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Michael

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Everything posted by Michael

  1. Make sure the folder that is containing the launcher is not read only. Try as well deleting all the .json files that were generated by the launcher.
  2. Blizzard has a custom script that applies the correct "[DND] Ring" spell for your race + gender. This hasn't been implemented by Trinity Core. So you'll have to go through those spells and find one that nicely fits on your character.
  3. Once we figure out how to make tiles more efficiently. We want to be able to have one object you can set whatever texture for. Currently we have thousands of objects, bloating the system.
  4. Problem comes from the objects not using the correct geoBox. I don't know how our patch is made, but I know other servers patches use the geobox for stormwind for EVERY WMO and some random orc hut for EVERY M2. This will cause some large objects to either be seen too far, or disappear too short. It is difficult to predict the geoBox without looking at the model file for every game object.
  5. Spawn a wmo under the object and it will get its collision back.
  6. Using old character models are not recommended as some NPC skins are not available on the older models. So some peoples characters might not look the way they are supposed to.
  7. Michael

    Warps

    I suggest having a .warp command. These will act like .teles but tied to a phase, and all players can make them, but since they are completely seperate things they will not interfere with .teles. This can also be achieved by being able to supply a phase id for .phase teleport $location [#phaseid] to use a teleport location from a phase without being in that phase.
  8. Are you sure the game is showing up in the task manager when opening the game and you don't see anything happen? Where is your game located? And do you have any antivirus programs? If so try creating a exception.
  9. Apon re-executing the query to try to respawn the few missing tiles from the start. It spawned half the tiles now... Trying to fix it.
  10. If you're talking about missing tiles from the mall, there's a few hudred missing from the start. The query to delete anything spawned on that map deleted some of the tiles it was spawning. Need to do the query separately.
  11. Yes what you are probably seeing is the addon's we tried to distribute (which don't seem to register) Give us an example of what you're seeing. Being 90% of the content that is being distributed was made by me, I could probably tell you what it is.
  12. I know you said you disabled your antivirus, but which antivirus DO you have? Try adding an exception, for that folder and/or exe.
  13. The tele should take you right to the phase, I have not been online to test it out.
  14. There is now a tele called tilemall!
  15. ' How to get there: .phase enter 1000 .worldport -2000 2000 0 1693 Getting a tiles ID: You can select objects in phases even if you are not a member, so see a tile you like? Select it! Searching for tiles: You can use .gobject select $search to search for the nearest object containing that word, you can use .gobject go to bring you to the area that contains similar objects. Dimensions: Building Tiles: 4x4x0.25 Water Tiles: 4.166667 Lake Tiles: 41.66667 Ocean Tiles: 416.6667 Water tiles, lake tiles and ocean tiles are essentially cubes. For example, an ocean tile will be 416.6667 yards across but also 416.6667 yards deep below the surface. Within this 416.6667x416.6667 cube, you are able to swim. Same goes for lake tiles and water tiles.
  16. Make sure you download the new tiny client, that contains the file that the game cant find on blizzards server. There's no guarantee it will totally work as blizzard has moved on to 7.3.0.
  17. Instead of an error message, bring the player back to the phase start.
  18. Michael

    The !GPS Command

    The old way goes against every command principle ever. The argument to your command is always after the command. It makes sense the more you use the new way.
  19. @Azarchius is working on bigger projects for you guys, @Deramyr should be the one fixing these small bugs.
  20. Michael

    Object Aura

    Object Aura will allow an object to apply an aura, and more, to someone who walks close enough. For example, a campfire which gives you the 'Roast Marshmallow' spell. You can currently do this with object teleporters but the need for teleportation is not desirable. .gobject aura on/off - Enable/Disable the object aura. .gobject aura toggle enabled - Toggle the enabled state. .gobject aura set spell #spellid - Set the spell id you will cast when you enter. .gobject aura set scale #scale - Set the scale your player will get scaled when you enter. .gobject aura set speed #speed - Set the speed your player will move when you enter. .gobject aura set morph #displayid - Set the morph your player will be morphed when you enter. .gobject aura set mount #displayid - Set the mount your player will mount when you enter. .gobject aura set flight on/off - Enable/Disable if your character will fly if you enter. .gobject aura toggle flight - Toggle the flight setting. .gobject aura set enter #radius - Set the radius for the aura to activate when you enter. Zero for never. .gobject aura set exit #radius - Set the radius for the aura to deactivate when you exit. Zero for never.
  21. 7.3.0 is upon us and blizzard is starting to delete old stuff. Download the new Tiny Client that will solve this problem! https://epsilonwow.net/page/connect
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