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Found 8 results

  1. Often do I find myself building and trying out different objects to fit the theme what I'm building or simply use Gob-Copy to keep the two objects on the same X/Y/Z grid but want to use a different slightly different version like Bush a01 to b01. I think it would be a very handy feature to add a [Replace with Entry] feature to lists when .gob lookup or .gob near is used. Or could be added to the Spawn/Move window under the GetID button to have a Replace button since that window already is superhandy to copy other values such as turning on Auto Update on Tint and Rotation only to turn it off and apply those to other Objects
  2. Currently .gob spawn requires an object ID in order to spawn something in. If .gob spawn could also work with the object Name then it would make spawning in variations of objects for malls incredibly easy. For example: I am currently spawning in an Epsilon Custom RockArch WMO's themed after Arathigrass. In order to spawn it in I must type, or have a macro using .gob spawn 10001353. There are 37 other Arathigrass RockArch WMOs with slightly differing names. Then there are about 50+ Variations of those 38 gobs (eg. Stormheimgrass, Wildhammergrass, Suramarredgrass) If I was able to spawn gobs in using " .gob spawn eps_rockarch2_arathigrass_shelf_02l.wmo " then I could write a script to spawn all 38 objects, then use a "find and replace function" to swap out "arathigrass" to "stormheimgrass" and spawn the next 38, and so on. There are many more variations of epsilon objects to spawn (the draconic stuff, plus whatever is added in future), so this functionality would be amazingly useful.
  3. .ph shift map command seems to bug out after a server reset takes place. Certain maps will overlap others and cause the loading order to be ignored.
  4. Hi! So I was just curious about whether or not it was possible to add a clickable link to join a phase being hosted via .eventann similarly to how we have it for .ph overview! As small as that is I think it would get a lot of positive feedback. Another one I can think of is maybe a command for bags! I personally always fill my bags with thousands of things because I love to have multiple transmogs, but sometimes I end up wanting to get rid of ALOT of things that I don't need or use anymore. Maybe if there was a bag command that removed things in a specific bag slot? The default bags we're given are the 36 slot bags and we have 5 bags total including our backpack, so maybe something like .bag remove all 2 (for the second bag or something). I'm extremely clueless when it comes to this stuff so if this isn't possible then I understand! (Or maybe an organize button/let the "Clean up Bags" work so that it sorts everything by the item type. Whatever is more convenient!) The only other thing I can think of is not really quality of life? Maybe it is? I've always wanted the ability to be able to tint armor pieces so that if we find a piece we like we don't have to scour mogit for specific matching pieces and we can just tint any piece to match the mog we want to make. I'm not sure if that's possible or not, but if it is I would absolutely adore that option. ❤️ I know that you guys are super busy and working really hard to bring us awesome things, but I hope that someday we get to see something like this in the game! Thanks in advance, you guys. ^^
  5. Hi, er... I'm new here. I didn't know where to put this in the discord channel and I'm still not so sure that I'm not doing something stupid or wrong posting this here, but... (I'm sorry if I'm not posting this in the correct place or if my grammar is not the best: I'm not an English speaker) Well. The thing is I have... Several questions about NPCs and... I have already read all about that (I think) and I didn't find what I wanted. So... Here are the questions: 1. Can I make NPC not just emote but move from one position to other with some of the commands or should I start learning programming or... Where could I just get that info. (If I have to learn programming... Well, I'd try or something xD) 2. Can I make quests? Can I make hostile NPC? Or... Even Friendly NPC become hostile with dialogs or something? (I am sorry if this was already explained somewhere and I did not see it, really. I need answers) 3. My NPCs change everytime I log off. Is this normal? Am I doing anything wrong? Can I prevent it? ... And I think that's all.
  6. I'd like to suggest the command |phase enter ID Here| be moved to default commands instead of having to be a member as sometimes people are untrustworthy with the member rank also help shine light on the Addon TRP3 Extended with it's execute macro function to be placed into a custom usable item allowing the item to enter the phase at the currently location and then use a phase teleport. This will prevent being teleported to the starting area of that phase resulting in less loading screens. In my opinion I don't see any issues with it becoming a default command and only see a positive outcome. I'd love to hear back from the dev team or anyone that has thoughts about this command possibly being changed :)
  7. Hi, everyone. I found another interesting bug, specifically when it comes to blacklisting people from Phases. I noticed that if a player no longer has a character name because they delete the character and a second player happens to take the name, that by blacklisting the character name it will blacklist the person that first had the name, and not the player account that currently has the character name.
  8. Hey, whoever might be reading this! As the title of this topic says, I have a suggestion for .gob set vis. I was building and attempting to optimize my Phase for performance a bit, and I noticed that the visibility range of objects is a circular radius, and not a spherical radius. Not everybody is crazy like me, but I tend to like building my own mini-zones, some of which goes underground and subsequently can be a bit layered. So for most of the underground portions, I like to set their visibility radius lower so that they don't cause needless render-lag or FPS issues while above ground. A spherical radius seems like a good idea! Thank you.
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