Jump to content

Search the Community

Showing results for tags 'rp'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Streets of Dalaran
    • The Violet Citadel
    • Krasus' Landing
    • Like Clockwork!
    • The Suggestions Box
    • The Bug Box
  • The Broken Isles
    • Meredil
    • Deliverance Point
    • Nar'thalas Academy
    • Lor'lathil
    • Tinker Town
  • The Archives
    • The Codex of Memories
    • Spark of Imagination
    • The Epsilon Translocator
  • Russian
    • Аметистовая цитадель
    • Академия Нар'таласа
    • Лор'латил
  • forums_forum_29

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start



About Me

Found 5 results

  1. [145016] <The Amethyst Arcana> is now recruiting! Mages, magic users and magical beings are welcome to join our ranks! [Progressive RP] [Housing] [N & Exotics] Welcome! Phase website: https://arcanaamethyst.carrd.co/
  2. The Voldunai The Voldunai, once a coalition of misfits and scavengers, joining arms against the armies of the Sethrak Empire, now after the fall of Emperor Korthek, have united further, even including the remaining Sethrak whom of which have renounced their loyalties to the fallen Emperor, and the Tortollan, for the future of the wasteland they call their home. ----------- The Voldunai has been running since late 2019, starting as a small settlement of Sethrak and Vulpera in Uldum, called Sethralia, who sought to expand their peoples into the rest of the world of Azeroth. However, during the invasion of N'Zoth, they returned to Vol'dun after their encampment was destroyed by the forces of the Old God. During this time, we made a temporary move to another server, to use Vol'dun. However, given circumstances, we returned to Epsilon and made our adventures in Vol'dun using Uldum as a stand in. The guild has grown massively since, both in players, stories, and phase additions, with 300+ players in the guild and discord. We do have additions to lore to make Vulpera and Sethrak more RPable, to give fuel for more interesting characters and stories, whilst trying to not escape the bounds of what is currently established by Blizzard too much. The guild is, naturally, centered around continuing the story of Vol'dun Post-BfA, our take on a window into what may have happened with it if Blizzard continued that story, yet other races are allowed as well, with the honour system of common sense. We encourage creative freedom, with common sense encouraged as the law of the land. As it stands, the phase is based in Shatterstone Harbour, rebuilt after the Alliance disbanded it after the Fourth War, but the entire phase is open, built, and filled to the brim with NPCs and interactable tidbits. ----------- Features: - Frequent host periods - DMed quests, events, world bosses, and world events! - Survival themes while steering away from being a full-on survival phase. - A welcoming community, striving to be free of judgment, drama, and bigotry. - Player housing within reason, through applications - Player markets, through Officer intervention - A constantly changing and progressive, open world, desert setting, obviously, nestled in Vol'dun. - Ability to acquire pets or mounts through RP or IC vendors. - A resource system. - Fast travel wagons to various destinations. - Shaman, Druid, and Mage class halls. - Joinable factions such as the Shatterstone Guards, the Elemental Circle, the Sethraliss Circle, and the Ministry of Magic. - A player ran council, lead by Chancellor Vathiss and Keeper Vorrik. - An IC historical museum detailing events occurring in Vol'dun since the end of BfA. - Encouraged exploration. - Sand ----------- Other Info - Timeline Info: Our phase exists in the present day timeline (10.0), and sits in a timeline where Talanji deemed Vol'dun its own nation, and retains a very close allyship with it. However, the Zandalari still send their criminals to Vol'dun. - We have a Discord, which is highly reccomended, if not required, due to it containing all the info you need to get started, rules, events, and community! Join it here: https://discord.gg/kDMxMvupct - We have a "living" document, that includes all the homebrew and tidbits we have added to make the worldbuilding feel more alive. Check it out here! Created by myself, Vathiss, and Equilibrium: https://docs.google.com/document/d/1NAlzmhlV4DFEe8rR265Rtim0uKstUxd-8_xEyqzZRIo/edit#
  3. For RP purposes, it would be great if we could have like designated areas within a phase where someone is allowed to build/spawn. For example, being able to designate an house and/or around an house by example a plot designated to a 'limited builder' number. At the same time it would be great if those designated plots could as well be handed out by a npc, from which a player needs to talk to, to specify which from available plots they want to build. This would be great to expand 24/7 and/or active RP's/guild RP's. Couple of examples: Town/kingdom RP Design the inside of your home. Design garden/porch etc. Shop keepers designing and updating visual inventory during calm moments Governors (appointees) having bigger build ratio plot or access to all plots in set area ... Guild RP phases Design the inside of your home. Build up defences if getting stationed somewhere Assigning officers to build up outposts with a platoon (as well builders) Inviting other guild to partake in guild wars, build up defences prior to battle Spawning enemy/friendly npc's prior to battle ... Adventure/GM RP Set designated rest locations, upon arrival make rest location more comfy Upon clearing a location/level of enemies, being able to build/spawn Builders RP/Contest Assign plot to builders to either build their location or show off their skills Potential features: Objects whitelist/blacklist NPC's whitelist/blacklist Object/npc build limit Plot License timer option NPC giving out build licence to plots With taken plots being removed or greyed/red out of list Phase officers giving out build/spawn licence to plots Combined plot area section license I'm sure some of you can think as well of even more features and use case for this.
  4. Join the discord of the guild for more information! - https://discord.gg/AvXCqJMWBW Our requirements: -Know our lore -Be religous( to vrykul gods, titans) -Respect to hierarchy Background of the tribe. The Tribe has been founded by the two ancient humans who was the against of the King Ymiron’s decisions. 15,000 years before , the King Ymiron ordered to kill all human children. But Njord didn’t agree with the orders and decide to run away with his human twins, Freyr and Freyja. Njord was one of the best warriors of the King. All Dragonflayer clan alarmed to kill Njord and his twins. Njord and his two children stayed without food already days... The main reason was run away from the clan. Njord had seen kids are getting starving. He decided to hunt but first hided kids next to tall grasses. Njord went to hunt. He successfully hunted North Deer. Skinned it quickly and rolled its skin. Started to carry those things to his kids. He was close to place where did he left kids. Vrykul wolves have found them and alerted more clan members to come. Njord took out his axe and attacked to the wolf. Dire Wolf wounded his chest and tried to bite his throat. After 10 minutes the fight still was continiue. Njord knocked down while holding the wolf’s neck. Unluckly his belt blade removed by itself during wrestling with wolf. When Njord knocked down the belt blade entered his liver. Njord screamed as hell. He raged for a moment. Roared against the face of the dire wolf and took out the knife out of his liver and cur wolf’s head. He wrapped his stomach, took kids and started to run more away. Njord started to lose his power hour after hour... He moved under the tree lit the fire for keep kids warm. After an hour during the midnight wolf howls heard. Njord had no power to fight anymore. Howls started to be loud. One of the wolves appeared behind the shadows asinjuried. Njord helped the injuried wolf and shared food with him. After eating wolf slowly closed his eyes and slept. Njord kissed his kids and lean to the tree. He slowly lose his focus and slept...forever. The sun has risen for a new day. The wolf came slowly to Njord and sniffed him. Njord's skin was white, so his body glistened in the sunlight. The wolf realized that he was dead. After she checked her own wounds, she started walking towards the crying babies. They were defenseless and orphans. The wolf took the children and took them to her territory, as if it were the reward for the favor that was done to her. The mother wolf started raising Freyr, Freyja and their own children in one place. She was feeding the children from her own milk. One day, the mother wolf, who goes hunting, sees the frozen body of Njord. She comes up to him, starts to howl and makes sounds similar to crying sounds. Some Vrykul hunters, who have heard this nearby, come towards the sound. The sight they saw when they arrived surprised them. A great wolf was crying, lying across the frozen body of the Njord. Vrykul hunters began to follow the wolf. After entering a mountain-top cave, Vrykul hunters hid out of sight in the area. The Vrykul hunters were very surprised when they saw that a 2-3 year old male boy came out with the mother wolf from the cave. The mother was playing with the wolf-boy and treating him as if he was her own baby. His clothes were torn and worn. Vrykul hunters believed these children were the warriors who would prophesy to come to their rescue. They did not share this information with other clans and started bringing food in front of the cave every day. Before Njord ran away with the children, he had planted a note on the inside of their clothes with their names and who their father was, and for what reason escaped with them. Vrykul hunters had turned this cave into a temple. They were bringing food and praying to their gods. Freyr and Freyja are now grown up under these conditions. Freyr and Freyja were very strong and large compared to other human children. Vrykul hunters attributed it to being the wolf's children. Freyr and Freyja continued to live in the cave. Old Vrykul hunters would come there every day and train them. The mother wolf was not aggressive towards them because they were feeding her too. Freyr and Freyja had found the note on their clothes. Now they knew their name and who their father was. But they thought their mother was still a wolf. This was partly because the Vrykul hunters worshiped them. Now Freyr and Freyja had become a very strong young warrior. The old Vrykul hunters were telling them about their civilization and what they had to be made to human children, but that they were different from other children. The elders believed they were the true children of the titans. One day, Freyr found the dead body of the old mother wolf in the cave. This upset them deeply. Together with the other wolf brothers, they buried the mother wolf's body. Days, months and years passed ... Freyr and Freyja twins founded their own tribe by taking the human children they found and the Vrykul brothers who wanted to be with them. This tribe was founded to unite against all danger to human children. Believing that Freyr and Freyja were the children of the titan wolf, the tribe grew day by day. They were detecting and attacking Vrykul villages that were suffering human children. The twins were trying to find out who their father was and who really were their ancestors. Many lives were given on this road, but still not found ... Their tribe was named the Titan Kin tribe. Those who heard their names were frightened, afraid ...
  5. "Of such great powers or beings there may be conceivably a survival… a survival of a hugely remote period when… consciousness was manifested, perhaps, in shapes and forms long since withdrawn before the tide of advancing humanity… forms of which poetry and legend alone have caught a flying memory and called them gods, monsters, mythical beings of all sorts and kinds…" - Algernon Blackwood Dear Dr. Oliver, I hope, for a better sake, that this note not find you so easily. I haven't the time to say much, so it is best I get straight to it. There's something terribly wrong with the world, isn't there? Death, war, strife, all broad things, surely, but not what I am discussing here. Beyond the veil of perception lies things inexplicable. Something so vast that it boggles the mind, and even the thought of understanding pounds on the brain like a drum. This note is not an invitation, but a warning. The pursuit of knowledge is a gambit, and sometimes things better lay unsolved. Please, if you could, make haste to the countryside. The city has already fallen yet the denizens not know it yet. A terrible plague of the mind has settled in over them and an ancient power sits atop their spires but their mind neglects its existence. The invisible menace. Pack your bags and leave, for I fear a second longer in the city's walls may drive the most sensible to madness. Oh dear Doctor, time has already run out. I'm afraid the sleeping giant is awake now, and his mirrors shine their gaze on the town. He's awake. - Your good friend, Matthew Tendring ================================================================ Effigies of the Great Dark This little project of mine is an idea I've wanted to explore for a very long time. I've gone through phases of interest between projects, and something I find I consistently return to - for the sake of how it thrills me - is horror. Specifically, cosmic or psychological horror. It isn't filled with gore, vicious enemies, or serial killers; No, none of that. The theme I want to capture is dread, insignificance, and haplessness. I'm not here to bully your characters, maim them, or really focus much on physical trauma - it's all mental, and the core aspect I want to capture is this feeling of loss of understanding. This is a Lovecraftian project. This isn't for everyone, and that's fine. I want the opportunity to craft an interesting, thrilling phase that can entertain the player(s) and the DM, and I think Lovecraft themes offer the freedom and creative room to do just that. I can't say exactly where it will take place, if the lore will be WoW's or something else, but the underlying basis is: horror, creativity, Call of Cthulhu RPG-esque, and mystery. I am very flexible with characters, and once I can get a more solid understanding of setting/lore, I can start refining what I am looking for in terms of characters. (I'm probably not going to whip out an old god for this, though, just saying. It'll be much more traditional 'there's something in my closet' kind of spooky.) If you're interested, or have questions, totally shoot it my way! I have a Discord and you can also reply to this thread if you want (there's the slightest chance I won't see it, but I'll try and keep tabs on this page.) Discord: o,,o#9976 The stars align; Elune be with you.