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Dom

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Dom last won the day on February 23 2020

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  1. I love how you started off with the impression that this is difficult and a no-go and ended up saying you'd love to do it. I'd love to have it as well, couple of my friends already had ideas they could finally make proper armories, or well, armories at all, since we have like 5 armor stand gobs ingame max and just artifact weapons, which are super exquisite and excessively luxurious, while a simple shop with weapons or armour could do with those less fancy-looking armors and weapons
  2. Hi, so I was just wondering if as a suggestion, it'd be possible for most if not all of the weapons that we can equip to be spawnable as gobs. Currently, the only weapons we can really spawn are the artifact weapons, with some other weapons such as challenge weapons from WoD, but they show up textureless. I was thinking maybe all the weapon m2s that one can view in a model viewer that are already ingame as items, to be spawnable as gobs, as I know I'd love to be able to spawn the one weapon unique to my character somewhere around my house. I am currently using an artifact appearance recolour as my char's unique one of a kind staff, but due to how things currently are, we can only spawn that basic colour version of each of the artifact appearances, not the recolour options, and having another character use this one trident from nazjatar, i can't spawn it around in my house as it's not a gob, even though it is an m2 like gobs are. With interest, this could of course be extended to armour pieces / collections which are also m2s to spawn on mannequins or elsewhere, as if I'm home, I don't wanna be carrying my staff on my character as my character is in their house, but if i am not wearing it, nobody can see it, and some of our weapons ICly hold a great importance, but again, you're home and you wouldn't usually be holding your weapons all the time, so just being able to have them be visible there, maybe lying on a table, leaning on a wall, it'd just look great.
  3. I very much endorse this. More people should have TRPExtended as for the aforementioned reasons. I find myself creating many, many, many items with the item creation feature in the addon, and you can trade those items to other people, so it could be akin to trading currency for wares, actually trading someone the currency that you created, and the wares instead of everything just being in emotes and through imagination. Give an item it's icon, name, subnames, if you can wear it, uses etc, it's simply amazing. Below is the one I use, the version which works and should be used for Epsi 7.3.5 totalRP3_Extended-1.1.1 (2).zip
  4. Hello, so I thought of the idea that maybe you have a phase, and you want to let your officers to build and dm and use those kind of commands, but not have the ability to change the phase message or any other things, so what if it was possible to give the phase owners the ability to deactivate certain commands / command chains for the member rank / officer rank and in this way you could make it so that the officer rank itself only, for example, allows for the use of DMing / NPC commands while any building (.gob) commands are deactivated and unusable for their rank.
  5. Dom

    Missing Gobs #1

    As Gardener and surely Az preferred these to be here, I've compiled the gobs I know are missing from Epsi or simply missing textures. I am making this based on what I discover or remind myself of being missing as time goes by. List: Edit: 8nzj_waterdome_01.m2 - The missing textures on this appear simply horrific, as what is meant to be a swirling bubble with dark blue ocean water currents is now this odd white, green, rainbowy swirling mess 7ne_druid_avianashrine01.wmo- missing entirely 7ne_druid_avianashrine01_before.wmo- missing entirely 8fx_generic_fire_basic_bonfirehuge.m2- missing entirely 8fx_generic_fire_blue_bonfire.m2- missing entirely 8fx_generic_fire_fel_bonfire.m2- missing entirely 8fx_generic_fire_golden_bonfire.m2- missing entirely 8fx_generic_fire_red_bonfire.m2- missing entirely 8fx_generic_fire_basic_brazierlarge.m2- missing entirely 8fx_generic_fire_basic_braziersmall.m2- missing entirely 8fx_generic_fire_basic_torchlarge.m2- missing entirely 8fx_generic_fire_basic_torchsmall.m2- missing entirely 8fx_generic_fire_basic_torchverysmall.m2- missing entirely 8fx_generic_fire_blue_brazierlarge.m2- missing entirely 8fx_generic_fire_blue_braziersmall.m2- missing entirely 8fx_generic_fire_blue_torchlarge.m2- missing entirely 8fx_generic_fire_blue_torchsmall.m2- missing entirely 8fx_generic_fire_fel_brazierlarge.m2- missing entirely 8fx_generic_fire_fel_braziersmall.m2- missing entirely 8fx_generic_fire_fel_torchlarge.m2- missing entirely 8fx_generic_fire_fel_torchsmall.m2- missing entirely 8fx_generic_fire_golden_brazierlarge.m2- missing entirely 8fx_generic_fire_golden_braziersmall.m2- missing entirely 8fx_generic_fire_golden_torchlarge.m2- missing entirely 8fx_generic_fire_golden_torchsmall.m2- missing entirely 8fx_generic_fire_red_brazierlarge.m2- missing entirely 8fx_generic_fire_red_braziersmall.m2- missing entirely 8fx_generic_fire_red_torchlarge.m2 - missing entirely tidalguardian.m2 - missing textures tidalguardianhulk.m2 - missing textures 8nzj_nazjatar_entrance_ajshara_01_2919696.wmo - missing textures waterelemental2.m2 - missing textures firelemental2.m2 - missing textures bloodelemental.m2 - missing entirely - you can look it up ingame with its filename, and there is a displayID you can morph into, but you don't morph into anything 8fx_nazjatarraid_arcanedoor01.m2 - missing entirely 8fx_nazjatarraid_arcanedoor02.m2 - missing entirely 8fx_nazjatarraid_arcanedoor03.m2 - missing entirely 8fx_nazjatarraid_arcanedoor04.m2 - missing entirely That's what I can recall so far
  6. Because then it becomes client-only, and others will have to either see all that clutter or go through decreasing it individually as they enter the phase, and I am aware many won't bother with doing that, and then complain about the clutter
  7. Hello, I'd just like to briefly explain the title. As I am aware, a lot of people have in the past had issues with ground clutter, and not being able to phase shift it like the rest of the zone which they can, for examples such as; the clutter clipping through the ground of buildings, the clutter being in places where it is not wanted outside of buildings, and generally just some clutter being so tall and in such large quantities that your character is buried in it up to their heads. That about summarizes what I mean by having the ground clutter be removed server-wide, either it being removed permanently before even phase shifting a zone, or somehow make it so it only removes clutter if a zone is phase shifted, but this part wholly depends on the devs and if and how they choose to implement it most easily.
  8. I totally love this concept. The fact is some spells are generally just uncategorized in the sense they have no real name, they can be called "arcane channel" and you may have 5 spells with that very same name, and it can get confusing as to which is which and which does what, as I know one such spell may only be an arcane channeling visual on the hands, while the other actually abjures an arcane barrier. And while my way of making such spells into macros with custom names etc, it is very, very restricting. For starters, the macro's name can only have about 14 characters or so, and you cannot add a description as to what the spell does, so you have to REALLY depend on the macro's icon as best as possible along with the name, which you can't go fancy on. Macros also don't really let you add sounds alongside the spells. I am unsure if I have derived from the topic, but a spell forge where you can get a spell visual effect and assign a custom name, custom description, icon and casting time / sound effects would just be fantastic.
  9. As the title says and the screens here show, some of these particles / textures are missing and they just make the gob / npc green in those parts where it is missing
  10. Dom

    Gob Tele Remove

    So to keep it short, whenever I use .gob tele remove on one of the teleport locations linked to a gobject, it automatically removes all of the teleport locations on that gobject, despite me picking out the one specific one that I wanted to delete, as well as basically making the Gob-now-Epsilon teleporter non-functioning so I am forced to delete the gob and make the other teleport locations all over
  11. WTH, don't project your apparent dislike at everybody else. Edit: I don't get your dislike with me, completely clueless regarding that, don't recall having a meaningful convo with you ever
  12. Hm..Ash gave you the ownership of their patch Heartwing and the permission to change its name, I see? Cute
  13. Az, you told me to file this just in case, so you don't forget: I was moving a gob in a phase while spawning was disabled, but after the restart happened that made spawning be enabled again, the gob was deleted
  14. Please make it possible to make .ph forge NPCs innkeepers that let you bind the place where they are to your hearthstone (so for example letting u bypass a phase start spawn and making the phase your char's home that way 2) And also, a feature to make NPCs be actual vendors, and have them sell whatever you tell them to sell (from already existing items maybe) so that when you have a shop in a phase with an NPC as the shopkeeper, a DM doesn't have to DM the convo between the player and NPC for trading, NOR does the player just have to "RP alone" with the NPC and buy something by emoting for both characters, which isn't exactly fun. Reason for this: Immersion. Az can't argue with that, and told me to put it here on forums, so here it is.
  15. Dom

    Phases / RP "Type"

    I got something neutral, but does it have to be a functioning town, or a town at all?
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