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Kawafwen

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Posts posted by Kawafwen


  1. Now, here's the thing. There are individual buildings that Epsi has created that are higher resolution. They're great, they're cool. But a Stormwind City they do not make.

    Currently, anyone wanting to create an uprezzed version of Stormwind City faces a problem: the emptywmo versions of Stormwind City's wmos (the ones that construct the entire city itself) are bugged. Placing them breaks the sky. So while you can change a lot about Stormwind--you can change the ground textures, the detaildoodads, the default skybox, even turn off the map water and place oceantiles if you like--you cannot change the city itself. The only way to do so would be to use an actual upres patch, but even then you cannot change the placement of objects within the city. They are fixed within the doodad sets of the wmo.

    Therefore, would love to see a fixed set of Stormwind City wmos.


  2. Subzone indicator WMOs would be a great workaround for this, I agree. I don't know how possible shifting ADT names is; probably not very, but you never know. Still, from what I noticed with using the downported Shadowlands Goldshire inn, the trouble with shifting WMOs that aren't necessarily original to the game is that they aren't listed in ".lookup wmo." Probably just a matter of someone adding them to a database somewhere (in the inn's case, it's perpetually dead silent in there and can't be renamed) so that would need to be done.

    Having some kind of indicator of where the wmo is would be nice. As in, if the wmo's actual shape was a huge cylinder that could stretch far below the ground and have something like a checkerboard disc under the terrain so you could at least see where it was. Would love to see this implemented.


  3. It would be a huge project, but...

    7az_aegwynnstower.wmo would be glorious to see with its textures. As would 7ne_nightelf_templelarge02.wmo. I don't know how well UV'd either of them are, though.


  4. Hey everyone, this is a patch that's still a bit incomplete, but it's still good to go for the most part. This patch adds the Warden armor to the game. And luckily, it doesn't really replace much, since there's a duplicate set of what it replaces. Win!

    Please note: This patch currently can't support Mechagnomes (will not change, unfortunately) and Worgen males. The set is currently broken for Worgen males, despite downporting the most recent version. Not sure when it will be fixed but if a fix comes up, I'll be sure to update the patch. Apologies.

    This patch includes both of the retail versions of the armor as well as a recolor, designed for my phase but free for others to use if they like. I've been told it looks like a Forsaken recolor, which sounds cool too! There's still one more recolor I need to get done (planned to be red and gold), but for now these three are available.

    549b04a99e9f723e20ba3de1d69221f79449df87

    Download the patch here and install with the launcher: https://drive.google.com/file/d/10NJZCB6236_e42O4_fo3vNODEpjYkcIV/view?usp=drive_link

    For each set, use ".add <item id>" with the following ids:

    White:

    Spoiler

    Helm: 1181054
    Shoulder: 10181076
    Cloak: 11030577
    Chest: 172531
    Gloves: 172533
    Belt: 172794
    Legs: 172535
    Boots: 172789

    Green:

    Spoiler

    Helm: 1181055
    Shoulder: 10181077
    Cloak: 11026233
    Chest: 173438
    Gloves: 173440
    Belt: 7181088
    Legs: 173442
    Boots: 173439

    Dark/Forsaken:

    Spoiler

    Helm: 1181052
    Shoulder: 10181074
    Cloak: 11051375
    Chest: 174131
    Gloves: 174137
    Belt: 7181085
    Legs: 174247
    Boots: 174141

     


  5. Currencies are a great idea for phases and have the power to make adventure phases really shine, but currently can't really do so. Why? Because there's no way to actually control them. Let me explain.

    Forged items can be traded to other players regardless of the item's set permissions. So a DM at an event can award players with currencies. That's fine and functional. However, there's a problem: there's a lack of any amount of automation in this because this is where allowing players to pick up items stops without giving them full rights to copy items.

    A problem I've run into is this: I want to award players with an amount of tokens for completing events. No problem there. But I want to let them choose from a whole host of items that I've created from a vendor. Things like little certificates for adding an emoji to the phase discord, special weapons with flavor text that relate to the phase, vouchers for building things in the phase itself, and more. But players cannot buy these things unless I give them permission to add the reward items. What this also means is that if someone wants to, they can just use [.additem <item id>] to get the item regardless of currency, making the currency ultimately meaningless.

    This is the specific problem for my phase, but it means other phases that want to do anything similar or even just involving currency of any kind will have the same problem. They can't have NPCs that use phase currency for buying phase items because you can just add them. And there's no point in having phase currency if all you're buying with it is just regular retail items. You can always just use [.additem] for those.

    I did try using Arcanum and spark spells to attempt to force items into a player's inventory, but this didn't work either. A friend and I tested this. I was hoping by doing this, I could require currency of a certain amount in the inventory in order to grant an item. But no dice.

    A fix for this problem would be very appreciated and would open up a lot of possibilities.


  6. Hey everyone. Long time no post, apologies for that. I keep up well on the Discord for the patch but kind of neglect the forum post here. Sorry about that!

    As always, these patches can be found inside the patch folder linked here. https://drive.google.com/drive/folders/188YMc2OpxPrMdBeykFJCLAKit9vn6bq3?usp=drive_link
    Download patch zips individually and load them using the launcher.

    Lemme just make sure I get everything rounded up here. Maybe not everything, but we'll just get October updates.

    October has seen updates for the following:

    BeefyDracthyr (the zip has been fixed so that it can be loaded by the launcher)

    DragonmashDragons

    Spoiler

    Sleek Nightmare dragon recolors
    image.png?ex=654c44f9&is=6539cff9&hm=042

    DragonmashDrakes

    Spoiler

    Proto whelps
    image.png?ex=654c44f9&is=6539cff9&hm=08d

    Updated Heart of the Aspects
    image.png?ex=654c44f9&is=6539cff9&hm=163

    Dragonmash Humanoids

    Spoiler

    Diurna as well as recolors have been added
    diurna_default_28581.png?ex=6545bfa2&is=
    diurna_black_28580.png?ex=6545bfa2&is=65
    diurna_blue_46035.png?ex=6545bfa2&is=653
    diurna_bronze_46036.png?ex=6545bfa2&is=6
    diurna_green_46037.png?ex=6545bfa2&is=65
    diurna_red_46033.png?ex=6545bfa2&is=6533

    Dragonflight Eggs, a side patch, has been changed into Dragonmash Eggs. Some object assignments have changed and more eggs have been added, such as proto dragon eggs and a white tintable egg. These can be found in the Yardsale area of the mall. (.ph en 101627 | .ph tele morph)

    The eggs are also in the Dragonmash Yardsale patch, so if you use that patch, you won't need Dragonmash Eggs. But if you just want the eggs, grab just the eggs.

    Spoiler

    Main flight eggs, including an upscaled texture for the Netherwing egg
    image.png?ex=654c44f9&is=6539cff9&hm=852

    Proto eggs
    image.png?ex=654c44f9&is=6539cff9&hm=d4b

    Dragonmash Primals is a new patch for primal dragons and everyone associated. Raszageth hasn't been moved to this patch yet, but she will eventually.

    Spoiler

    Primal drakonid are in the patch (unfortunately the earth drakonid has a buggy horn piece on their ankle, no idea what that's about)
    image.png?ex=654bda4c&is=6539654c&hm=1b8

    As well as the Incarnates' dragon forms. Like I said, Raszageth isn't in this patch yet, but she's planned to be moved to it.
    image.png?ex=654d9f4e&is=653b2a4e&hm=e57

    DragonmashWearables has gotten an update with more horns for more races, check out the vendors in the mall for more info on that. Helm models exist on a per-race-per-gender basis and have to be created individually on that basis, so check each NPC's dialogue for the list of races and genders that can buy horns from them.

    Spoiler

    Vulpera female
    image.png?ex=65471549&is=6534a049&hm=b55

    Goblin female
    image.png?ex=65471549&is=6534a049&hm=e71

    Night Elf female
    image.png?ex=65471549&is=6534a049&hm=11c

    Dragonmash Yardsale has been updated with more objects, terrain textures, and skyboxes

    Spoiler

    Another red tree (very large) and more red flowers
    image.png?ex=6546df93&is=65346a93&hm=f23image.png?ex=654dd125&is=653b5c25&hm=846

    Emerald Dream canopies, both large and small
    image.png?ex=6546df93&is=65346a93&hm=916
    image.png?ex=6546df93&is=65346a93&hm=63d

    A new moonwell and wooden jars
    image.png?ex=6546df93&is=65346a93&hm=907
    image.png?ex=6546df93&is=65346a93&hm=702

    A runestone
    image.png?ex=6546df93&is=65346a93&hm=2af

    Cakes and candies
    image.png?ex=6546df93&is=65346a93&hm=b06

    Market tents and a gathering tent
    image.png?ex=654dd126&is=653b5c26&hm=5df

    Two large benches and one small bench
    image.png?ex=654dd126&is=653b5c26&hm=6bc
    image.png?ex=654dd126&is=653b5c26&hm=29d

    Textures from Ohn'aran Plains and Waking Shores. These can be used with manual texture swap commands, but not the Epsilon Editor. However, you can still use the Epsilon Editor to scale their size and undo the swaps. I've confirmed with staff that this is an issue and that it should be fixed by SL. The TerrainTextures folder inside the patch includes a text document that lists their file IDs for manual swapping.
    image.png?ex=654dd126&is=653b5c26&hm=586image.png?ex=654dd126&is=653b5c26&hm=2cf
    image.png?ex=654dd126&is=653b5c26&hm=1f3

    Skyboxes, which also include a text document in their folder:

    Timeway skybox (spell id: 351397)
    image.png?ex=654dd125&is=653b5c25&hm=487

    Waking Shores volcanic skybox (spell id: 351560)
    image.png?ex=654dd125&is=653b5c25&hm=21c

    Ancient Bough skybox (spell id: 351767)
    image.png?ex=654dd125&is=653b5c25&hm=ba9

    There's also a preview patch for an early version of an updated Nefarian model. This model won't be used to replace classic Nefarian--how could we ever?--but will be used for recolors and variety. Remember, this is still an early version and there are bugs to be worked out.

    Spoiler

    Textures are not finalized, but are similar to what they will eventually be. Onyxian color scheme will still be used on the Onyxian Nefarian, blue Nefarian will still be blue Nefarian, etc.
    image.png?ex=6549b7e5&is=653742e5&hm=73b

    That about covers it for the updates in October. Thank you all for enjoying the patches and happy Halloween!


  7. After way too long, I discovered an oversight: Nefarian and Onyxia's severed heads. They have been added to this patch and will now display correctly.

    All but one of these objects require the correct animation settings to display properly.

    alliancehangingnefariantrophy (no special requirement)
    alliancehangingonyxiatrophy (.gob anim 148)
    hordenefarianpost (.gob anim 148)
    hordeonyxiatrophypost (.gob anim 148)

    image.png?ex=65305416&is=651ddf16&hm=4b8

    The patch can be installed using the launcher now! Thank you for being patient with me.

    Download here:

    https://drive.google.com/file/d/1YfljGaHoD9U2RoMXTmGy6lLXaJR3PLe8/view?usp=drive_link


  8. Hi everyone, an update to both DragonmashDragons and DragonmashDrakes. You will need to update both patches for them to be compatible! Sorry, had to rearrange some things this time!

    Both are updated to version 19 and can be downloaded from this folder: https://drive.google.com/drive/folders/188YMc2OpxPrMdBeykFJCLAKit9vn6bq3

    First, take a look at the changes made to DragonmashDrakes:

    Spoiler

    These are just some texture changes to existing models to add a bit more variety! Enjoy!

    image.png?width=445&height=540image.png?width=660&height=540

    image.png?width=536&height=540image.png?width=545&height=540

     

    Next, new morphs added to DragonmashDragons:

    Spoiler

    First up, we'll look at Ebyssian!

    ebyssian_black.png?width=844&height=507

    ebyssian_blue.png?width=844&height=484

    ebyssian_bronze.png?width=616&height=540ebyssian_green.png?width=665&height=540

    ebyssian_red.png?width=810&height=540

    Spoiler

    Next, Merithra!

    merithra_black.png?width=621&height=540

    merithra_blue_1.png?width=817&height=540

    merithra_bronze.png?width=844&height=530

    merithra_green.png?width=735&height=540

    merithra_red.png?width=754&height=540

    Enjoy!


  9. On 8/27/2023 at 1:44 PM, Raccoonmancer said:

    Yes, it is something I've realized! That's why I'm trying to replace it with a rarely used helmet, since helmets are per race adjusted, that is also one of the main reasons that this is taking longer than expected, because I have to work in the archaic 2.79 blender version where the commands are incredibly frustrating ?

    Can't use 2.91? That's what I use.


  10. Hey everyone, a couple of notes here:

    I'm aware of the PTR and an update is eventually on its way. Ebyssian and Merithra will be part of that, as will some people's personal morphs. Hope to have that out once everything is good to go!

    Something I should make a bit clearer here is the state of the patch itself. It's been divided up! The patch's contents haven't been changed per se, but we now have:

    DragonmashDragons
    DragonmashDrakes
    DragonmashHumanoids
    DragonmashBeasties
    DragonmashWearables

    This has been done to allow people who have had trouble loading patches to simply turn off parts of the patch they weren't making use of. Need the dragons but not the drakonid or visages? Turn on Dragons, turn off Humanoids. Need Drakes and Dragonspawn but not Dragons and Whelps? Turn on Humanoids and Drakes, turn off Dragons. So on and so forth. A readme in the folder explains this for you and details info about the situation. It's a bit of a work in progress, but I want people to be able to enjoy the patch, not struggle with getting their game running.

    Currently, BeefyDracthyr hasn't seen any dividing up like this and hasn't seemed to need it. There aren't any plans to do so.

    Anyway, hope to have the goodies from the PTR up and running soon. Join the DragonMash discord for updates (only ping for actual updates and important info, promise) and check out the new Patch Bank for more.

    TheDragonMash: https://discord.gg/zWHBcc4ptK

    Patch Bank: https://discord.gg/7QxB5uNr6v

    image.png?width=503&height=427


  11. Just a small one. This one modifies two shields of the shield_2h_outlandraid_d_05 model to be themed for the Argent Crusade and Scarlet Crusade respectively. These recolors are similar to the original colors of the items.

    Download here and install with the launcher: https://drive.google.com/file/d/1910sdU9za6Pu2N5vGtSiMvFzX_a74xOr/view?usp=drive_link

    image.pngimage.png.d9663fdddf9dd6b1f2c6555526df777d.png

    Enjoy!

    PS: The patch zip contains a png with a blank spot for an emblem that I used to make these shields. This was made by me and I'm 100% ok with people using this to make their own shields as well. This png helps to get the shine correct on the front, since the original texture has the Lordaeron symbol built into it. Have fun!


  12. On 6/3/2023 at 8:47 AM, SebArkaWolf said:

    Amazing work! Silvermoon looks now so beautifu + a good use of AI : Gain times on a small, and not amusing, task. ^^

    Thank you! A friend of mine is really good with AI image generation and he was essential on this one. AI isn't great about making stuff tile correctly though, so everything that tiles perfectly was altered quite a bit to make it work.


  13. On 6/4/2023 at 8:34 AM, SerMouse said:

    alright thank's for response.

     

    Ok! New version and this issue has been fixed!

    Version 18.4 is now in the patch folder! Download here: https://drive.google.com/drive/folders/1PHfTcCQ3HYdn3HjX0lRu4bo75vGLZ82q?usp=drive_link

    In this version:

    Spoiler

    image.png

    Wylderdrakes! Six colors: black, blue, bronze, green, red, and infinite!

    And of course...

    Spoiler

    image.png

    Ashkandur recolors! This also fixes the issues between this patch and Voyager's DF Weapons!

    Weapons:

    Black: sword_2h_epic_a_03 (old Molten Core sword, new HD version exists)
    Blue: sword_2h_ashbringer_a_01-blue (messed up thunderfury)
    Bronze: sword_2h_ashbringer (old ashbringer)
    Green: sword_2h_northrend_c_01-bronze (Northrend green)
    Red: sword_2h_northrend_c_01-black (Northrend green)

    A personal morph has also been added. Enjoy, everyone!


  14. This patch changes buckle_cloth_challengewarlock_d_01 into a fun fox tail. There are three colors: grey, white, and gold. Should look reasonably good on nearly all races.

    Grey: .additem 7112296
    White: .additem 7161274
    Gold: .additem 7143874

    This patch uses the Shadowlands fox model. The patch has been prepared for Shadowlands and should still function after it releases. If it doesn't, I'll be at work fixing it.

    Download here and install with the launcher: https://drive.google.com/file/d/1WSk2V5OXuRY8FWpc632GsteDVQ3lOxdF/view?usp=drive_link

    fe0f2a038d6e405ffae2c8aeafb4095d6338cc5cf2f9002ccd72c67c45f27b10a72fd3dcccace51a

    0c38c22712b7596c15b0428620a9e7524736bb91

    Enjoy!

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