Aelle 16 Posted November 6, 2018 (edited) Not entirely sure what one would call these but hopefully my idea gets across in this suggestion. So one of the current features of Epsilon's Teleportation system is a pop-up message that appears on your screen to the effect of: Entering [Azarchius' ERP Dungeon] As well as the option of adding an icon too. Now, this is a fantastic feature for the teleportation system, but many of us also work on large, open-world builds or huge setpieces that are broken down into different thematic and functional chunks, all within one area or phase. Would it at all be possible to create a command for a future Epsilon build that allows us to create invisible objects that display a similar message once the player's character 'collides' with it, essentially acting as little hidden switches in doorways or gateways or whatever have you that, when collided with, displays the above message? For example, say you were making a huge town or something with a big keep. You'd do all your building around the town and summon in the building for the keep. You'd stand at the door and type: .ph AreaName Aelle's Big-ass Keep of Cool And an invisible object that you can .gob sel or .gob del or whatever have you would appear there. Then when another player comes to your phase and walks through the door, the following message would appear in the middle: Entering [Aelle's Big-ass Keep of Cool] Is this at all within the realms of possibility? Edited November 6, 2018 by VernDagon Share this post Link to post Share on other sites
Romeo 320 Posted November 6, 2018 Good idea. Full support to this! Great suggestion VernDagon. Share this post Link to post Share on other sites
TheDemon 109 Posted November 7, 2018 Epsi Teleporters are a thing. So creating object, which detects when a player is near is possible. Meanwhile, you can use signs. Share this post Link to post Share on other sites
Aelle 16 Posted November 7, 2018 6 hours ago, Vojtik said: Epsi Teleporters are a thing. So creating object, which detects when a player is near is possible. Meanwhile, you can use signs. Signs? You can make signs? Share this post Link to post Share on other sites
Rogan 158 Posted November 8, 2018 On 11/7/2018 at 6:56 AM, VernDagon said: Signs? You can make signs? Correction; you can create a creature that either uses a static object displayid, or something that only displays text to MAKE it into a sign. Share this post Link to post Share on other sites
TheDemon 109 Posted November 8, 2018 32 minutes ago, Rogan said: Correction; you can create a creature that either uses a static object displayid, or something that only displays text to MAKE it into a sign. Yeah, that's what I meant. It does the job well enough. Share this post Link to post Share on other sites
Azarchius 212 Posted December 26, 2018 Great idea. I'm specifically thinking of two things: One that displays a regular system message, kind of like how you're told "You are now rested" when you enter a rested area, and another that displays a popup just like the teleportation system for more elaborate messages. So that approaching a locked door will have a dialogue pop up (with no options, just text), such as "the ornate bronze door is streaked with blood." Flavour stuff. Share this post Link to post Share on other sites