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StrikingSpear

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Everything posted by StrikingSpear

  1. Welcome to Epsilon! <3
  2. 1: The Seat of the Pantheon isn't a spaceship, to my knowledge. 2: Did you really think we were going to fight Sargeras? He'd squish us. 3: They used Argus' power to swoosh him back to the Seat of the Pantheon where he will be imprisoned.
  3. Of course it was Sargeras, silly. It was obvious!
  4. Salutations! I am here to bring up a small bug that I'v noticed in regards to NPC forge, specifically in the weapon category. When I finish creating my NPC, I proceed to give it a weapon of my choice, it has it equipped and I decide to spawn another of the same NPC, suddenly the NPC doesn't have the weapon equipped that I originally gave it. It only works when I redo the command. Examples are provided here: Here's the NPC that I spawned, I also spawned a couple others before equipping the weapon, which they all got. And this is an NPC I spawned after the weapon was equipped to the NPC. Bit of an issue!
  5. There's a small notable issue with .gob tele, it works perfectly but if the server crashes, the teleporter will break and you'll have to manually reset the teleporter all over again. Possible fix to this would be tremendous!
  6. There's currently an issue with the command .ph set time, once you set a time and either leave the phase or the server crashes, the time will randomly be set to something completely different. For example: I set my phase time exactly as the server's time, when I relogged or when the server crashes, I come back to find that my phase time has been changed to either five hours or ten hours ahead and have to reset it again. Hopefully it'll be fixed soon! Thanks! <3
  7. The .phase tele issue really is a problem. Hopefully it'll be fixed soon.
  8. Perfect for all those pirate lovers!
  9. We all know the stag form spell allows people to ride around on your back and have magical adventures, however, I've noticed there was a strange bug when it comes to entering named areas. Example: Was testing the spell with a friend, but as soon as we hit another named area, he would immediately be tossed off. And this occurred every time we stepped into a different named area on the map. Hopefully this can be fixed!
  10. Tarsis perishes in a fiery inferno, his body turning to ashes.
  11. Considering the first quest failed horribly. I am trusting you people to guard my most sacred of treasure. <Gives you key to a super-secret-vault filled with lots of TNT and money.> Oh, and don't touch the big red button. It'll set you all on fire. Avoid touching the big red button, or setting off the TNT. Reward: Frostmourne, and a small loan of a million ducks.
  12. <Proceeds to run 80MPH to the store!>
  13. I have a grand quest for you all! One that will test your incredible skills as a <insert race here!> Hold my coffee mug, I need to run to the store. K thx. Don't spill it!
  14. Very interesting, Matt! Wish you luck with this!
  15. Yogg-Saron did nothing wrong either.

  16. There is a current issue when it comes to granting people the officer rank within phases. Once you've given someone officer and the server crashes or they end up leaving the phase, they lose that rank and must be given it again by the phase owner. Hopefully this will be resolved soon!
  17. .Phase cast would make an excellent command, especially when it comes to events that require usage of the players being caged/choked via spell, not to mention the ability for everyone to see a cinematic at the same time. .Phase unaura *ID* would obviously turn off the spell on players within the phase. .Phase onjoin castspell - Technically this would be useful for something like spell casted skyboxes, but in any case, when a player joins the phase, they'll automatically receive the visual spell or whatever the phase owner or officers add to the list. .Phase onjoin castspell list - Pretty self explanatory, it's where you can view all the spells that people will get upon joining the phase. .Phase onjoin castspell remove - Removes the spell from the phase.
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