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  1. ObjectMover Intro ObjectMover is a Convenient GUI to assist in many aspects of GPS Building, GameObject Moving, and GameObject Rotating, coupled with the ability to set keybindings for most of these functions as well. See the Features section below for a breakdown of everything it can do! Features Easy to use GUI for GPS Movement / GObject Movement Length defines Forward / Backward movement Width defines Left / Right movement Height defines Up / Down movement Scale defines what to scale it to if enabled (will auto scale on spawn), and auto-adjusts on-move to account for scale. Will apply the scale to the selected object if changed. Fully supports Object Groups automatically if a group is selected. Auto Update allows the addon to automatically update it's settings (ID, L, W, H, Scale // Rotation // Tint, Spell) to the selected object's information. Toggleable for each section individually. Keybindings for GPS Movements / GObject Movement (And other options) (See: Esc -> Key Bindings to set) Full Scale Support for manipulating length and width to adjust on the go No need to change length / width to account for the scale - it will automatically do this, so Length 1 at Scale 4 would move you / the object by 4 units. Also scales objects automatically when spawned by the addon. Full GObject Rotation Interface Updates Live, so you can see the object rotate as you move the slider, to precisely rotate your object easily without testing it this way and that. Text-Entry Boxes update live with the current rotation. Can be manually changed to a certain rotation if you wish / need for precise changes. Auto-Rounds to the nearest four decimal places (0.0001) Modifiers for step value / increment on sliders: Default: In whole degrees (1) SHIFT: One decimal place (0.1) ALT: Two decimal places (0.01) Tint & Spell Support Full control of an objects Tint & applied spells for easy visual management. Color picker to help find the closest available color you can use (Select ANY color, and the addon will generate the closest one and apply it). Extensive Options: Double / Halve Distances: Double (x2) and Half (1/2) buttons can be used to double/half a certain parameter. Shift+Clicking will double/half all three dimensions together to replicate the functionality of the old Double/Halve checkboxes. Move Object: When enabled, moves the object instead of yourself. Otherwise buttons / keybinds will use GPS to move you. Spawn on Move: Spawns the object specified every time you move - not recommended for use with Move Object on. Relative Move: Moves the object relative to the direction YOU are facing, not the object! I.e. - Spawn a tile facing North - turn yourself to face East - hit forward and the object will move East, not North. You can use this to overcome issues with object movement after rotating it the direction you want, but need to fine tune it, or an object has a weird facing direction. Must be in "Move Object" mode for this option to be available. Auto Show: Automatically show ObjectMover when you load into the game each time. Fade Out: Fade's the entire ObjectMover window to be more transparent when not directly using it. Messages: Enable to allow system messages to pass thru when ObjectMover is running commands. WARNING: This is super spammy when using the rotation or tint sliders! Custom Preset Save / Load System: You can save / load custom presets for Object Parameters and Rotation so that you can save it for an object and load it later when needed again. Leaving any parameter blank or as "0" in Object Parameters, or leaving a Rotation as '-1' when saving, will cause that field not to load when you load it later. This is useful if you only want to change a certain rotation, or certain parameter with the load. Delete unwanted presets by right-clicking the preset in the load menu. You will need to do this twice to confirm deleting. In-Game Tool-Tips to help explain each and every entry box, button, and interact-able option. Simply mouse over something for a second and the information will appear! Download The Addon is now downloaded automatically from the launcher. Nothing for you to do, it's included by default! Installation Download the .7z above, open it with 7Zip (Recommended) or any other archive program that supports the format. Drag the "ObjectMover" addon to your World of Warcraft/Interface/Addons/ folder. Launch the game, and login. In bottom left of Character Select, click "Addons" and then ensure ObjectMover is enabled. Use "/om", "/obj" or click on the button on the MiniMap once ingame to show the GUI. (Can be dragged around to reposition anywhere around the minimap). Changes v7.0.1 (Aug 3, 2021) Added an in-game Changelog/Help Manual (Options tab added but not functional yet) Made the main window respect ALT+Z + Better UI Frame Made the main window resizable (Grabby button in the bottom right - Right-Click to reset the size to default) v7.0.0 (July 29, 2021) NEW: Added Tint & Object Spell Support NEW: Object Group Support (Automatic) NEW: Automatic Dimension Detection for M2's NEW: Auto Update mode for Object Parameters (Will auto fill selected objects ID, Scale, and if it's an M2, the dimensions as well) NEW: Auto Show option - Toggle on to automatically show ObjectMover when you load in NEW: Fade Out option - Toggle on to fade ObjectMover to be less distracting when not in immediate use UPDATED: Scale Object now works with Macro Spawning instead of delayed scale commands (No Delay, No Desync) UPDATED: Scale Object now applies to the selected object when entered UPDATED: Saved Presets can now be deleted directly from the UI (Right-Click in Load Dropdown to delete, no need to use chat commands now) CHANGED: Spawn is now in Object section; Revised Movement button placements CHANGED: Added a "Classic Layout" button in Movement to revert the movement buttons to closer to the original layout REMOVED: Double & Halve checkboxes. You can still use the Double (x2) and Halve (1/2) buttons to change each dimension, or SHIFT-CLICK them to update all dimensions together. Behind the Scenes: Minimap Icon is better and more adaptable to if you use other minimaps / UI's Improved ToolTips & UI Indications when things are disabled Improved Slider Logic Keybindings are sorted into their own category to be easier to find Previous: Credits & Permissions Original Addon by DKCaptain - Rewritten and updated by MindScape for Epsilon You may not reupload or host the addon on any other forums or sites without written expressed permission.
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