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Aelle

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Aelle last won the day on December 19 2019

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  1. Artifact weapons already have their own unique skinned .m2 objects. Blizzard needed to make them for the purposes of the floating objects prior to collecting your artifact and the artifact as you see it in your particular artifact modification interface. I can agree with you on the armor front here, but as far as weapons go, practically every object set in the game has its own unique weapon rack models which are loaded with weapons already perfectly displayed for grabbing. They extend from the shoddy old Vanilla wow sets a la generalweaponrack01.m2 all the way up to the most recent 8ng_nazjatar_weaponrack02.m2 model. I'm not say they're at all ideal, and that this wouldn't be a freaking great addition, but there are work-arounds.
  2. Provided reskins are at all possible of those objects effectively, this could really work. ❤️
  3. Aelle

    .NPC set Helm

    ANOTHER SUGGESTION It'd be nice if we could somehow enter a command such as .npc set helm off/on that hides the head layer of an NPC without having to alter the default npc in any way. Hope this is possible.
  4. Having new classic maps be there own adts akin to the Flatlands would be baller. This would be an absolute game-changer for me.
  5. I expect this has been suggested before many times, but I didn't see any posts pertaining to it in the archive. Is it at all possible to add a command that allows npcs to wander within a fixed radius of their spawning location? Something that basically causes the NPC to go on a randomized move-here-stop-here path somewhat akin to waypoints? Sort of like .npc set wander 20 Where the 20 represents a 20 yard radius from the NPCs spawning location where they can wander at random? Would give a whole lot of life to a phase without having to set fixed waypoints for NPCs you just want to see wandering about. Here's hoping! ❤️
  6. One of the absolute gems of NPC creation and morphing recently-ish added to Epsilon is the '.lo display creature' command, which allows us to find NPC displays based on their model name, However, some models, like the ogredraenor.m2 model have what feels like thousands of variants that one needs to sift through. One thing that could make this process a little easier at least is the ability to further refine searches based on the actual skin name (e.g. ogre_draenor_beige) which we currently cannot do. Is there any way this feature could be added in a later update?
  7. So Epsilon's currently customized Mogit has a fuckton of fantastic features that make NPC creation infinitely easier and quicker than relying on console commands and as it stands, I could not ask for a better NPC creation tool from a private WoW server. But I had an idea that could potentially take Epsilon's Mogit up to an 11 in terms of QOL improvements. In addition to being able to customize NPC's armor sets, race, and class in Mogit, it would be great if there was also a way to change NPC features in Mogit (e.g. skin color, hair color, facial hair, face, accessories, etc.). This would be particularly handy for quickly creating NPCs that look similar but not the same. It would also be super useful as neither Wowhead's or Wowmodelviewer's character features numbers line up at all with Epsilons, so you do tend to have to cycle through all the different hair/facial hair/hair color/skin color options using console commands to find the exact thing you're looking for. Can it be done, eggheads?
  8. Cool story bro. Would be great to get more custom armor in future CDN releases. I always love having the option but yeah, I'm not really a fan of texture replacement unless it's a clear visual upgrade of the previous item.
  9. Having reinstalled Epsilon, the issue appears to have been resolved. My machine is working just fine running it currently. Perhaps my particular client had somehow become corrupted in some way. Either way, thank you for your help Graydon! 😃
  10. Very nice. But: Some of the gear you're replacing I actually do use on a semi-regular basis. Why not have these models and textures replace old-ass Vanilla content or duplicates thereof?
  11. Hey Graydon. Thanks for the speedy reply! ❤️ My machine's about 4 years old or so. It was fairly mid-range when I built it and has since seen a few alterations. I'm running with a AMD FX-6300 six-core CPU, a Radeon RX-480 GPU, and 24GB of memory. Admittedly it was a while ago since I updated my drivers. After seeing your reply here, I went in to my device manager and found that my display adapter drivers were indeed out-of-date so they should be up-to-date now. Everything else was fine. I don't think I've reapplied heat sink paste to my CPU since I built the machine nearly 4 years ago. As I said above though, this is really the first overheating issue with my machine that I've ever really had. I clean out my computer on a pretty regular basis, including opening it up and cleaning the interior fans on the CPU/GPU/power supply/case. Regarding Epsilon: I tried lowering the graphics settings once before when I noticed how audibly hard my machine was working to run Epsilon and although it did seem to alleviate some of the system stress a touch, the difference was honestly negligible. According to my Task Manager, the strain on my system with regards to my CPU and memory due to Epsilon doesn't quite match up to how hot my system is running, or at least it didn't the last time I checked. The next time I run Epsilon, it'll be with a new client since I already uninstalled and deleted the old one. I can certainly give running Epsilone alone a go, though I was not exactly running anything taxing at all besides Epsilon when my crashes occurred.
  12. Booting up Epsilon recently started to cause my computer to run exceptionally hot. I don't have the exact feedback of temps and clockspeeds from my machine, but suffice to say the thing sounded like it was about ready to take off in to outer space. This first occurred in a phase I was working on that... didn't exactly have an outrageous number of objects but it did have a few big .wmos and a fair number of particle emitters such as the cavelight objects and so I chalked it up to just having to scale back on build sizes. However, the second time this happened was immediately after that was when I simply booted the client up, created a character, and logged in to the lobby/mall area. In both situations, my machine was worked so far in to overtime that it shut down due to overheating and had to be left a good 10 minutes or so before I could even try to power it on. I also run Paragon (another private WoW server) on this machine and have had no such issues, even in huge build areas that make extensive use of custom objects in the hundreds, if not thousands. I also run considerably more taxing games and programs on my computer and do not have the issues Epsilon seems to give me. Even before my machine shut down due to overheating, I noticed my fans always run considerably faster and louder when playing Epsilon versus any other game or program, including Cubase 6 with like 30 different software synths and effects running, and it typically took them about 5 minutes or so after I shut down Epsilon to return to usual running speeds/volume. I have uninstalled Epsilon for now as it's clearly a danger to my computer but before I consider reinstalling it and running it again, I want to know if anybody else has had this issue or if anyone has any idea what could be causing this problem? Unfortunately, I am reluctant to reinstall and run Epsilon again to give readout data from my machine as, as I said, Epsilon's WoW client is actually causing my machine to shut off from overheating very quickly.
  13. As I understand it, the .phase shift doodads command basically replaces the current map's .adt with a different, blank canvas version. This is fine until excessive shifting starts to cause lag and until you hit the 6 map limit for shifting phases (or at least that was what was yelled at me by the system message when I tried to phase shift all of Outland.) So my question is... Is there a way to introduce a command that basically phase shifts all maps for your phase, replacing them all with a single blank .adt or at least like... a blank .adt of all of Kalimdor or Eastern Kingdoms or Northrend, etc? For nerds like me who want to do a total world overhaul, this'd make such a dream possible to at least try to do.
  14. Lore is bendy. =3 All Mok'Nathal NPCs that appear ingame are 1.6 scale. =)
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