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Yordanorn Igvar - French
Yordanorn posted a topic in Krasus' LandingHi everybody 🙂 A simple post for introduce myself. Pseudo Yordanorn Igvar Nationality French Âge 29 years old Profession Web developer fullStack How do you know us ? I read a topic about Epsilon on JudgeHype Why are you here ? Because I want create a rolePlay on World of Warcraft for French people. No project, no server for Roleplay for French people. What do you want ? I want to introduce Epsilon for my old friends Roleplayer & lot of people that I know. I search a mentor or just a person for speak with me about Epsilon. I'm on Discord for Private Message or here if you want help me to understand your fabulous server. Sorry for my english, is bad. Thank's for reading all 🙂
Custom object patch nonsense (Please help oh god)
Secondguylol posted a topic in MeredilI am incredibly lost on what to do when making a custom object like some of you do out there. I can't for the life of me seem to find the right plugins or addons or programs to use. I got blender, which I'm fairly familiar with. But I can never find anything involving m2 or m2i import or exports like I used to back then for some unknown reason. Please help :')
Not Able to Log in
Gibs6051 posted a topic in The Bug BoxMade and Account Downloaded Game Connected discord to Epsilon Account Verified my account by sending message to chat bot in discord. Attempted to log in and use : Discord handle, User Name, and email, for "epsilon Account Name," and am still unable to log into the game. I have changed my password 3 times and am able to log into the forums and the website, but am unable to log into the game. Am I missing anything? Why am I unable to log in? I would love to try this game and be apart of this community but can't log into the game itself. If anyone has any suggestions please, I'm completely lost and don't know what else to do. Send help...
LF modelling tools for blenderI am looking for updated modeling tools for blender, cuz looks like all the sites that used to host those, are dead, or close to dead. So if you have any advice, or an archive for blender 2.77 or 2.80. I would be eternally greatful. <3
NPC Riding Flying mount Not Hovering Help plsHello I've been trying to get this npc (mounted via mount command) to be able to sit stationary in the air hover flying on his mount (mount in the hover emote) and absolutely nothing seems to stick I've tried the hover command, which only affects the rider and not the dragon. The fly command, which works sometimes temporarily but is reset on a relog/restart/.ref No emotes or anims seem to affect the mount, again only affecting the rider. (tried the swim command for npcs too, no luck) Two force fly or set fly spells were given to me but neither of those worked either. I honestly have no clue how to get him to just do his hover animation with the dragon and persist through .ref's and restart (I saw one night elf npc in another phase doing this fine, but for the life of me I can't get it to work with this guy) Would love some help. Thank you. ❤️
Kul Tiran Construction 100½
ZeDahktur posted a topic in Nar'thalas AcademyWe're all very aware how broken apart most, if not all, Kul Tiran objects are. A similar situation to some Zandalari-based objects. I wouldn't know, I haven't touched them (yet). Blizzard has taken a different step when it comes to the construction of buildings when BfA came around. As shown by the blank models littering the list of Kul Tiras objects, they have taken the route of: Lego Building. Basically scrapping the already made models. I have no idea what to even call it, bare with me. Essentially, they make a fuckton of smaller objects, maybe a few bigger ones (WMOs), and put them together. This makes almost every Kul Tiran building that exists unique. So here's a list of examples with a list of objects they use! Go wild! Impress others! Wow! May look smaller due to it being resized on retail. (Curse WMO limitations) [Simple Stone Bridge] -8hu_kultiras_bridge_narrow01_ramp01.wmo (874890) -8hu_kultiras_bridge_medium01_span01.wmo (874886) TIP: Add extra ramps even if a majority clips into the ground, it will make the curb go into the ground and not abruptly end into nothingness. Ah shit, here we go. [Complicated Fishing Docks or something] -8hu_kultiras_docks_stairsnarrow02.wmo (874900) -8hu_kultiras_docks_wide01.wmo (874894) wide03.wmo (874892) >Possibly my favorite objects wide02.wmo (874893) -8hu_kultiras_docks_planknarrow01.m2 (877242) -8hu_kultiras_docks_narrow03.wmo (874896) narrow02.wmo (874897) narrow01.wmo (874898) -8hu_kultiras_docks_pillar01.wmo (874979) pillar02.wmo (875141) > These two are very commonly used as support for numerous Kul Tiran constructs. Or as banner stands. -8hu_kultiras_stairjunction_tall_narrow_01.wmo (874787) \ narrow_02.wmo (875030) > Commonly used for support, walls, platforms, staircases. narrow_03.wmo (875042) / -8hu_kultiras_shipbarge01.wmo (875407) -8hu_kultiras_marketstall03_green.m2 (878554) marketstall01_green.m2 (878552) -8hu_kultiras_lamppost01.m2 (875936) unlit.m2 (875939) -8hu_kultiras_fencerope01.m2 (876034) fencerope02.m2 (876036) fencerope03.m2 (876037) fencerope01_post.m2 (876035) -8hu_kultiras_crane01.m2 (876341) crane02.m2 (876342) -8hu_kultiras_bar01.m2 (877795) bar02.m2 (877796) TIP: Don't be afraid of NOT using tiles. As useful or fancy as they are, they can be difficult to work with when making sidewalks or docks or whatever. Explore the possibilities with "8hu_kultiras_docks_wide01.wmo" and "8hu_kultiras_docks_narrow03.wmo" variations (one includes a 45 degree turn). "smallhouse" objects can easily be used to create a city. [Two Story City House] -8hu_kultiras_fencerope01.m2 (876034) fencerope02.m2 (876036) fencerope03.m2 (876037) fencerope01_post.m2 (876035) -8hu_kultiras_docks_wide01.wmo (874894) wide03.wmo (874892) wide02.wmo (874893) -8hu_kultiras_docks_narrow03.wmo (874896) narrow02.wmo (874897) narrow01.wmo (874898) -8hu_kultiras_docks_pillar01.wmo (874979) pillar02.wmo (875141) -8hu_kultiras_stairjunction_tall_narrow_01.wmo (874787) narrow_02.wmo (875030) narrow_03.wmo (875042) -8hu_kultiras_docks_stairsnarrow02.wmo (874900) -8hu_kultiras_smallhouse_01_interior.wmo (875162) -8hu_kultiras_smallhouse_roof_01.wmo (874671) \ roof_02.wmo (874672) > Sorry the roof got clipped, pick one. (875158 for a destroyed version of roof_01) roof_03.wmo (874673) / -8hu_kultiras_lamppost01.m2 (875936) -8hu_kultiras_smallhouse_entrance_03.wmo (875031) -8hu_kultiras_smallhouse_base_03.wmo (874676) TIP: Don't be afraid of adding windows or doors to a "base" object. Can easily become a basement of sorts or simply a small stone building. For your bandit/outlaw/whatever needs. [Outdoor Bar + House] -8hu_kultiras_smallhouse_base01.wmo (874665) -8hu_kultiras_smallhouse_01.wmo (874664) > Use interior version if you fancy that. (875162) -8hu_kultiras_smallhouse_roof_01.wmo (874671) \ roof_02.wmo (874672) > Much like the last one, use whichever you like. Use ".gob go" for that perfect fit. Objectmover addon recommended. roof_03.wmo (874673) / -8hu_kultiras_docks_narrow03.wmo (874896) narrow02.wmo (874897) narrow01.wmo (874898) -8hu_kultiras_bar01.m2 (877795) bar02.m2 (877796) -8hu_kultiras_docks_pillar01.wmo (874979) pillar02.wmo (875141) -[Table unspecified, probably doesn't exist in the object ID list or is something else entirely] -8hu_kultiras_chandelier02.m2 (877953) chandelier01.m2 (876051) -8hu_kultiras_hangingbarrels01.m2 (878505) hangingbarrels02.m2 (878506) -8hu_kultiras_docks_plankwide01.m2 (877243) > A lot of these are used for roads, but mainly for unfinished ceilings or chandelier hanging spots. -8hu_kultiras_smallhouse_entrance_03.wmo (875031) -8hu_kultiras_hanginglantern01.m2 (876940) hanginglantern02.m2 (877821) hanginglantern03.m2 (877831) -8hu_kultiras_walldeco01.m2 (877501) -6hu_jewelcrafting_stool.m2 (228651) NOTE: Alas, re-scaling or rotating WMOs is still impossible. Perhaps one day we will gain such an ability. So do your best! More coming soon™