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Cre

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Everything posted by Cre

  1. Cre

    Pathfinders' Society

    Heard nothing but good things. +1
  2. Hi Graxton, Please locate your most recent crash log in your Epsilon\Errors folder and send it to me via Discord: Ross#1832
  3. Cre

    .gob rotation

    This will generally happen with large WMOs or tiles. Make sure that you are facing north when placing these objects. .gps face north
  4. Hi @Empire_of_Red, Thank you for this bug report. I have now added this to our bug tracker.
  5. Hey @VernDagon, I personally dislike the idea of presenting a full "upcoming" set of patch notes. It's no secret that when things are teased or confirmed to be in the next patch that we are held to it. Sometimes quite viciously. Presenting a fully fledged set of patch notes with all of these promises would only result in backlash if something then went wrong. Whilst there are usually great technical reasons for why these things happen, it does not appease the people that like to remind us "remember when you said X would be added two years ago???" I would recommend that everyone keep an eye on the #dev-updates channel in Discord. You can see the commits that Azarchius makes to the Epsilon Core when bug fixing or adding features. As well as that, we release patch notes when the patch goes live. You can find those over at https://forums.epsilonwow.net/forum/42-changelogs/. That is just my opinion on the subject. One of the other developers may feel differently.
  6. I will call this a duplicate of your other post: I have added this to the tracker with the suggestion that /ignore be made account wide if possible. Thank you again Kitty.
  7. Hey Kitty, Phase blacklists are account wide. Or are suppose to be. I will test this and get back to you. Edit: Phase blacklist is indeed account wide already. The only step further would be phase blacklist IP for the player's IP address.
  8. I have added this to the tracker. Thank you both for letting us know.
  9. Still wrong, but I appreciate you for trying.
  10. Hm? I'm not quite following In terms of credit, anything shown in the dev blogs has been done by the developers speaking in the blog. Greymane Coat's Revisited was done by Tia, as was the Alleria armour. The lightsabers - of course - by ya nerdy boy here.
  11. That is what the post is if you just scroll to the bottom. This release of the blog was to highlight /why/ it has taken this long to get stuff going. I assure you that if you read the full thing and understand what we have said, you might see the difficulty we’ve had working with 7.3.5 and Blizzards new way of handling model files. As well as that, we only choose three things to show because we are still quite firm on the stance that we don’t feel the need to post pictures of everything we’re working on. That creates a pressure for us - who are doing this as a hobby in our free time - to release everything we show.
  12. Hey everyone! Welcome to the first issue of the Epsilon Dev Blog. Tia and I are here to discuss the current development cycle. Despite popular opinion, we do actually work on a lot of things. Often we don’t speak about them, tease them, or directly show them. However, for the sake of “transparency” - *uncontrollable shaking at the mere mention…* - we have decided to start this series. First, a few disclaimers. The Epsilon Dev Blogs are not on a schedule. This means that we will release future issues when and if we have the time to do so. Anything shown or teased in the dev blogs is NOT a confirmation that it will ever be released. This is designed to show you the trials and tribulations of the development team. Sometimes we experiment; sometimes the final product doesn’t work out. With that out of the way, we come to our first topic: Character models and conversions. To understand the full scope of the issue we have been facing, we must first explain the differences in character model (.M2 files) between patch 7.2.5 and patch 7.3+ In 7.2.5 and below, the character models referenced their counterpart animation, bone, and skin files in the .M2 file (model file). They done this by using file data IDs. File data IDs are the numbers that are assigned to a specific file. In 7.3, Blizzard introduced .SKEL (Skeleton) files into the game. Skeleton files - as far as we can tell - are a means of organisation. Blizzard removed the references to the character model's animation, bone, and skin files from the model (.M2) file and put them in the .SKEL file instead. This was, coincidentally, at the exact same time when the first allied races released. Producing an allied race is quick and easy since they are based off of the already existing base races. Animation and bones files can be reused. As you have likely figured out by reading up to this point, that is exactly what Blizzard have done. The allied races .SKEL file references the parent race's animation and bone files by using their file data ids. The illustration below should provide a better understanding. With all of the technical mumbo jumbo out of the way, we finally arrive at the point of this section: Greymane Coats & New Character Customisation. When Epsilon updated to 7.3 we lost our Greymane coats. Why? Greymane coats require editing the character model. You must physically attach the cloak to the character's model by using a software package like Blender. Our Greymane coats were added to the 7.2.5 character models. 7.2.5 character models require 7.2.5 animation, bone, and skin files. The allied races character models are 7.3.5. 7.3.5 character models require 7.3.5 animation, bone, and skin files. The end result of the 7.3.5 allied race character model referencing and using their parent race's 7.2.5 animation, bone, and skin files was horrifying. See for yourself We were left with three options: 1. Completely redo the Greymane coats on the 7.3.5 models. 2. Retire the Greymane coats entirely. 3. Make the parent and allied races use separate files instead of the same files. Many of you might be thinking to yourselves "Clearly option one is the best choice." Often when it comes to development, the most obvious choice is usually the least efficient. By completely redoing the coats on the 7.3.5 models, we would open ourselves up to the chore of having to redo the coats for every new patch. Option two wasn't really an option. The Greymane coats - love them or hate them - are a great customisation option. Several transmogs have been built around the coats. Retiring them if other options were available just wasn't going to happen. So we were left with option three. It wasn't impossible. Difficult, but not impossible. Thanks to our friends over at Kuretar (A massive thank you to Roccus) we have been able to modify the base race's .M2s to reference their own animation and skin files. Simply put: Base and allied races are completely separate. What's next? Finishing touches and testing. Testing? Testing! We may be looking for a few volunteers to come join us in testing our newly fixed models. They may also get a sneak peek at some of the other things that we have been working on. We'll announce more details about testing once we're happy with the models. That about wraps it up for this section of the development blog. If you have scrolled down to find a tl;dr then I'll leave you with this. Greymane coats are hopefully making a full return and we've got some amazing character customisation options ready to deploy in our next content patch. As a way of finishing this edition of the Epsilon development blog. We'll leave you with teaser of just a few of the things we're working on and planning to release. Enjoy. P.S. Please forgive any weird colouring, glitching, or artifacts around the models and items. In-game screenshots are hard to turn into graphical orgasms.
  13. Updated with brand new page 4: Bonus Item IDs. https://ross.support/downloads/Epsilon Command Guide.pdf (Make sure to do a force cache purge each time you view the PDF. You can do this by using keybind Ctrl + R in chrome and Ctrl + F5 in Firefox. This will make sure that your browser doesn't cache the PDF and that you always see the latest updates!)
  14. Issue resolved on 24/10/2018:
  15. More minor fixes to syntax and examples.
  16. Hi Lightdragons & Vojtik, Thank you for the heads up and apologies on the delayed response. I have collected all of the missing files that you have reported and passed them onto the System Admins.
  17. Cre

    .ph tele delETE

    @Azarchius .ph tele del $teleName is working .ph tele delete $teleName is not Using "delete" results in no teleport locations being found.
  18. Updated for 7.3.5: https://docs.google.com/spreadsheets/d/1zdIBJ_AZAB4bZuzbnaVOUJ3shUxL-kYUuofDzZBeMbs/edit#gid=0 ID EmoteSlashCommand 0 ONESHOT_NONE 1 ONESHOT_TALK(DNR) 2 ONESHOT_BOW 3 ONESHOT_WAVE(DNR) 4 ONESHOT_CHEER(DNR) 5 ONESHOT_EXCLAMATION(DNR) 6 ONESHOT_QUESTION(DNR) 7 ONESHOT_EAT 10 STATE_DANCE 11 ONESHOT_LAUGH 12 STATE_SLEEP 13 STATE_SIT 14 ONESHOT_RUDE(DNR) 15 ONESHOT_ROAR(DNR) 16 ONESHOT_KNEEL 17 ONESHOT_KISS 18 ONESHOT_CRY 19 ONESHOT_CHICKEN 20 ONESHOT_BEG 21 ONESHOT_APPLAUD 22 ONESHOT_SHOUT(DNR) 23 ONESHOT_FLEX 24 ONESHOT_SHY(DNR) 25 ONESHOT_POINT(DNR) 26 STATE_STAND 27 STATE_READYUNARMED 28 STATE_WORK_SHEATHED 29 STATE_POINT(DNR) 30 STATE_NONE 33 ONESHOT_WOUND 34 ONESHOT_WOUNDCRITICAL 35 ONESHOT_ATTACKUNARMED 36 ONESHOT_ATTACK1H 37 ONESHOT_ATTACK2HTIGHT 38 ONESHOT_ATTACK2HLOOSE 39 ONESHOT_PARRYUNARMED 43 ONESHOT_PARRYSHIELD 44 ONESHOT_READYUNARMED 45 ONESHOT_READY1H 48 ONESHOT_READYBOW 50 ONESHOT_SPELLPRECAST 51 ONESHOT_SPELLCAST 53 ONESHOT_BATTLEROAR 54 ONESHOT_SPECIALATTACK1H 60 ONESHOT_KICK 61 ONESHOT_ATTACKTHROWN 64 STATE_STUN 65 STATE_DEAD 66 ONESHOT_SALUTE 68 STATE_KNEEL(DOESNT_WORK) 69 STATE_USESTANDING 70 ONESHOT_WAVE_NOSHEATHE 71 ONESHOT_CHEER_NOSHEATHE 92 ONESHOT_EAT_NOSHEATHE 93 STATE_STUN_NOSHEATHE 94 ONESHOT_DANCE 113 ONESHOT_SALUTE_NOSHEATH 133 STATE_USESTANDING_NOSHEATHE 153 ONESHOT_LAUGH_NOSHEATHE 173 STATE_WORK 193 STATE_SPELLPRECAST 213 ONESHOT_READYRIFLE 214 STATE_READYRIFLE 233 STATE_WORK_MINING 234 STATE_WORK_CHOPWOOD (HORDE AXE?!) 253 STATE_APPLAUD 254 ONESHOT_LIFTOFF 273 ONESHOT_YES(DNR) 274 ONESHOT_NO(DNR) 275 ONESHOT_TRAIN(DNR) 293 ONESHOT_LAND 313 STATE_AT_EASE 333 STATE_READY1H 353 STATE_SPELLKNEELSTART 373 STAND_STATE_SUBMERGED 374 ONESHOT_SUBMERGE 375 STATE_READY2H 376 STATE_READYBOW 377 ONESHOT_MOUNTSPECIAL 378 STATE_TALK 379 STATE_FISHING 380 ONESHOT_FISHING 381 ONESHOT_LOOT 382 STATE_WHIRLWIND 383 STATE_DROWNED 384 STATE_HOLD_BOW 385 STATE_HOLD_RIFLE 386 STATE_HOLD_THROWN 387 ONESHOT_DROWN 388 ONESHOT_STOMP 389 ONESHOT_ATTACKOFF 390 ONESHOT_ATTACKOFFPIERCE 391 STATE_ROAR 392 STATE_LAUGH 393 ONESHOT_CREATURE_SPECIAL 394 ONESHOT_JUMPLANDRUN 395 ONESHOT_JUMPEND 396 ONESHOT_TALK_NOSHEATHE 397 ONESHOT_POINT_NOSHEATHE 398 STATE_CANNIBALIZE 399 ONESHOT_JUMPSTART 400 STATE_DANCESPECIAL 401 ONESHOT_DANCESPECIAL 402 ONESHOT_CUSTOMSPELL01 403 ONESHOT_CUSTOMSPELL02 404 ONESHOT_CUSTOMSPELL03 405 ONESHOT_CUSTOMSPELL04 406 ONESHOT_CUSTOMSPELL05 407 ONESHOT_CUSTOMSPELL06 408 ONESHOT_CUSTOMSPELL07 409 ONESHOT_CUSTOMSPELL08 410 ONESHOT_CUSTOMSPELL09 411 ONESHOT_CUSTOMSPELL10 412 STATE_EXCLAIM 413 STATE_DANCE_CUSTOM 415 STATE_SIT_CHAIR_MED 416 STATE_CUSTOM_SPELL_01 417 STATE_CUSTOM_SPELL_02 418 STATE_EAT 419 STATE_CUSTOM_SPELL_04 420 STATE_CUSTOM_SPELL_03 421 STATE_CUSTOM_SPELL_05 422 STATE_SPELLEFFECT_HOLD 423 STATE_EAT_NO_SHEATHE 424 STATE_MOUNT 425 STATE_READY2HL 426 STATE_SIT_CHAIR_HIGH 427 STATE_FALL 428 STATE_LOOT 429 STATE_SUBMERGED 430 ONESHOT_COWER(DNR) 431 STATE_COWER 432 ONESHOT_USESTANDING 433 STATE_STEALTH_STAND 434 ONESHOT_OMNICAST_GHOUL (W/SOUND 435 ONESHOT_ATTACKBOW 436 ONESHOT_ATTACKRIFLE 437 STATE_SWIM_IDLE 438 STATE_ATTACK_UNARMED 439 ONESHOT_SPELLCAST (W/SOUND) 440 ONESHOT_DODGE 441 ONESHOT_PARRY1H 442 ONESHOT_PARRY2H 443 ONESHOT_PARRY2HL 444 STATE_FLYFALL 445 ONESHOT_FLYDEATH 446 STATE_FLY_FALL 447 ONESHOT_FLY_SIT_GROUND_DOWN 448 ONESHOT_FLY_SIT_GROUND_UP 449 ONESHOT_EMERGE 450 ONESHOT_DRAGONSPIT 451 STATE_SPECIALUNARMED 452 ONESHOT_FLYGRAB 453 STATE_FLYGRABCLOSED 454 ONESHOT_FLYGRABTHROWN 455 STATE_FLY_SIT_GROUND 456 STATE_WALKBACKWARDS 457 ONESHOT_FLYTALK 458 ONESHOT_FLYATTACK1H 459 STATE_CUSTOMSPELL08 460 ONESHOT_FLY_DRAGONSPIT 461 STATE_SIT_CHAIR_LOW 462 ONESHOT_STUN 463 ONESHOT_SPELLCAST_OMNI 465 STATE_READYTHROWN 466 ONESHOT_WORK_CHOPWOOD 467 ONESHOT_WORK_MINING 468 STATE_SPELL_CHANNEL_OMNI 469 STATE_SPELL_CHANNEL_DIRECTED 470 STAND_STATE_NONE 471 STATE_READYJOUST 472 STATE_STRANGULATE 473 STATE_STRANGULATE 474 STATE_READYSPELLOMNI 475 STATE_HOLD_JOUST 476 ONESHOT_CRY (JAINA PROUDMOORE ONLY) 477 ONESHOT_SPECIALUNARMED 478 STATE_DANCE_NOSHEATHE 479 ONESHOT_SNIFF 480 ONESHOT_DRAGONSTOMP 482 ONESHOT_KNOCKDOWN 483 STATE_READ 485 ONESHOT_FLYEMOTETALK 492 STATE_READ_ALLOWMOVEMENT 498 STATE_CUSTOM_SPELL_06 499 STATE_CUSTOM_SPELL_07 500 STATE_CUSTOM_SPELL_08 501 STATE_CUSTOM_SPELL_09 502 STATE_CUSTOM_SPELL_10 505 STATE_READY1H_ALLOW_MOVEMENT 506 STATE_READY2H_ALLOW_MOVEMENT 507 ONESHOT_MONKOFFENSE_ATTACKUNARMED 508 ONESHOT_MONKOFFENSE_SPECIALUNARMED 509 ONESHOT_MONKOFFENSE_PARRYUNARMED 510 STATE_MONKOFFENSE_READYUNARMED 511 ONESHOT_PALMSTRIKE 512 STATE_CRANE 517 ONESHOT_OPEN 518 STATE_READ_CHRISTMAS 526 ONESHOT_FLYATTACK2HL 527 ONESHOT_FLYATTACKTHROWN 528 STATE_FLYREADYSPELLDIRECTED 531 STATE_FLY_READY_1H 533 STATE_MEDITATE 534 STATE_FLY_READY_2HL 535 ONESHOT_TOGROUND 536 ONESHOT_TOFLY 537 STATE_ATTACKTHROWN 538 STATE_SPELL_CHANNEL_DIRECTED_NOSOUND 539 ONESHOT_WORK 540 STATE_READYUNARMED_NOSOUND 543 ONESHOT_MONKOFFENSE_ATTACKUNARMEDOFF 546 RECLINED_MOUNT_PASSENGER 547 ONESHOT_QUESTION (Copy) 549 ONESHOT_SPELL_CHANNEL_DIRECTED_NOSOUND 550 STATE_KNEEL 551 ONESHOT_FLYATTACKUNARMED 552 ONESHOT_FLYCOMBATWOUND 553 ONESHOT_MOUNTSELFSPECIAL 554 ONESHOT_ATTACKUNARMED_NOSOUND 556 ONESHOT_ATTACK1H (No Sound - Doesn't Work) 557 STATE_MOUNT_SELF_IDLE 558 ONESHOT_WALK 559 STATE_OPENED 564 STATE_CUSTOMSPELL03 565 ONESHOT_BREATHOFFIRE 567 STATE_ATTACK1H 568 STATE_WORK_CHOPWOOD (NO AXE) 569 STATE_USESTANDING_LOOP 572 STATE_USESTANDING 573 ONESHOT_SHEATH 574 ONESHOT_LAUGH(No Sound) 575 RECLINED_MOUNT 577 ONESHOT_ATTACK1H 578 STATE_CRY_NOSOUND 579 ONESHOT_CRY_NOSOUND 584 ONESHOT_COMBATCRITICAL 585 STATE_TRAIN 586 STATE_WORK_CHOPWOOD (LUMBER AXE) 587 ONESHOT_SPECIALATTACK2H 588 STATE_READ_AND_TALK 589 ONESHOT_STAND_VAR1 590 REXXAR_STRANGLES_GOBLIN 591 ONESHOT_STAND_VAR2 592 ONESHOT_DEATH 595 STATE_TALKONCE 596 STATE_ATTACK2H 598 STATE_EMOTE_SIT_GROUND 599 STATE_WORK_CHOPWOOD (NO AXE, GARRISON) 601 STATE_CUSTOMSPELL01 602 ONESHOT_COMBATWOUND 603 ONESHOT_TALK_EXCLAMATION 604 ONESHOT_QUESTION (Allow While Swim) 605 STATE_CRY 606 STATE_USESTANDING_LOOP (BUZZSAW) 613 STATE_WORK_SMITH (BLACKSMITH HAMMER) 614 STATE_WORK_CHOPWOOD (NO AXE, GARRISON, FLESH) 615 STATE_CUSTOMSPELL02 616 STATE_READ_AND_SIT 617 STATE_READYSPELLDIRECTED 618 STATE_READYTHROWN_NO_SOUND 619 STATE_PARRY_UNARMED 620 STATE_BLOCK_SHIELD 621 STATE_SIT_GROUND 628 ONESHOT_MOUNTSPECIAL (Flying Allowed) 629 DragonSpitHover 635 EmoteSettle 636 ONESHOT_SETTLE 638 STATE_ATTACK_UNARMED_STILL 641 STATE_READ_BOOK_AND_TALK 642 ONESHOT_SLAM 643 ONESHOT_GRABTHROWN 644 ONESHOT_READYSPELLDIRECTED_NOSOUND 645 STATE_READYSPELLOMNI_WITH_SOUND 646 ONESHOT_TALK_BARSERVER 647 ONESHOT_WAVE_BARSERVER 648 STATE_WORK_MINING (Pick Axe) 654 STATE_READY2HL_ALLOW_MOVEMENT 655 STATE_USESTANDING_NOSHEATHE 657 ONESHOT_WORK 658 STATE_HOLD_THROWN 659 ONESHOT_CANNIBALIZE 661 ONESHOT_NO 662 ONESHOT_ATTACKUNARMED_NOFLAGS 663 STATE_READYGLV 664 ONESHOT_COMBATABILITYGLV01 665 ONESHOT_COMBATABILITYGLVOFF01 666 ONESHOT_COMBATABILITYGLVBIG02 667 ONESHOT_PARRYGLV 668 STATE_WORK_MINING (No Movement) 669 ONESHOT_TALK_NOSHEATHE 671 ONESHOT_STAND_VAR3 672 STATE_KNEEL 673 ONESHOT_CUSTOM0 674 ONESHOT_CUSTOM1 675 ONESHOT_CUSTOM2 676 ONESHOT_CUSTOM3 677 STATE_FLY_READY_UNARMED 679 ONESHOT_CHEER_FORTHEALLIANCE 680 ONESHOT_CHEER_FORTHEHORDE 689 690 ONESHOT_STAND_VAR4 691 ONESHOT_FLYEMOTEEXCLAMATION 696 699 700 State_EmoteEat 701 705 STATE_MONKHEAL_CHANNELOMNI 706 STATE_MONKDEFENSE_READYUNARMED 707 ONESHOT_STAND 708 712 STATE_MONK2HLIDLE
  19. Made a couple of changes (typos, formatting, etc). If you use chrome or firefox, make sure to do a hard refresh to clear the cache of the PDF. (Ctrl + R / Ctrl + F5).
  20. @Northman @VernDagon Hopefully this helps as a start.
  21. Read the Command Guide Here! (Make sure to do a force cache purge each time you view the PDF. You can do this by using keybind Ctrl + R in chrome and Ctrl + F5 in Firefox. This will make sure your browser doesn't cache the PDF and that you always see the latest updates!) As part of an on-going project that I have been working on in my spare time, I am happy to announce the release of PART of the Epsilon Starter Manual. This release focuses fully on the available in-game commands. The rest of the Starter Manual will be coming soon! In this guide you will find all of the commands that are currently available in Epsilon 735 with the working syntax, two real world examples, and any comments that may assist in understanding how to make full use of the commands. If you find any errors in the PDF - as it is 38 pages long - then please let me know! Enjoy! P.S. A big thank you to @Tia for all of the graphic design assistance that has and is going into this starter manual.
  22. Hello @Northman, Firstly, this isn't exactly the correct area for a post of this type. This is more suited to the subforum known as "The Bug Box": https://forums.epsilonwow.net/forum/31-the-bug-box/ Secondly, in regards to the bugs that you have mentioned... Equipping Weapons: You'll have to be more specific about what your exact issue is. In phase 201 we have had no issues with equipping NPCs with weapons. While the syntax may not be up-to-date or it may be confusing, it definitely does work. In regards to NPCs: Do not use wooden planks beneath tiles. All you need to do is fly up a fair distance (30-40) above the ground and spawn the NPC. This is also something which we have overcome in phase 201. This is known to the System Admins and a command request known as Ref (https://forums.epsilonwow.net/topic/1300-ref-command/) has been suggested so that the XYZO positions of NPCs can be refreshed by using the command. I assure you that if a bug is well known amongst the community then it also well known amongst the staff. If you have any future bug reports to make then please use the bug box subforum. -Ross
  23. Cre

    Hello!

    Welcome, welcome!
  24. Cre

    RemindMe: Appear

    28/09/2018 Bug Fix: UnregisterEvent("ADDON_LOADED") added to line 21. Appears to resolve the issue of ADDON_LOADED firing several times / the addon displaying the popup when opening interface panels such as guild, dungeon, or friends. https://ross.support/downloads/Addons/RemindMe_Appear.zip
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