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AshBrighter

[GUILD] Thas'dorei

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Hi. I'm one of the two leaders of Thas'dorei, a newly-founded guild hosted in Dungeon Blockout. It's one of Blizzard's old development maps. We have gone and created ourselves a new zone to roleplay in, and with that of course comes custom lore. To best appeal to all crowds, we've kept the lore as minimal as possible and additive only. I'll go further into these details down below.

 

If you'd like to see the phase, I've added screenshots to the bottom section of this post (bare in mind, the zone is quite large so expect a decent amount of screenshots).

 

 

 

so who are the thas'dorei exactly?

 

The Thas'dorei are described in the lore as a name given exclusively to dryads and ancients of forests, we've extended that name to include a civilization of elves that branch from the ancient Valewalkers. The Thas'dorei were a part of these proto-druids and used a mixture of arcane and nature magic. For reference, the Valewalkers are ones to grew the mana tree that the Nightborne now gain sustenance from to feed their addiction. After the sundering however, the Thas'dorei split from the center group and made their home deep within the pockets of Val'sharah. Much akin to the Gilneans, sheltering themselves from the rest of the world. They slowly worked to build a society that is now known as the Thas'dorei, having evolved similarly to the Quel'dorei in both appearance and build considering the lacking of a particular fount of power to draw from. Instead, they constructed Kirendril. An ancient city with even larger outskirts that stretch far and wide within Val'sharah.

From childbirth, Thas'dorei have an innate ability towards druidism. Shapeshifting is however a skill that has gone undocumented in Thas'dorei history. Rather than the typical druids, Thas'dorei are more inclined to be considered elementalists of nature than any other given name. Whether to foster growth or defend themselves with roots, they are inherent shapers of nature and children to the mother tree.

Taking the latter into detail, the mother tree is a product of this elementalism back when the Thas'dorei were establishing their civilization. One of these proto-druids fused into the mother tree as a result of an attempt at ascendancy — however botching the spell in the process and becoming an immortal tree which retains the druid's mind and powers in a relatively new state. This mother tree is in control of the enchanted forest surrounding Kirendril, having provided protection to the city; whether by continually moving trees to have intruders get lost, or simply swallow them under the earth, impale them with roots, you name it. 

Whenever Thas'dorei reach the end of their lifespans, they have a way to return to the forest. Following a ritualistic ceremony, the Thas'dorei in question will wither until nothing is left but a seed that, when planted and fostered properly, grows to an enchanted tree, linked to the mother tree. It is for this reason that the forest is considered enchanted, most of these trees are past Thas'dorei that are connected to the mother tree and retain their druidic ability even in this form.

 

 

 

alright. how do i get started? what do i need to consider when making a thas'dorei?

 

For starters, you have two options to join the Thas'dorei. The first is to make a new Thas'dorei character or join the city of Kirendril with an existing character.

After the events with the Sin'kal Covenant, it is now possible to join the phase as part of the Sin'kal. Future establishments with organizations is possible, but the Sin'kal are currently the only to traverse the woods of Kirendril without issue. If you have further enqueries about this, do ask either me or Elara and we might come up with a solution for your character. Considering that the Sin'kal had to take sides in a war in order to be trusted by the forest, it might be more complicated than you'd have hoped.

Furthermore, what you should consider when making a Thas'dorei is mostly their inherent leaning towards druidism. As a baseline, Thas'dorei eyes are uncorrupted and as a result flare a shade of blue. However when going through enough druidic practice, eye colour can vary between amber and green, depending on the intensity of your character's rehearsement. They are a civilized people and have their varying wealths just like any culture. Those that live outside the city and in the surrounding villages are more inclined to a poor status than those that don't, for example. Take these logical assessments into consideration. 

 

 

 

is there something to work up to? how do the ranks work?

 

Considering that these are a subtype of valewalkers, we've paid some respect to existing ranks in the making of the various ranks. The order goes as followed:

 

Heir & Heiress: These ranks belong to Alran and E'lara respectively, the King and Queen are roleplayed out as individual NPC's.

Forest's Hand: When you've given yourself a name amongst the Thas'dorei and are worthy of credit, you will be given this title.

Naturia: A collective name for anyone that is neither Thas'dorei nor an outsider. Think dryads, animated trees and other creatures of nature.

Gladewood: The elite of the guard. These are respectable members of the army.

Artisan: Whether a cook or an alchemist, anyone that takes up a trade for the prosper of the city will take up this title.

Wildwood: The main branch of Kirendril's army. Soldiers, rangers and mounted legionnaires alike share this title.

Adherent: This rank is meant for outsiders that have taken up a name for themselves and are welcomed by the Thas'dorei community.

Kirener: Civillians of any shape or size.

Outsider: Outsiders that are yet to properly get themselves introduced into the civilization. 

 

 

 

is there anything else?

 

For any questions, you can always reach me on Discord at dawi#1210 and reach Elara at humblebee#2819.

We've created a Discord server for the guild as well, which you can join via clicking this link.

If you'd like to join the Thas'dorei through the means of joining forces with the Sin'kal, reach Orochi at Orochi#2619.

Oh, and screenshots.

 

 

 

screenshots, screenshots.

 

As I have mentioned before, the zone is largeous and the screenshots are numerous. For the sake of not flooding this guildpost, click the spoilers below to get bombarded.

 

Spoiler

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Edited by AshBrighter
Romeo, Silmariel, Kira and 2 others like this

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Great post. Great people. Great phase. <3 

AshBrighter likes this

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Gorgeous phase, I've had a look around OOCly, very nicely built... kudos finding a good use for those well of eternity gobs, too. Looking forward to RP.

Humblebee and AshBrighter like this

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The best phase on the server. I strongly advice supporting this concept and making sure that all the amazing ideas, building, sweat and blood that went into making this does not just dissapear like many other phases do. This has so much potential to be fantastic. Join this.

AshBrighter and Humblebee like this

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