Search the Community: Showing results for tags 'town'.
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"Ratchet, on Kalimdor’s central east coast, is run by goblins and shows it. Its streets sprawl in every direction, and the architecture shows no consistency or common vision. It is a city of entertainment and trade, where anything that anyone would ever want to buy, and plenty of things that no one ever wants to buy, is on sale." What was once a humble savanna shanty town, is now a proper, technologically advanced town. Although messy in nature, it runs smoothly and generates coin for the Steamwheedle Cartel efficiently. For starters, more options as to where to travel have been built, such as zeppelins to Everlook. With a common foe vanquished, the fragile ties that held both factions together have finally been stretched to their limit. Only time will tell when this loose alliance will collapse and, when it does, war is sure to be on the horizon. Attention is coming back to the old Barrens port as different factions are surging forwards to claim their place in the region. FACTIONS The Ratchet Watch - One of the most relentless, and most brutal law enforcement agencies in Azeroth. The Watch holds no mercy for those that break the law. (Position open) - (Position open) - (Position open) - Unclaimed spots: Throught Ratchet there are several unclaimed areas such as houses or stores. RULES Standard rules apply. 1 - This phase is for casual RP, meet-ups, and guild/clan/business recruitment. Do NOT expect DMing. This is NOT a dungeon. Moderation will still take place for people that don't follow the rules. 2 - Similar to Rule 1. Hostile attempts against the town without officer's consent will be instantly kicked. Pranks are allowed to an extent, they cannot harm general populace. Arguing is also allowed, lay a hand on someone and you'll be removed from the premises. Feel free to declare duels as long as they take place OUTSIDE of the town. 3 - Do not use OOC chat in /say or /emote more than once. Use /whispers, /guild, /party, or .phase announce. Using /say or /emote for ooc toxicity will get you kicked. 4 - Ridiculous speeds or flying without a previous emote guarantees a kick on sight. CONTACT & SUPPORT If needing to contact me hit me up via Discord: Ezcu#7559
Gadgetzan Capital of the Steamwheedle Cartel and home to goblinhood's finest engineers, alchemists, and merchants. “All roads lead to Gadgetzan.” Much has changed in Gadgetzan throughout the wars that happened in Azeroth and beyond. What was once a dusty old desert refuge is now a labyrinthine metropolis, filled with every known race to Goblins. This is due to the labor of the Baron Noggenfogger, the big boss who pumped gold into his beloved city ever since he got into office. During the vast time that the Legion invaded, every capable soul was forced to fight for Gadgetzan. Once that was over, the vast expanded military disbanded and only the military police remained. With a common foe vanquished, the fragile ties that held both the Horde and Alliance together have finally been stretched to their limit. Only time will tell when this loose alliance will collapse and, when it does, war is sure to be on the horizon. Attention is slowly coming back to the old Tanaris city as different factions are surging forwards to claim their place in the world. Factions The Iron Dukes - After various accusations of crimes, these Dwarves were forced to leave the town. They are now settled by the slums, lording over them in their tower. The Military Police - The MP was built during the Legion invasions, drafting civilians to help in the defense of the town. What used to be bruisers, are now called snipers for their ability to hunt down troublemakers in town. Slums - Filled with refugees who want to be allowed access into the city. They vary from previous Steamwheedle citizens, Wastewanders, Trolls, AWOL soldiers of the Alliance and Horde, etc. Gadgetzan Water Company - (or Gadgetzan Water Co.) are a subgroup of the Gadgetzan goblins and responsible for building wells across the desert to farm fresh water. The Alliance and Horde - These two are finally mustering the courage to try and convince the Steamwheedle Cartel to join their ranks for the coming war. Although its highly unlikely that the Baron will yield his precious neutrality. OOC Rules 1 - Hostile attempts against the town without officer's consent will be instantly kicked. Pranks are allowed freely but to an extent, they cannot harm general populace. Arguing is also allowed, lay a hand on someone and you'll be removed from the premises. Feel free to declare duels as long as they take place outside or at the Thunderdome arena. 2 - Do not use OOC chat in /say or /emote more than once. Use /whispers, /guild, /party, or .phase announce. Using /say or /emote for ooc toxicity will get you kicked. 3 - Ridiculous speeds or flying without invis morph are kick on sight. Do not complain if you are caught. IC Rules (Subject to change) 1 - Shady people are allowed to roam and the privilege of keeping their business to themselves. 2 - Fighting is only allowed in the Thunderdome arena or outside. PHASE 4996
"We're not a band of heroes, a band of outlaws, even a band of anything. We're a family for those who don't have one to go back to." -Demitri Valgarde, Founder of The Wanderer's Guild, to James Venn Azeroth as a whole has suffered greatly. From encounter to encounter, its denizens grow more and more restless, more endangered. In the midst of the chaos, a band of three friends formed the Wanderer's Guild, a home for Adventurers, Outlaws, Misfits, Outcasts, Treasure Hunters, and those seeking a new life. The three were Demitri Valgarde, Aron Ryans, and Jackson Bouhett. The three saw potential in the world, potential for greatness. Not a world without harm, without danger, but one with decency and order. There, the three formed the Wanderer's Guild, built on a unique system. The Council of Three, consisting of the Humanitarian Councillor, who takes in the people's consideration, the Military Councillor, who takes in the martial side of every situation, and the Finance Councillor, who manages the spending and earnings of the guild, create the laws, and based on the remainder of the guild's intent, act. The guild is currently couped up in a quaint town on the coast of Redridge Mountains - Valaroche. The prime city in Redridge, aside from Lakeshire, manages the affairs in their area, making sure everything stays in order. The guild consists of the members of the Alliance, Forsaken (who were a part of the guild before death), and a number of Neutral races, such as Steamwheedle Goblins. Together, they defend the land they call home, using various means, whether the outside world considers them apt or destructive. They, in the end, plan to do various things to strengthen the wills of themselves, and anyone they can recruit. The guild's event system is simple. Anyone who wishes to participate at the allotted times is allowed to come as long as they aren't prohibited for IC reasons. Some examples of events are: Attacks on Lakeshire and Valaroche; Adventures across the EK; The eventual WINTERMOORE Storyline. In order to get into the guild, you have to fill out the form at the bottom of the page unless otherwise specified. The lore follows that of standard WoW, with exceptions being very rare. Occasionally, events will also allow for outsiders to enter the phase, whether it be a day-long or week-long event, like the Founding Ceremony/Anniversary of the Guild. There are various rules in the guild, such as the fact you have to allow Character Death or Injury to partake in most events. However, the guild is still fairly open, and when breaking rules, you are first given warnings. We will also give the chance for the community of the guild to step in and suggest various features and aspects of the guild to add or change. When RPing, people are allowed to do practically anything that abides by lore, and of course, logic. Want to blow up the Guild Hall? Go right ahead! Want to kill my character, James Venn? Don't see why not! The guild is HIGHLY progressive, and every action has its consequences, good or bad, IC or OOC. So, come on! What are you waiting for? Join the Discord if you'd like, or even sign up for some awesome builds, events, roleplay, and more! https://discord.gg/sEtKG3p https://goo.gl/forms/aTDYMrscHcAx8xni2
- Phase 205 - The County of Wyther is set an estimated 2000 years prior to the upbringing of the Horde, having been around 800 years since the founding of Stromgarde, and the occurrence of the Troll Wars. Wyther County is a feudal-themed phase, whereas an emphasis is placed on the peasantry/smallfolk of the town. The key to the phase is; the simpler, the better. Wyther County is a phase based in character progression, and supports those who start from a simple beginning point to advance in any direction the roleplay takes. The phase is unique in the fact that it offers a role-based system, where each character has a certain job that they must do to make coin, as well as an economy that revolves around the players. Races and roles may be restricted within the phase, though each restriction is subject to change based on the population. Races are restricted to 2 High Elves Max (both slots are filled), and 3 Dwarves Max (2/3 slots are filled). Refer to the list of roles for which may be available. If there’s any roles that you don’t see but would like to play, just give us a shout and we’ll try to work around it! (Important: Due to the nature of the world map of Wyther County, it is advised to turn ground clutter to 1 in the graphics options. It will not dramatically reduce graphics, but it will prevent the town from looking like a grassy field.) Wyther County holds its own economy, fueled by player interaction and the exchanging of goods and services. Just like normal World of Warcraft, one-hundred copper is a silver, and one-hundred silver is a gold. For the sake of simplicity and easiness for the players, gold will have to be kept accounted for in your TRP; whether it be in a glance, your about, or your OOC Information. Individual wealth cannot be monitored, so please don’t cheat and keep true to what your character makes and spends. The economy will be stimulated with jobs posted from the Count, however it would be encouraged to make and spend money through collecting/crafting, buying, and selling goods, or offering services to other players based on your character’s role. The first of every month is tax day, and thus all of the citizens of Wytherton must pay the tax according to their status in the County. The rules in Wyther County are simple; 1) Don’t be a dick. Be reasonable with people and don’t incite drama. 2) Keep things as realistic as you can. We are a low-fantasy phase. It’s obvious if you are a blacksmith it won’t take three hours to make a full set of armor. 3) Don’t cheat. Currency cannot be monitored by the staff, so we’re working on the Honor System. It’s much more enjoyable if you stick to it and not give yourself more money than your character has.