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minimoune93 last won the day on April 16

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  1. Installation guide pl0x
  2. Hello! Is there a newer version of these buildings? Blacksmith: 846651 Abbey: 846572 Guildhousea: 846626 (There's also a guildhouseb but the cellar isn't accessible) Chapel: 829969 Or could I trouble you for a recoloring the abbey, chapel and guildhouseb with blue roof? Added: 18/04/2019 An object maker that lets us create signpost and portals with names of our choice. You're doing good job so far! Cheers
  3. OOC First of all, this is a concept from like two years ago, there was a guild post about it. However, I didn't have the tools to make it a reality. This time I'd like to give it another shot. First of all, I'd like to know whether players of the server are interested to try this style of roleplay out. The main philosophy the guild is going to adapt is creating an environment where everyone is involved and still have choices of character to play out. If you ever wanted to find your way in the world of medieval society and earn respect and glory throughout it, this is the place. If you fancy the idea of your accomplishments meaning something and having something to show for it, Beaugarde is the place. The guild is still not open yet because the base still needs work onto it, that is why we are recruiting players who want to support me with building and dungeoneering as well. In the begin, we won't involve the high ranking environment. We will start low until we have enough members for everything to play out. The more cogs we have, the more advanced the machine can be. LORE Summary "Never sell your comrades out” The Kingdom of Beaugarde was originally a village. It was an entity connected to the meteor that fell onto the outskirts of the village. It helped the Saddleforth brothers to grow the wealth and power of the village. It took them years but before they knew, it became a flourished kingdom. However, the kingdom isn’t accepted with the open arms to the neighboring kingdoms. Now the kingdom has a lot of enemies to defend, lands to conquer and keep the peace for the population. Full lore FOUR PILLARS OF BEAUGARDE The Wizardry The Wizardry is the hub where the practitioners of magic collect themselves and share their thirst of knowledge. However, they are bound to the ethical value of the Kingdom. The magic shall not and never involve Death and Demonic powers. The Archmage is responsible to oversee them. Mages violating that value shall be reported and dealt with by the Chantry. The Archmage is to oversee the global education of the Kingdom. The Chantry They hold the Holy power of the Kingdom. They harness the power of the Light and help the ones in need. The members of the Chantry are tasked to purge the unholiness, to help the Charity for the poor. They also hold weekly sermons for the most faithful residents of the Kingdom. The High-Priest(ess) is the one responsible for the sermon and leading the Charity. Merchant’s Guild The Merchant’s Guild is a union between merchants, craftsmen, shopkeepers, farmers et cetera. Their purpose is to optimize the production and the merchant are responsible for selling them. They come together in the Guild Hall once a month and the mayor is tasked to host the meeting. Any disputes or disagreements are always solved by the vote. The Mayor is the leader of this Pillar. He isn’t only tasked to oversee the Guild but the town as well. Gilded Lions The Gilded Lions are hardened warriors of the Kingdom. With the spartan lifestyle, they’re to repel the invaders, to guard the King and oversee the peace within the walls and the outskirts. The leader is known as the Commander. RANKS Sovereign: Due to his lineage of Saddleforth, the king rules the kingdom with absolute authority and he holds it with the fairness towards everyone. Chancellor: The real world equivalent of the Chancellor is a mix between a Supreme Court Judge and a Minister of State. Some may have specialized roles others may not. Chancellors have a very light workload and are the sources of great information and power in the Kingdom. Chancellors pretty much have an unquestioned rule in the Kingdom within the Kingdom with few people able to question or counter their orders. Guardian: After their long-term service as a Knight, they have gained their trust from the King. One rarely gets promoted to this rank. Besides being a guardian, four of them are also bestowed to lead one of the Pillars. Guardians run the Kingdom on a day to day basis. Knight: Once a squire completed his apprenticeship and have shown their valor, the King will formally grant him an honorary title of Knighthood. The tasks that come from Knighthood depends on the orders. Some may have to guard the King directly, some can act as Mayor’s assistant, or become a teacher at the academy. Squire: Upon becoming a squire, the gates of the orders open for them. There are four orders the squires can join and start their apprenticeship; The Gilded Lions, Wizardry, Chantry or Merchant's guild. Some of the orders require you to continue your duty as a loyalist, some may not. Loyalist: Loyalists are the first among the Intermediate ranks of members. Loyalist becomes more enforcers. They are also able to enlist new recruits and are also responsible to oversee their paths within the Kingdom. Commoner: As Aspirants, they have served with dignity and pride for their careers as soldiers. In return, the Kingdom will accept their application for their citizenship. The commoners may continue with their military career or take a different turn and become merchants. They also gain the right to wear the Beaugarde's Lion Tabard. Aspirant: The Aspirant is a promoted recruit. When promoted, the aspirant can choose to join one of the four pillars or remain independent. They have the most duties to perform which include: patrolling the Town area as a whole, stopping intruders and routinely providing guard duty for officials. Recruit: The newcomers. They wear simple chain mail uniform and their activities contain: Training, following the Aspirants and do minor tasks. The OOC responsibilities of the ranks A good machine has cogs doing their own tasks and works as a whole. I follow this same concept for this guild, which means I expect anyone taking a higher role to bear some responsibility for maintaining a good environment and ensure it's longevity. Chancellor, Guardian Their power is almost equal to the leader and has equal responsibilities. They are allowed to recruit, to dungeoneer and create events and to pass disciplinary actions. Loyalist, Squire and Knight Once promoted to Loyalist, they are tasked to recruit new members, to send the guild announcement. (By the absence of this rank, the higher ranks may take this role over). They are also allowed to dungeoneer but it is not mandatory. Recruit, aspirant, and Commoner They’re newcomers and are yet to be trusted with administration tasks. Everyone is free to suggest ideas, events and give constructive feedback. Don’t forget to remain the positivity. Beaugardian Florins In order to implent the immersion aspect of the kingdom, I shall introduce an unique currency. When available, you can earn Beaugardian Florins by doing tasks such as guarding and maintaining peace during public roleplays, mission rewards, selling the loot you acquired from missions, or as a reward for mentoring a recruit. You can spend the florins to craft your own unique gear, to buy a house, to open a shop,...