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Patchworkk

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About Patchworkk

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  • Birthday 09/17/1998

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  1. i'm not sure if you've checked out the builders haven discord that was just officially opened & announced, but we have patch channels there for patch creators to use and share updates on! they're set up so people can go to a patch creators thread and see any updates or releases that theyve put out
  2. yeah, coming back to agree with swift, the people saying no are boring and also hate anyone having fun with things they personally dont want/like theres nothing wrong with more options, we can have beards on female models and more body diversity in the future!
  3. i think this is a neat idea for all races! its fun to have a lot of customization options, maybe theyll be able to implement it when they get the shadowlands customization in ?
  4. Just realized this may have come off a little rude lmao totally didnt mean to be at all, i think its a good idea in theory! If blizzard didn't have the worst naming conventions known to man it honestly would probably work out
  5. While i understand completely where you're coming from as a mall maker myself, i couldn't personally see that working very well in the game without a lot of glitches - a lot of objects have the exact same name but are completely different objects, which is why we have the gobject ids to differentiate them. Since the game already has trouble with people just making macros that use two building commands at once, i can't imagine having it try to go through and potentially spawn a bunch of the same gobs at once would work much better
  6. ? Green Drust Recolor ? This patch turns the drust constructs blue magic into a green magic instead! It was technically for a personal phase, though this fits the druid forms green magic better. This patch also fixes one of the said druid forms, the unarmored bear models, which for some reason had blue eyes instead of green (wtf blizzard). (Note: There is still some blue glows or magic bits here and there on some of the models, this is due to a coding thing that I was unable to edit, most of the magic is green though!) Also want to give a special shout out to @Acherea for helping me figure the patch.json out when i needed help with it! ? Patch download: GreenDrust.zip To get the patch into your game: 1. Unzip the GreenDrust.zip file (Right click and look for 'Extract here') 2. Paste the UNzipped file into your Epsilon Patches directory (Directory path below) 3. Load up the Epsilon Launcher and go to the "Patches" option, look for GreenDrust and make sure the box is checked before playing! If there is any trouble with the patch, feel free to message me on discord at Patchworkk#5265!
  7. @Razmataz it seems to still be happening! same phase and adt, says its shifted but still shows
  8. An option to toggle the armor and weapon gobs from gob lists (if possible) would be very nice, sometimes they come up in huge lists during a search and make it a chore to look through. To make it able to be toggled off and perhaps have it's own search like the tiles and planes would be very appreciated!
  9. I think having the option to toggle the `.ph cleartemp` command between letting everyone in the phase use it, and only letting officers use it, could be really handy. A lot of phases won't have officers in phase 24/7 that can help out should a spell go awry, and a lot of us don't want to restrict the creative freedoms of people by banning spells entirely, so making it so others can use the command whether they're an officer or not could come in handy for that and save a lot of time and trouble. Though, I still understand a use for having it set to Officers only for things like events so people don't come and troll or grief things that are being set up, which is why the toggling could be good there, if possible!
  10. • Type of Bug: Water shifting • Description: Water shifting seems to not be shifting any water out anymore, my previous adt water shifts are filled again • Evidence (Chat message/Screenshot): Water enabled in the adt: Water disabled in the adt: • Steps to reproduce: Shifted it on and off a few times • Reproduction rate: Did not shift out even once • Additional information: Phase is 54496, seems to be because of the new patch much like the last time I had a bug like this, however it is -NOT- connected to mccv shifting this time (from what i can see) so I am unsure what the cause could be
  11. Patchworkk

    bad tree

    • Type of Bug: Broken Object • Description: sholazarpalm_fallentree02 spawns in with a weird glitch each time, seems to be the only one of the bunch doing so • Evidence (Chat message/Screenshot): • Additional information: Figured it was pretty straight forward glitch and didnt need the rest of the format as it happens each time i spawned it, its currently spawned in 53411, at .ph tele blue if you wanna take a look in the spot i spawned it at all, the EntryID is 808365
  12. It would seem this issue is still happening, my gob group was fine until i made it a blueprint and upon spawning it the roof was messed up as below:
  13. (Going to use this as a mega thread for any Building Planes I come across that make sound, anyone else feel free to drop some in the replies so they are all in one place!) Essentially - These are building planes that make sound when spawned despite the fact that they should not be making any sounds at all. First: [dungeons/textures/7af_mage/buildingplane_7af_magefloor_quarter_1278196.m2 - 943779] - EntryID: 943779
  14. A Glink for displayid's when you search them up using .lo dis crea and when you do .npc info on an npc, much like the entryid/guid glinks that copy the numbers into chat for you. It would make creating multiple npcs much quicker, and copying down displayids better so you don't accidentally mistype when copying them in chat (something that unfortunately happens a lot to me)
  15. I think having blueprints use the account username instead of character names could be really nice, especially for people who make blueprints on different characters without thinking about it, it would also help with anyone having trouble with a blueprint to know who to contact as character names are not as widely known.
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