection screen.
      • Level information has been replaced with race.
      • Portrait rings have been added.
      • Your active morph is displayed on screen in the form of a pet.
        • Developer's Note: This works better with smaller morphs.


    • New subcommand added.
      • .cheat duration [$on/off]
        • When toggled on, channeled spells will last for 24 hours and auras will last indefinitely as spells are no longer permanent by default.


    • New subcommands added.
      • .gobject group
        • A set of commands that allows you to group up several objects and manipulate them all at once.
        • Use  ".gobject select"  to select the object you wish to be the "leader" of the group. You can change which object is the leader afterwards.
          • Available subcommands are:
            • .gobject group add #gameobject_GUID
              • Adds the selected object to the gameobject group of the desired group leader's guid.
                • Example: An object with the guid "9487480" is your desired group leader. Select another object and type  ".gobject group add 9487480"  and the selected object will be assigned to the gameobject group of object 9487480.
            • .gobject group addnear #distance
              • Adds all objects within #distance (yards) to the selected object's gameobject group.
            • .gobject group addbox [#z]
              • Adds all objects within a box drawn by coordinates from  "pos1"  and  "pos2"  to the selected object's gameobject group.
                • Developer's note: pos1 and pos2 are assigned using the  ".pos1"  and  ".pos2"  commands.
            • .gobject group remove
              • Removes the currently selected object from any group it is in.
            • .gobject group clear
              • Clears the entire gameobject group assigned to the selected object.
            • .gobject group promote
              • Promotes the selected object to the leader object of the group it is in.
            • .gobject group info
              • Outputs information about the group the selected object is part of.
            • .gobject group delete
              • Deletes all objects that are assigned to the group.
            • .gobject group copy $direction #value
              • Copies the gameobject group towards the given direction by the given value (yards).
            • .gobject group zcopy $direction #value
              • Copies the gameobject group towards the given direction by the given value (yards). Additionally, the gobjects will align their Z-axis to match the terrain.
            • .gobject group go
              • Teleports you to the centre of the origin object in the gameobject group selected.
            • .gobject group move $direction #value
              • Moves the gameobject group towards the given direction by the given value (yards).
            • .gobject group select
              • Selects the group leader of the object you target. This is necessary if you want to use  ".gobject group"  commands.
            • .gobject group unselect
              • Deselects the currently selected gameobject group.
            • .gobject group turn #value
              • Turns the selected gameobject group by #value (degrees).
            • .gobject group scale #value
              • Scales the selected gameobject group by #value relative to the leader object.
            • .gobject group relative $direction #value
              • Moves the gameobject group towards the given direction by the given value (yards) relative to the player.
                • Example: Typing  ".gobject group relative forward 4"  will move the grouped objects forward by 4 yards based on where your character is facing.
      • .gobject blueprint
        • A set of commands that allow you to save, share and import gameobject groups across characters and other people.
        • Use  ".gobject group select"  to select the gameobject group you wish to turn into a blueprint. You can update this blueprint with new objects afterwards.
          • Available subcommands are:
            • .gobject blueprint spawn $name
              • Spawns a blueprint using its name, at the player's location and orientation.
            • .gobject blueprint new $name
              • Creates a new blueprint and assigns it a name, based on the currently selected gameobject group.
            • .gobject blueprint update $name
              • Updates an existing blueprint using its name, based on the currently selected gameobject group.
            • .gobject blueprint delete $name
              • Deletes an existing blueprint using its name.
                • Developer's note: A copy is kept for backup purposes.
            • .gobject blueprint rename $name $name2
              • Renames an existing blueprint.
            • .gobject blueprint description $name $description
              • Sets a description for an existing blueprint.
            • .gobject blueprint info $name
              • Outputs information about a blueprint; name, size, creator and its assigned description (if there is one).
            • .gobject blueprint share $name $player
              • Shares the blueprint $name in its current state with $player.
            • .gobject blueprint import $name/$id
              • Imports the blueprint $name (or $id if there are duplicate names) into your blueprint library.
            • .gobject blueprint reject
              • Rejects (removes) the blueprint $name (or $id if there are duplicate names) from your blueprint library.
      • .gobject unselect
        • Deselects the currently selected object.


    • New subcommands added.
      • .lookup blueprint [$name]
        • Lists all the blueprints in your library. Blueprints can be filtered by name.
      • .lookup blueprintimport [$name]
        • Lists all blueprints that can be imported. Importable blueprints can be filtered by name.


    • .phase forge npc
      • New subcommand added.
        • .phase forge npc vehicle
          • Enables a creature's vehicle seats if the creature has a vehicle template.
            • Developer's Note: This can be used on NPCs using the displayid of mounts such as Traveler's Tundra Mammoth, Grand Expedition Yak and so forth. It is not meant for normal mounts,  ".phase forge npc mount"  already exist for that purpose.
    • .phase forge npc list
      • New subcommand added.
        • .phase forge npc list next
          • Shows the next 50 phase forged NPCs if a phase has more than 50.


    • New commands added.
      • .pos1 [#x y z coordinates]
        • Sets a recorded position where you are or to the specified coordinates.
      • .pos2 [#x y z coordinates]
        • Sets a recorded position where you are or to the specified coordinates.
          • Developer's Note: These commands are used in conjunction with  ".gobject group addbox"


    • New subcommand added.
      • .toggle highlight [$on/off]
        • Enables or disables the highlighting of your currently selected object.
          • Developer's Note: If your selected object is glittering, you can turn that off by going here in-game:
          • ESC → Interface → Display → Outline Mode
            • Disabled = Outline and glitter
            • Quest Objectives Only = No outline or glitter
            • Quest Objectives and Mouseover (Default) = Outline only
            • Quest Objectives, Mouseover and Target = Outline only

    Command and Feature Changes

    Character Selection

    • Character Creation
      • Character limit raised from 30 to 50.


    • Friends List
      • Character limit raised from 100 to 255.
    • Ignore List
      • Character limit raised from 50 to 255.


    • Spells can no longer make a character untrackable.
    • Spells do no longer have an infinite duration by default.
      • Developer's Note: We believe this will help alleviate some of the server lag we've been having.


    • Various system messages have been updated to convey more information via hyperlinks that can be used by addons.


    • .gobject delete
      • Now outputs the deleted object's map and coordinates in chat.
    • .gobject select
      • No longer requires "quotations" when selecting objects via their name.
        • Developer's Note: If you have the  "GobSel"  addon installed, you will need to uninstall it.
      • Once more shows object visibility in the output message.
        • Setting an object's visibility to  "-1"  will now display  "Permanent (-1)".
    • .gobject mass visibility
      • Setting an object's visibility to  "0"  will now return it to its default visibility, this will be clarified in the output message.
    • .gobject set visibility
      • Setting an object's visibility to  "0"  will now return it to its default visibility, this will be clarified in the output message.


    • .lookup display creature
      • Now accepts both model path and creature texture.
        • Example:  ".lookup display creature ogre"  or  ".lookup display creature ogreskingray".


    • .npc info
      • Now includes the NPC's name in the output message.
      • Now displays equipped items.
        • Developer's Note: Only retail creatures will display what items they have equipped.
    • .npc spawn
      • Spawning an NPC now includes the displayid in the output message.


    • .phase population
      • A character's rank is now displayed by their name.
    • .phase show members
      • A character's rank is now displayed by their name.
      • Deleted characters are now marked with [Deleted].
    • .phase show officers
      • A character's rank is now displayed by their name.
      • Deleted characters are now marked with [Deleted].
    • .phase toggle listed
      • Now usable by phase officers.


    • Now outputs a message containing the location of where you teleported.


    • New arguments added.
      • .visibility verylow
      • .visibility ultralow
        • Available visibilities are:
          • High - 533 yards (max)
          • Medium - 400 yards
          • Low - 300 yards
          • Verylow - 200 yards
          • Ultralow - 100 yards


    • .waypoints modify delay
      • Duration limit raised from 100,000 milliseconds (10 minutes) to 600,000 milliseconds (60 minutes).
        • Output messages have been updated to reflect this change.

    Bug Fixes


    • Colours should no longer leak when linking items, spells and etc in  ".announce".

    Character Selection

    • Character Creation
      • Changing genders as demon hunter should now work properly.
    • Character Deletion
      • The "Create New Character" button is no longer displayed on the Deleted Characters screen.
      • The "Restore Deleted Character" button is no longer displayed on the Deleted Characters screen.
      • Deleting a restored character should no longer result in an infinite "deleting character" message.


    • Full list of fixed models below.



    • Equipping NPCs with a robe item should no longer 'skirtify' the lower section.


    • Phase Permissions
      • Fixed an issue where phase members could use  ".mod scale"  on phase officers/owners but not the other way around.


    • .gobject select
      • Should no longer be case-sensitive.
        • Example: Typing  ".gobject select ChAiR"  should now select any object with "chair" in the name.


    • .phase forge npc display
      • Should now properly use all 1-4 displayids assigned and not turn NPCs into checkered boxes.
        • Developer's Note: This was a result of the multiple displayids feature not functioning properly. Turns out it was always assigning the 4th displayid, even if it wasn't being assigned an actual displayid. As such it defaulted to displayid "0", a checkered box.
    • .phase info
      • Should no longer display an inaccurate amount of people currently in the phase.
        • Developer's Note: As a result of this, phases should no longer be removed from  ".phase overview"  because of this counter reaching 0 despite there being people in the phase.
    • .phase member
      • It should now be possible to demote and remove deleted characters from phase member/officer


    Server Restarts

    • Server restarts will be happening weekly now around Wednesday 08:00 UTC.
      • Developer's Note: While having two weeks of uptime feels good, we're aware that there are some issues that server restarts are needed for, as such we'll be restarting the server on our end at least once a week.

  3. DawnChangelog.png.f74bdbd269a4bc81e18168ee45cdc9ac.png

    Release date: 20-09-2019

    Here you'll be able to read up on changes, big and small, made to various parts of the server.


    Battle for Azeroth

    • Creatures
      • 405 creature models from Battle for Azeroth 8.0 - 8.2 have been downported.
        • Full list of creature models can be found here.
    • Items
      • 5,702 unique items from Battle for Azeroth 8.0 - 8.2 and in total 8,144 appearances have been downported.
        • Full list of items can be found here.
    • Objects
      • 2,408 objects from Battle for Azeroth 8.1 - 8.2 have been downported.
        • Full list of objects can be found here.
      • 1,153 EmptyWMO objects from Battle for Azeroth 8.0 - 8.2 have been added.
        • Full list of EmptyWMO objects can be found here.
    • Tiles
      • 1,957 tiles from Battle for Azeroth 8.0 - 8.2 have been downported.
        • Full list of tiles can be found here.
          • A new and updated tile mall can be accessed from anywhere through  ".tele tilemall".

    Character Creation

    • All Battle for Azeroth allied races have been downported and are accessible through character creation.
      • If you're using custom patches for allied races (such as Zandalari replacing normal trolls) and/or updated goblin/worgen models, remove said patches else you will be encountering #132 errors.

    Item Limit

    • We have managed to bypass the artificial item limit in WoW; allowing us to add as many items and unique appearances as we want from now on.

    New Commands and Features

    Character Creation

    • Character Creation Screen
      • Names now allow a max of 24 characters, up from 12.
      • Names now allow spaces and apostrophes.

    Loading Screen

    • Default loading screen tips have been replaced with Epsilon-themed tips to be more relevant to the server.


    • Deletion
      • Deleting an object will now flag it for database deletion in 72 hours. The object will be visually removed although memory of it will be stored, making it easier to restore accidental uses of .gob mass delete and griefing.
    • WMOs
      • Trying to roll/pitch/scale a .wmo object will now result in an error message.


    • .enchant mainhand #enchant_id
      • Applies the given enchant to your main hand weapon.
    • .enchant offhand #enchant_id
      • Applies the given enchant to your off hand weapon.


    • .gobject activate
      • New argument added
        • .gobject active [#guid [permanent]]
          • Activates the given object's guid permanently.
    • .gobject set [This feature was delayed.]
      • New subcommands added
        • .gobject set name [$name]
          • Assigns what text shows if the object can be interacted with/hovered over.
        • .gobject set type chair [$sit_height] [$sit_type]
          • Turns the gobject into a chair.
            • Sit height defines at what height the player model will sit at using yards.
            • Sit type defines which sitting animation is used. The available animations are: low, medium, high
        • .gobject set type static
          • Removes the ability to interact with the object using your cursor.
        • .gobject set type door [#time_until_reset]
          • Turns the object into a door.
            • You can specify how long it takes for the door to automatically close once opened using milliseconds, limited to 15000 milliseconds (15 seconds).
        • .gobject set type sign
          • Turns the object into a sign.
            • Assign the text that shows when hovering over the sign object by changing its name.
    • .gobject teleporter
      • New subcommand added
        • .gobject teleporter $unaura #spell_id
          • Gives an object teleporter the ability to unaura a spell from a player as soon as it teleports them.
          • If  "0"  is the given spell, it will no longer remove any auras from a player.
    • New subcommand added
      • .gobject relative $direction %yards
        • Works like .gob move, the difference is that it moves the object relative to your character's orientation rather than the object's.


    • .lookup enchant $name
      • Searches for an enchant using the given text, e.g. "fire".
        • Multiple keywords are not supported.
          • You can use the Appearances tab to view enchants normally available to players.
    • .lookup faction $name
      • Searches for a faction using the given text, e.g. "stormwind".
        • Multiple keywords are not supported.
    • New subcommand added.
      • .lookup display
        • .lookup display creature $part
          • Searches for the displayid(s) of the given part (creature model), e.g.  "ogredraenor".
            • Shows the model path and the texture in use by the displayid.


    • .npc cast
      • New argument added
        • .npc cast [#spellid]
          • Allows a spell to be cast upon an NPC instantly, once.
            • Type:  ".help npc cast"  to get an overview of spell scripting commands.
    • .npc set clickable
      • Toggles whether the NPC is clickable or not. This is useful for scenery NPCs, statues and so forth.
        • You can edit an unclickable NPC by using  ".phase dm on"


    • .phase enter
      • New argument added
        • .phase enter [$here]
          • Makes you enter the phase at your current coordinates.
          • Only available to phase owner and officers.
    • .phase forge npc
      • .phase forge npc outfit unequip
        • New argument added
          • .phase forge npc outfit unequip [$all]
            • Lets you unequip all items from an NPC at once. This does not include weapons.
      • New subcommands added.
        • .phase forge npc aura #spellid
          • Applies the given spell to all forged NPCs of the targetted NPC's entryid.
            • .phase forge npc unaura #spellid/all
              • Removes the given, or all spells from all forged NPCs of the targetted NPC's entryid.
        • .phase forge npc clickable
          • Toggles whether the NPC is clickable or not. This is useful for scenery NPCs, statues and so forth.
            • You can edit an unclickable NPC by using  ".phase dm on"
        • .phase forge npc copy
          • Copies the targetted custom NPC and creates a new one with a new entryid.
        • .phase forge npc creaturetype [$aberration, beast, critter, demon, dragonkin, elemental, giant, humanoid, mechanical, undead]
          • Sets the NPC's creature type, allowing them to be tracked on the minimap by tracking spells and so forth.
          • NPC tooltips will only show creature type if the NPC is hostile or neutral. Can still be tracked.
        • .phase forge npc faction #faction_id
          • Sets the faction of the NPC. If the faction has a name, it will show up in the NPC tooltips under certain circumstances.
            • Friendly factions require a friendly NPC to show.
        • .phase forge npc health #mod
          • Sets the health modifier of the NPC to a max of 1,000,000.
        • .phase forge npc level #minlevel [#maxlevel]
          • Sets the level, or level range of the NPC between 1 and 110.
        • .phase forge npc mana #mod
          • Sets the mana of the NPC to a max of 1,000,000.
        • .phase forge npc mount #display_id
          • Sets the mount of the NPC using the given displayid.
            • Setting the mount to displayid 0 will dismount them.
        • .phase forge npc rank #rank_id
          • Sets the status of an NPC, such as Elite, Rare, etc.
            0 = Normal
            1 = Elite | Gold border
            2 = Rare Elite | Silver border
            3 = Boss | Gold border, skull
            4 = Rare | Silver border
        • .phase forge npc sheath #sheath
          • Allows you to set the default sheath type for a custom NPC.
            0 = Sheathed
            1 = Melee
            2 = Ranged
    • .phase own
      • New argument added
        • .phase own [$here]
          • Makes you enter the phase at your current coordinates.
    • .phase set weather $weather #density
      • Allows you to set the weather and its density of your phase.
        • Available weather types are:  rain, snow, sandstorm, thunderstorm, blackrain, bloodrain, blacksnow, mistgrain, fireball, deathwing, firespark, arcanespark, thunder
        • Density goes from 0 to 100.
          • Known issues:
            • Requires terrain to work. If you've built a phase more than 60-75 yards above terrain, the command will not work for you.
            • Some weather effects do not show below a certain density, for example, arcanespark must be at density 30+ to show.
            • Using [Blink] spells, object transporters or  ".gps"  will break the weather effect, simply re-activate it.
    • .phase shift
      • New subcommand added
        • .phase shift $list
          • Shows which zones have been shifted within your current phase.
    • New subcommand added
      • .phase dm $on/off
        • Allows you to toggle on or off  "Dungeon Master", or  "<DM>"  status in a phase, making you essentially a <GM> of that phase.
        • DM status allows you to click and edit unclickable NPCs, now important due to the addition of the  ".npc set clickable/.phase forge npc clickable"  commands. Both commands turn NPCs into the perfect candidates for scenery or statue NPCs, for example.
          • DM status is only available to the owner of a phase and officers. DM status will be removed upon leaving a phase and will also be removed if the player is demoted.

    Command and Feature Changes

    Character Creation

    • New Characters
      • Action bars should no longer be filled up with spells and/or abilities.
      • New characters should now start with 4 Foror's Crate of Endless Resist Storage (36-slot) instead of Madman's Luggage (34-slot).


    • NPCs now spawn with their weapons unsheathed by default.


    • You can now whisper a player with a spaced name by replacing the space(s) with an underscore "_".
      • Example:
        • "/whisper This_Char_Doesn't_Exist"
      • .whisper still works as well, however it will be pointing out this new system and will thus likely be removed in a later patch.


    • .character changefaction
      • Has been restored to being a player command.
        • Using it twice will remove the faction change flag from the character.
    • .character changerace
      • Has been restored to being a player command.
        • Using it twice will remove the race change flag from the character.


    • .gobject info
      • Now shows the current gobject state.
      • Now shows who built the object.
      • Now shows visibility of the object.
      • Now shows gobject teleporter information.
    • .gobject mass visibility #sight_range #entry #radius
      • Sight range is now a 3D sphere instead of a 2D circle.
    • .gobject move
      • System message changed to match that of  ".gobject spawn".
    • .gobject select
      • Has been rewritten from scratch to reduce lag caused by  ".gob sel <keyword>".
        • Functions the same, only difference is; keywords now have to be written within quotation marks.
          • Example:
            • .gob sel "bench"
      • Now accepts an object's guid as input.
      • No longer shows who built the object.
      • No longer shows visibility of the object.
      • No longer shows gobject teleporter information.
    • .gobject set visibility #sight_range
      • sight range is now a 3D sphere instead of a 2D circle.
    • .gobject teleporter setspell #spell_id/0
      • Now accepts  "0"  as the given spell to remove setspell from teleporter.


    • .lookup item
      • Now accepts an optional slot input, the slot must be prefixed with a dash "-". All available inventory slots can be seen by typing:  ".help lookup item"
        • Example:  
          • ".lookup item tattoo -shirt" 
            • Will show you all items with "tattoo" in its name that can be equipped in the shirt slot. This works with keyword filters, such as:  ".lookup item tattoo brown -shirt"
            • It does not matter in what order the slot or keyword(s) are given as long as the slot is prefixed.

    .nameannounce (GM-only)

    • Command renamed.
      • New syntax:
        • .serverannounce
          • To result in fewer accidental server announces from misspelling GMs.
            • It had a stupid name anyway.


    • .npc info
      • Now shows what gender the NPC is.
      • Now shows which phase a custom NPC was created in.
      • Now shows who spawned the NPC.
    • .npc revive
      • Renamed from  ".respawn"  to be more clear about what it does.
    • .npc set weapons
      • Standardised to:  ".npc set weapon"
      • Syntax changed to match that of  ".phase forge npc weapon"
        • New syntax:
          • .npc set weapon #item_entry #item_slot [#bonusid]


    • .phase enter
      • Entering a phase you're already in will now take you back to the phase start.
    • .phase forge
      • .phase forge npc outfit equip
        • Now accepts displayids.
          • When assigning an item using a displayid, the number will have to be negative.
          • Example:
            • ".phase forge npc outfit equip -149737"
              • Assigns vrykul tattoos to the NPC.
            • Use  ".help phase forge npc outfit equip"  in case something is unclear.
      • .phase forge npc outfit feature
        • Help description now clarifies what the command is used for.
      • .phase forge npc weapons
        • Standardised to:  ".phase forge npc weapon"
    • .phase own
      • Using  ".phase own"  in your own phase will take you back to the phase start.


    • .waypoint show
      • Waypoint NPCs now appear the same as the custom player model NPC they belong to.
        • Waypoint NPCs do not retain weapons.
          "Let me see what you have."
          "A knife!"

    Bug Fixes


    • Discord Patrons should now have their title (and not just colour) in-game when posting in the Discord #main channel.

    Character Creation

    • Character Creation Screen
      • It should now be possible to create void elf warlocks.
      • When entering character creation, a random race and class should now be chosen instead of a blood/night elf demon hunter.
      • Blood/night elves should no longer default to having demon hunter customisation options.


    • Should no longer leave character artefacts when teleporting or joining/leaving a phase.
      • Meaning, you no longer have to move to see someone's character disappear.


    • NPCs should now retain weapons assigned with  ".phase forge npc weapon". All subsequent spawns of the same entryid should have their weapons applied without the need of a server restart.


    • Should no longer be possible to enable/disable  ".cheat fly"  (and other targetted commands) on a targetted party member who is in another phase.


    • Should now properly appear to characters with spaced names.
    • Should now place the appearing character at the exact coordinates of the appeared character no matter if they're on another map or high in the sky.
    • Should now be case-insensitive.


    • .gobject info
      • Should no longer show "Unknown" if a character that was deleted spawned the object.
    • .gobject mass delete
      • Has been re-enabled.
      • Should no longer remove all objects despite an object's specific entryid being input.
    • .gobject mass visibility
      • Now accepts "-1" as radius once more. (Affects entirety of current map.)
    • .gobject select
      • Selecting an object by typing part of its name should no longer display a scale of "0".


    • .lookup creature
      • .lookup next should no longer return:  "You have no pending .lookup in memory."
      • Should no longer result in a crash every 1-5 days.


    • .modify scale
      • Scale should now persists between game sessions.
      • System message when changing scale now shows up to 6 decimals instead of rounding up to 2 decimals.


    • .npc set unaura
      • Trying to unaura a specific spell from an NPC should no longer unaura all spells applied to the NPC.


    • .phase blacklist/whitelist
      • You should now be able to remove deleted characters from the list of blacklisted/whitelisted characters.
      • Removing someone from blacklist should no longer tell the affected player they've been phase banned.
      • Cleaned up system message to affected player for all blacklist and whitelist commands.
    • .phase forge npc outfit feature #slot #feature
      • Should now correctly assign the input of  "#slot"  and  "#feature". The two had been reversed in the code.
      • Removed the "?" at the start of the syntax shown in the help description.
    • .phase forge npc flyable
      • Should now persist between server restarts.
    • .phase forge npc scale
      • Scale should now persist between server restarts.
    • .phase set time
      • Setting phase time to  "00:00 permanent"  should now keep it at midnight, permanently.


    • Should now properly summon characters that have spaced names.
    • Should now be case-insensitive.


    • .waypoint modify emote
      • Emotes should now persist between server restarts.



    • Items no longer support more than one bonusid.
      • Fare thy well, my glorious Cooking Ingredient Timewarped Warforged Champion Equipment [Thunderfury, Blessed Blade of the Windseeker].


    • Renamed to ".npc revive".

  4. I've gotten word of what's happened and we do in no way condone what that person (we don't know who it is) posted over on the RPH forums. If anyone on our staff team could, we'd take it down, because like you said, it does influence our reputation in a way we obviously do not want.

    Behaviour like that is stupid and since we don't want anything of the sort happening on our own forums, we don't want it to happen on RPH's either. It's all-around an idiotic stunt no matter what person is behind it and I personally hope it's taken down as soon as possible.

  5. @Litzzik here's a clearer list:

    1... - (Two-Hand)
    2... - (Polearm/Staff)
    3... - (One-Hand)
    4... - (Bow/Shield)
    5... - (Fist Weapon)
    6... - (Crossbow)
    7... - (Two-Hand - Ranged)
    8... - (Polearm/Staff - Ranged)
    9... - (One-Hand - Ranged)
    10... - (Bow/Shield - Ranged)
    11... - (Crossbow - Ranged)
    12... - (Fist Weapon - Ranged)
    13... - (Fist Weapon)

    But yes, @PIASM I'll suggest having those "tags" added to item names, cannot promise it'll be done but I'll have Az look into it.

  6. If you could clarify in what way(s) it is stupid and complicated to set up said spells, that could possibly help us figure out a way that is less stupid and complicated. I cannot guarantee anything but, let us know what you consider to be an issue and we could have a look.

  7. If I understand this right, you'd want something along the lines of:

    .npc set phaseaura #spellid [#interval]

    Example then being:

    .npc set phaseaura 120650 60

    Applies spell 120650 every 60 seconds.

    Would it apply it to itself only? All NPCs of that entryid, or all players? Or? Would be nice with some more specifics of whom you want it to affect just to be entirely sure what it is that you're after.

    Or, do you want something like this:

    .npc set phaseaura #spellid [$self, $players, #entryid, ...] [#interval]

  8. Why though? To get the guid of an object you need to select the object in the first place. And when you spawn it, it is selected by default so by all means, selecting is one step faster no matter how you look at it, and one less thing to write out in the command.

    Unless there's something I'm missing?

  9. On 5/30/2019 at 7:32 PM, Aelle said:

    Lore is bendy. =3

    All Mok'Nathal NPCs that appear ingame are 1.6 scale. =)

    Yea but Mok'nathal have always been the middle ground between orc and ogre, hence they shouldn't be taller than most ogres.

    And all those NPCs are from TBC-era, aka they were scaled up for the cool factor, not lore factor. Rexxar in BfA is much shorter than the TBC Mok'nathal, shorter than a tauren even, so if anything he's the most accurate and up to date.

  10. On 5/27/2019 at 6:22 PM, Aelle said:

    Annual reminder that the standard scale for a Mok'Nathal is 1.6.

    Thank you.

    Considering that 1.6 for a male orc is ~11 feet and the lore height for male ogres varying between 6 and 12 feet, I wouldn't say that's very accurate to lore. :')