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  1. Elun'dris Theme: After the shattering of the world during the great War of the Ancients, Kalo'dris Nightwind was designated to lead a company of Night Elves in defense of her people. Tasked with guarding their sacred lands for an eternal vigil. These women battled and trained harshly under the guidance of Commander Nightwind, solely dedicated to the Kaldorei people in service of High Priestess Tyrande. This company was named in honor of the first Kaldorei city, Eye of Elune or Elun'dris in their native tongue, partaking in various night elven conflicts: The War of the Satyr, War of the Shifting Sands and many other conflicts. Their isolated existence shattered during the third war, as the refugees of the Eastern Kingdoms invaded their lands. As the orcs invaded Ashenvale in their desperate need of resources, the Eye of Elune stood bravely under the guidance of Cenarius, but was forced onto retreat as Cenarius was taken down by Fel corrupted orcs. Dedicating their time to standing against the invading Scourge, Commander Kalo rejoined High Priestess Tyrande and the other sentinels in an attempt to waken the Druids. Commander Kalo'dris, was then reunited with her husband and son, whom along with a group of druids took part among the Eye of Elune sentinels to fight the undead Scourge. After the Third War, their ranks continued to grow heavily with the addition of a few outlanders of the Alliance and the Worgen. Watchers and Illidari also partook in their company after the Burning of Teldrassil, now bolstering a enlarged force and gathering their soldiers to combat the enemies of the Night Elven people. They restored the ruins of a temple that was once part of the great city of Elun'dris, taking the Teldrassil refugees into safety. ___________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ Ranks Jai'alator (Commander) The commanding officer of the Eye of Elune. The commander has ultimate command over all other roles, and decides the direction which the company will follow. They dictate the rules and were appointed directly by General Shandris to direct the company in the betterment of the Night Elven people. The commander will lead the forces into combat, their word is final. Elder Council (Admin) The council of Elders are the most prestigious members of the Eye of Elune. Advisors of the Jai'alator they aid in shaping up the company. Current second in command to Commander, in the absence of the Commander, the members of the Elder Council's words are absolute. OOC: They are administrators of the guild shaping up the guild and working towards the betterment of the guild. Captain (Mod) The Captain is the third in command of the company. Following the Elder Council (Admin) and Jai'alator commands, the Captain may lead troops into expeditions against the enemies of the Elun'dris. The captain has absolute rule if the Elder Council or the Commander are absent. OOC: Only one individual may have this role, he will be considered a moderator and ensures things are shaping up properly and rules are not being broken. Shan'do (DM) The honored teacher are the leading members of each conclave. Through display of absolute might and wisdom these leaders will shape their conclaves to prepare them for war. Leading them into dangerous expeditions, training their members and setting up their duties along Elun'dris. OOC: There may be more than one Shan'do per conclave leader, they are our dms and set up amazing events for everyone, their conclave in specific or various others. Shan'do Positions: War Conclave - Sentinel Lieutenant Sentinels - Warden Watchers - Demonslayer Illidari Life Conclave - Grandmaster Chi master - Archdruid Cenarion Circle - Senior Priestess Sisterhood of Elune Wisdom Conclave - Archmage Highborne Paragon The champions chosen by Goddess as the elite task force of Elun'dris. Masters of their skills, their duty is to carry out the will of the Elder Council (Admin) and the Jai'alator with their lunar fists. Guardians and honorable protectors of their people. Only those who display absolute will, fury and discipline may achieve this position. The perfect soldier. Life Conclave A junction of those who wield the powers of life. Druids, Priestesses of Elune and Monk masters. They are the guild's nurturers and their wisdom is unmatched, their skills only matched by the other conclaves. War Conclave The blades and arrows of Elun'dris, these battle-hardened warriors will do everything to protect their people. Striking deep into the enemy and striking true, or ensuring the biggest dangers of the Kaldorei people are dealt with swiftly. The drums of War is the only tune they play. Wisdom Conclave To these Highborne knowledge is power. Ensuring their people are continuously evolving and developing despite the ancient hatred, they are still most devoted to the Kaldorei people. Archivists and magical instructors under the guidance of the Archmage, they ensure the ancient knowledge of their people is passed on. Thero'shan Newly joined members that have passed their initial rites, these trainees will stop at nothing to achieve their goals and find themselves a place within Elun'dris. The Thero'shan is often kept behind the Conclaves, and are only summoned to expeditions that befit their skills until they achieve the right position. These members are fresh leaves of spring, but will be shaped up to join their conclaves and benefit the guild. Initiate Individuals who enlisted upon the Elun'dris company, these individuals must pass their rites through a test of skill and a ritual of blessing given to them by the Commander in order to become Thero'shan. ___________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ The Lunar Scriptures Rules Races: Night Elf Worgen - Alliance (To some extent and with barriers from certain roles) Furbolg - Uncorrupted Harpy (Under Review) Alliance (To some extent and with barriers from certain roles) Dryads Green/Red Dragons (To some extent and with barriers from certain roles) Beasts and Animals (To some extent and with barriers from certain roles) Ancients (Bound to the Conclave of Life) Highborne Black Moon night Elves (ONLY NE/Any other race of these are not allowed) IC Laws 1. Respect the officers. This guild follows a militaristic mindset, disrespecting your officers will not be tolerated. 2. Respect your Gods, as night elves we do not endorse blasphemy. Any members who shows disrespect towards the Gods or the Ancients will be punished accordingly. 3. Horde Sympathizer, those whom sympathize with members of the Horde will be executed as traitors to the Kaldorei people. 4. Killing another member of the guild, will result in punishment or eternal imprisonment within the barrows of the Elun'dris watchers. (situational) 5. Harming other members of the company may result in temporary imprisonment. 6. Mockery of Teldrassil's burning will result in punishment depending on the officer's desire. 7. Verbal assaults will be dealt with accordingly, any misunderstand with another member is better brought with an officer rather than dealt with on your own or turning physical. The officers of the company will punish the individual if necessary. OOC Laws 1. Be respectful 2. Don't be racist or homophobic. 3. If you plan to be inactive contact an officer so you are not removed from the guild for inactivity. 4. Respect your officers, their word is final. 5. Respect your DM during events, Dungeon Masters when hosting the events are to akin to Gods that shape up events. Their word in events are final, if you have an issue with it contact a higher officer about it. IF An officer disrespects you or causes you uncomfortably contact an admin or the Guild Master. But if an admin causes you issues, please contact me so that I may evaluate the situation properly. (Screenshots go a long way!) ___________________________________________________________________________________________________________________________________________________________________________________________________________________________________________ Combat System I am currently working on a combat system by usage of stats along with logic which will be determined by the DMs. I want to make sure people's characters progress and grow in power the higher the rank they reach. The more events you partake, and training with your Shan'do the stronger you will get, and this will be displayed in the events as well! We will be using DICEMASTER addon for our combat, as of right now, this part is still a work in progress and the combat system is rather dependent on the DMs decision! More information will come soon!
  2. "Of such great powers or beings there may be conceivably a survival… a survival of a hugely remote period when… consciousness was manifested, perhaps, in shapes and forms long since withdrawn before the tide of advancing humanity… forms of which poetry and legend alone have caught a flying memory and called them gods, monsters, mythical beings of all sorts and kinds…" - Algernon Blackwood Dear Dr. Oliver, I hope, for a better sake, that this note not find you so easily. I haven't the time to say much, so it is best I get straight to it. There's something terribly wrong with the world, isn't there? Death, war, strife, all broad things, surely, but not what I am discussing here. Beyond the veil of perception lies things inexplicable. Something so vast that it boggles the mind, and even the thought of understanding pounds on the brain like a drum. This note is not an invitation, but a warning. The pursuit of knowledge is a gambit, and sometimes things better lay unsolved. Please, if you could, make haste to the countryside. The city has already fallen yet the denizens not know it yet. A terrible plague of the mind has settled in over them and an ancient power sits atop their spires but their mind neglects its existence. The invisible menace. Pack your bags and leave, for I fear a second longer in the city's walls may drive the most sensible to madness. Oh dear Doctor, time has already run out. I'm afraid the sleeping giant is awake now, and his mirrors shine their gaze on the town. He's awake. - Your good friend, Matthew Tendring ================================================================ Effigies of the Great Dark This little project of mine is an idea I've wanted to explore for a very long time. I've gone through phases of interest between projects, and something I find I consistently return to - for the sake of how it thrills me - is horror. Specifically, cosmic or psychological horror. It isn't filled with gore, vicious enemies, or serial killers; No, none of that. The theme I want to capture is dread, insignificance, and haplessness. I'm not here to bully your characters, maim them, or really focus much on physical trauma - it's all mental, and the core aspect I want to capture is this feeling of loss of understanding. This is a Lovecraftian project. This isn't for everyone, and that's fine. I want the opportunity to craft an interesting, thrilling phase that can entertain the player(s) and the DM, and I think Lovecraft themes offer the freedom and creative room to do just that. I can't say exactly where it will take place, if the lore will be WoW's or something else, but the underlying basis is: horror, creativity, Call of Cthulhu RPG-esque, and mystery. I am very flexible with characters, and once I can get a more solid understanding of setting/lore, I can start refining what I am looking for in terms of characters. (I'm probably not going to whip out an old god for this, though, just saying. It'll be much more traditional 'there's something in my closet' kind of spooky.) If you're interested, or have questions, totally shoot it my way! I have a Discord and you can also reply to this thread if you want (there's the slightest chance I won't see it, but I'll try and keep tabs on this page.) Discord: o,,o#9976 The stars align; Elune be with you.
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