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byzantine

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About byzantine

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  1. Errors rectified, thanks for clarification
  2. lmao my ass got grilled for applying to hand of agony on AD EU w/ a male lightslayer or something similar, was playing it safe here yano < just in case >
  3. Shadow priest roleplay can be difficult, thanks to the often confusing and expansive lore involving the religious body they may worship. The purpose of this post is to break down the fundamentals on the structure and tenets of the shadow-cult in the Warcraft universe, both for informative and referential usage. This post will contain RPG material. Some speculation on the Virtues will be provided. Summary • Originally a series of writings collected from the workings of orc necrolytes after the First War by a bishop from Lordaeron, Natalie Selene, that developed into a functional theology after Forsaken shadow-priests located her teachings. • Revolves predominantly around the balance betwixt light and dark. This is not a cult similar to the Twilight's Hammer, who pledge allegiance to the dark powers in the far, lightless reaches of the Great Dark Beyond; rather than being a polar opposite to the Church of the Holy Light, the Cult of Forgotten Shadow teaches that equilibrium is part of the natural order and must be maintained. Moderation is a pillar of this symbiotic relationship between light and dark. • Interestingly, undead in the Cult are similarly affected by shadow magic as they are light magic; whereas usage of Light evokes positive emotion and sensation, usage of void encourages colder, recessive emotions to come into the forefront of one's mind. To a certain degree, the undead present in the Cult are more rounded as people than the average inhibited Forsaken. • Adherents of the Forgotten Shadow cultivate a sense of surety and responsibility that may be interpreted as arrogance. They are determined to believe that the weak and destitute will flock to them in their hour of need, the repulsive will revere them, and the ignorant will seek them out for guidance. Tenets • Understanding the Cult's perspective on the universe is instrumental to understanding their virtues. They are not at all similar to the Church of the Holy Light; where the Church encourages symbiosis with the universe and integration with oneself, the Cult promotes the absolute betterment of the spirit above all else, revering the determination to carve out a place in the universe for the faithful. Their belief is very insular, leaving no room for accommodation or compromise. Ironically, the Cult of Forgotten Shadow accepts every race from every faction; so, despite their authoritarian approach to philosophy, they seem to be more progressive than the Church. Respect • The cardinal theme of the Cult. To abandon one's respect for their fellow Cult member is failing to acknowledge their place in the universe - their power - and this is both disruptive and dangerous. Being bereft of respect in the Cult of Forgotten Shadow is paramount to insubordinance. As aforementioned, the Cult relies on self-sufficiency and power; failure to respect the order of things is a compromise of both principles, and makes the perpetrator a liability. Tenacity • The driving force behind the Cult's philosophy. To master tenacity is to hold governance over one's willpower; and, if one happens to be undead, this makes them a formidable creature indeed. The will to shape the universe around oneself is not easily underestimated. Worse still is will substantiated by power; and the harmony of all three Virtues leads to a terrifying symbiosis of strength and mastery. It can be assumed that, in the Cult of Forgotten Shadow, sycophants do not last long. Minions exist to bolster one's power, not construct their own; and, consequently, subvert the core belief of this strange and esoteric religion. Power • Power left unchecked can be dangerous. However, power cultivated over the years, armoured with respect and armed with tenacity, is a terrible force to oppose. This final value represents the mastery of one's potential and accepting that there is yet room to grow. Power is fuelled by ambition. The cultist that understands the principles of the Cult and exercises them with this goal in mind will excel. However, one cannot express one tenet without the other two in the Cult. Power is nothing without will and order. Order is nothing without power. Will is nothing without respect. The three represent balance just as keenly as light and shadow do; and he who recognises this will become unstoppable indeed. Ascension • Perhaps the most coveted state for every cultist; to ascend is to hold mastery over the Cult's teachings and still yearn for more. This ambition is duly rewarded in the form of functional and literal immortality. A shadow ascendant is neither corporeal nor incorporeal, shifting betwixt realms in a breath and exerting their insurmountable will over reality as easily as one might blink. These ascendants are created when a cultist fully realises their "inner shadow" - or, to put it more aptly, develops their power enough to the point where they're capable of manifesting it permanently. The shadow ascendant thrives on the darkness, stealing shadows from men and feeding on them in but a single, silent moment. Thereafter, the shadow ascendant may replicate a man's shadow and haunt him as if it were his own shadow. This makes shadow ascendants particularly terrifying to face, especially at night, where their influence goes totally unchecked and they may strip a man to dust at a whim. Shadow ascendants are arguably the best spies in the world, and their minimal number gives the Cult of Forgotten Shadow a monopoly on subterfuge and assassination. Lightslayers • Albeit less remarkable than shadow ascendants, they are no less dangerous to enemies of the Cult. Presented in a clandestine fashion, they act as the insular knife of the Cult, hunting down agents of the Church wherever they encroach upon the lands of the Banshee Queen and snuffing them out. They perform their tasks with consummate skill, relying on solitary tactics limited to hit and run, stealth and surprise. Some Lightslayers devote themselves so wholly to the dark powers fuelling the cult, they're able to subvert some spells cast at them by priests and paladins. This particular property makes them difficult to contend with on the battlefield -- if you see one coming, that is.
  4. i enjoy the concept of a group of draenei that aren't packing big blue sausages in their justicar leggings +1 from me, best of luck with the guild & concept o/
  5. welcome, have a good one! o/
  6. Alliance priest roleplay can be difficult, thanks to the often confusing and expansive lore surrounding the church they worship. The purpose of this post is to break down the fundamentals on the structure and tenets of the Church in the Warcraft universe, both for informative and referential usage. This post will not contain any RPG material. Speculation on the Three Virtues will be provided. It will not explain the intricacies, and usage, of the Light as a magical school. All lore accurate, circa Chronicles Volume 2. Summary • The Church of the Holy Light is not xenophobic. The church has undergone some sectarian divisions throughout its history; though the official canon of the Church maintains a strong emphasis on unity. • The holy text of the Church is called the Tome of Divinity. It stratifies the teachings of the Church into a context addressing the paladins of the Silver Hand. • Despite the current situation of the great Cathedral of Light in Stormwind, the Church as we know it was originally founded in Lordaeron. Origins • The values now heavily integrated into human society were developed from stories depicting the sacrifice of the titanic watcher Tyr's right hand fighting the great dragon Galakrond. It was within the watcher's power to rejuvenate his lost hand, yet he retained the injury. From this tale the ancient humans kindled a philosophy of betterment and order through self-sacrifice. • After the Troll Wars that united elves and humans, a score of human priests experienced visions that introduced them to the Light as a physical entity. • These visions were orchestrated by the Naaru, unbeknownst to the humans. However, this is not common knowledge and should not be misconstrued as humans acknowledging the Naaru as deities. • The first of these human prophets was called Mereldar. She, alongside the other prophets, put the teachings of their benefactors down onto parchment. From this spiritual interaction, the main philosophies of the modern Church were conceived. It can be assumed that Mereldar is revered as a prophet by priests and paladins, as much as Uther the Lightbringer is revered as a paragon. • Mereldar's application of the philosophies she learned from her visions led to what was, presumably, the first instance of a human using the Light. • Mereldar's religion spread until, eventually, it was canonized by the leaders of Lordaeron as the Church of the Holy Light. • Lordaeron is named for Mereldar's brother, Lordain, who fell in battle against the Amani trolls voluntarily to save his men. With this in mind, it can be speculated that a theme of sacrifice and compassion is instrumental to the teachings of the Church. A cowardly paladin or priest is unlikely. Virtues The Church relegates its teachings into three strict tenets. The application of these tenets is a source of great contention, though this ambiguity makes human religious roleplay all the more divided and interesting. Sectarian groups such as the Scarlet Crusade objectively subvert every single one of these values. Consequently, the saga of beliefs revered by the Scarlets can plausibly be viewed as heresy by members of the canon Church. It is important to understand that the Scarlet Renegades, though few in number, are the "true" followers of the canon Church among that ill-intented flock, and should not be considered enemies of the Church. Respect • Respect is the first virtue taught to neophytes in the Church. It rests heavily on concepts of understanding and appreciation. This does not imply that the Church blindly accepts the qualities of the enemy; but rather identifies those worth admiring by human standards, acknowledging them, and retaining an attitude that can be likened to the "love thy neighbour" virtue in real-life Christianity. One can respect their enemy without loving them. It is believed that, through maintaining this connection of respect and acknowledgement, it brings one closer to the Light. Tenacity • Tenacity is the second virtue taught to Church newcomers. This tenet is deeply seated in one's faith, the maintenance of that faith, and the perseverance required to champion it. It encourages both priests and paladins alike to spread the goodness of the Church, overcoming hatred and strife erstwhile. A case can be made for further religious tolerance here, as placing your faith before your personal prejudices may be the spiritual idealist's path to godliness. • The applications of this virtue are myriad. One priest's understanding may differ to another's, and dialogue on faith can easily be initiated forthwith. For example, one man may believe that the proper execution of tenacity involves confessing in the presence of heathens, such as orcs and undead. Another may consider it to be the wholesome acceptance of people from all walks of life under the Light, believing in a gentler approach to the alien and obscure. Compassion • Often the go-to resource for tavern witticisms against paladins, the third and final scripture of the Light is that of compassion. Compassion is loosely defined by the Church, though the understanding is similar to that of respect; humanise your enemy, lest you lose your own humanity in the process of fighting him. Overcome rivalry with faith to achieve betterment. • Compassion is not analogous to mercy. A paladin might understand the plight of the orc, yet consider the compassionate course of action to be slaying him, for he presents a threat to neighbouring farmers. The best way to understand the Three Virtues is to apply them to practical scenarios. A general overview of these virtues is misleading. You might choose, as a paladin, to follow the "needs of the many over the needs of the few" philosophy - in which you may elect to destroy or spurn the few to save the many. This does not technically compromise your beliefs as a man or woman of faith, but rather your character as a person. These decisions may weigh on your character, and their rounded understanding of the Church may be better off for it. Factions • Many groups lay claim to the title of Church-fearing adherents of the Light. This section will briefly overlook them, describing their mission and qualities concisely. Brotherhood of Northshire Founded from the now-defunct Clerics of Northshire, this esoteric group of priests and paladins reside in the titular abbey in Elwynn Forest. They are perhaps most representative of Compassion in Church canon, having healed Gnolls during the Gnoll War, and Gurubashi trolls during the Gurubashi War. Knights of the Silver Hand The order from which the first paladins were spawned. Formed as a direct response to the losses sustained by the Clerics of Northshire against the Orcish Horde during the First War, this greatly respected order of knights and holy men was formed in the Lordaeronian city of Stratholme by Archbishop Alonsus Faol and Uther, soon to become the Lightbringer. Disbanded during the Third War by the traitor-prince Arthas Menethil after Uther refused an order to purge the holy city of Stratholme of alleged undead. Scarlet Crusade Originally tempered in the wake of the Silver Hand's disbanding under values of reclamation and purity by Alexandros Mograine the Ashbringer, this order has since fallen into disrepute and heresy since the days of the Third War. After Alexandros' son Renault stabbed him in the back in a plot born of treachery and ambition, the order rapidly declined thanks to a vacuum in leadership encouraged by foul play and hatred. Demonic influence soon brought about paranoia and extreme zeal in the Crusade's upper echelon, which naturally trickled down until the once-noble order was a fully heretical military secession, propagating xenophobia and fanatical purging across all of fallen Lordaeron. Some elements of the Crusade are still active today, though their presence as a real threat to the Church is null. Argent Dawn Established by Scarlet Crusade dissidents following the exodus of "true" Church followers from the Crusade's misguided regime. Lord Maxwell Tyrosus is the most notable contributor to the inception of the Argent Dawn, and their presence in the Plaguelands is that of a peacekeeper. Operating out of Light's Hope Chapel, they allowed a wide variety of members into their order, the most remarkable of which being Forsaken. Whether or not this is merely an exceptional individual case or a commentary on the accepting nature of this order is unclear. Brotherhood of the Light A philosophical compromise between elements of the Argent Dawn and the Scarlet Crusade, retaining both the scholarly intellectualism of the former and the military prowess of the latter. It served a dual purpose both as an emissary force to keep relations between the two opposing factions from souring, and as a military arm of the Argent Dawn. Their efforts eventually cultivated in an uneasy alliance between Scarlet and Argent forces to drive the fey lich Kel'Thuzad from the Plaguelands. Their most notable accomplishment yet has been the vanquishing of the dreadlord Balnazzar, the mastermind behind the Scarlet forces in Stratholme. Brotherhood forces were present at the vigil over the Dark Portal. Argent Crusade Formed when the Argent Dawn and Order of the Silver Hand merged. Headed by Highlord Tirion Fordring, bearer of the Ashbringer, they led the War against the Lich King in Northrend, perhaps their most impressive achievement. Accompanied with the renegade Death Knights of the Ebon Blade, they orchestrated the downfall of the Lich King and ensured the Scourge would no longer encroach in great numbers as they had done during the Third War. Considered to be the most respected Church order behind the Silver Hand itself.
  7. Warlock roleplay can be difficult, thanks to the often confusing and expansive lore surrounding the fel magic they employ. The purpose of this post is to break down the fundamentals on the utility and nature of fel magic in the Warcraft universe, both for informative and referential usage. This post will not contain any RPG material. Some speculation will be provided. Summary • Fel is a destructive form of magic by nature. Whereas arcane magic is governed by mana, fel magic relies entirely on entropy and conversion of life into fuel. • Addiction is an unfortunate effect of prolonged exposure to fel magic. • It has powerful corrupting properties. Regular exposure to raw fel magic corrupts the wielder or subject, often twisting them into a monstrous parody of their former self. • Excessive usage of fel magic can transform the user into a demon, willing or otherwise. • Usage of fel magic "dims" a mage's access to the arcane, leaving fel as an attractive alternative. This effect is reversible, though the process by which reversion is achieved isn't yet known. • Overabundant usage of fel magic will completely sever one's ability to use the arcane. • Fel magic is usually a livid green in colour, making it very easy to identify by even the most uninformed of laymen. Origins • If arcane is the language of order, then fel is the language of disorder. • It originated on a cosmic scale when the opposing forces of Light and Void collided in the Great Dark, leading to the inception of the Twisting Nether. The resulting marriage of Light and Void energies bleeding through into the Nether led to the creation of the first demons, likely due to fel corruption. Corruption • A constant concern for the aspiring warlock is fel corruption. • This is the process by which an area saturated by fel magic, or any subject of fel magic, takes on certain unsavoury traits depending on the volume of fel magic involved and the time exposed. • A body of land or water corrupted by fel will spread the corruption to surrounding areas. This can lead to inhospitable conditions and volatility in areas severely afflicted by fel. • A person or creature that has been using fel in moderation for several years can expect to be transformed to some degree: a change in eye or skin color, like the blood elves and orcs. However, an overambitious subject with an abundance of exposure to fel energy will undergo drastic changes to their physiology: abnormal growths, including but not limited to that of wings, horns, spikes, and glowing cracks/scaly patches on the skin. This does not appear to be a factor the subject can effectively control, if at all. • Fel corruption does not appear to be conventionally reversible. Lady Liadrin, a blood elf, is depicted as having golden eyes in one official source. This may be due to her casting a Holy spell, or it may be due to her usage of the Sunwell. The latter explanation is unlikely, given the availability of the Sunwell and the notable presence of corruption in blood elves since the Sunwell's restoration. Until further clarification is provided, however, it's safe to assume a person's corruption is incorrigible. Demonhood • Demons are not natural creatures. Unique races of demon, such as the doomguard, are not born, but created. The creation of a demon begins when a living being is infused with a great amount of fel. The stage at which a living being forfeits their mortality to become a demon is unknown, though it can be presumed that a level of corruption analogous to that of Illidan Stormrage - who is considered a demon - is sufficient. • Any living being can become a demon, willing or not. A warlock that uses fel magic to an extraordinary level will become one. • Demons cannot die in the traditional sense. Their souls are innately tied to the Twisting Nether, from which all fel magic is derived. Though a "slain" demon may appear dead, this is only a temporary affair. The only way to truly kill a demon is to destroy their corporeal form while it resides in the Twisting Nether, or in a place greatly saturated with fel. Until then, the demon will recover to a point when it is capable of manifesting itself in the material plane once more. • The state of demonhood can be reversed, as seen with Kanrethad Ebonlocke. Casting Spells • Fel magic is typically drawn upon through sacrifice. Living creatures serve as ample catalysts for these sacrifices, though plant life can be used in a similar fashion. With that in mind, it is helpful to know that fel magic will always need this sacrifice to take place. Whether it be creating a portal, conjuring a fireball or healing a wound, entropy must always take place. Larger sacrifices must be made to carry out greater tasks - one will not be able to summon a Doomguard by zapping away a sheep. • It is obviously possible to use fel magic without the death of the subject. The wielder can tap into residual life essence to cast a spell, be it theirs or another's - however, it can be assumed that this method of spellcasting will leave the wielder weak and potentially accelerate fel corruption. A speculative approach would be that a less trained warlock would be unable to summon greater demons or cast demanding spells via this method, leaving ritual sacrifice as a more than viable alternative. Utilities of Fel Magic • Fel, despite its volatility, is a very versatile school of magic. It is the polar opposite of arcane and can be expected to exhibit similar properties. • Being the antithesis of arcane, fel magic is capable of suppressing arcane magic, and arcane is capable of suppressing fel magic. • Perhaps obviously, fel magic may be used offensively. Fel fire is the most common application of offensive fel magic. It burns hotter and quicker than a conventional blaze and, most dangerously, cannot be put out by regular means. This is important to keep in mind as a warlock, as felfire left unchecked can prove disastrous for the careless practitioner. Water from conjured elementals is a sound method of extinguishing fel fire. • Fel has been demonstrated to propel objects, demonstrably a boat. The implication of this particular usage, that being the manipulation of either an object or the space surrounding it, opens many opportunities for a user of fel magic. As with all fel magic, however, keep in mind that the more demanding a spell is, the more demanding the sacrifice must be. • It can be used to heal wounds. Healing with fel will leave a mark on the subject, however, and is best left as a last resort. This "mark" is likely the beginning of fel infusion and, eventually, fel corruption. • Portals are a possibility. As with all spells fuelled by fel, however, the creation of a portal involves entropy. Speculatively speaking, a portal leading to a far-away destination may require a greater sacrifice. • Fel can be animated in the form of creatures similar in appearance to elementals known as "entropic horrors". The essence of these beings is poisonous, draining the life of anything it contacts. This would make fighting an entropic horror very dangerous for the uninitiated combatant. • Fel can also be used to scry, and resurrect the fallen bodies of demons as undead. Whether or not this variation of necromancy can be used on non-demonic corpses is unknown. Extra-physical Effects • Fel magic is capable of influencing more than a recipient's body on an ostensible level. It can enhance strength, speed, and magical potential. To the contrary, it may cloud judgement, inhibit positive emotion and enhance negative emotion. The absence of positive emotion may lead to irregularities in behaviour, allowing for decisions uninhibited by morality or willpower.
  8. a paranoid, hydrophobic blood elf swordsmith oh, and a crusty undead herbalist that loves flowers
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