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Rosalia

M2 Shading Capabilities

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As others have surely noticed, and bemoaned, the m2s that we place in our phases lack shadows. Now this is a purely aesthetic issue that really serves no further purpose than to make our structures and such appear more... Concrete, part of the worldscape, but for those of us that take great pride in the appearance of our work in the phases and a desire to make what we build feel like a natural part of the world of Warcraft, that is still very important. Personally, I find it a great deal dysphoric to be walking around phases with shadows working on wmos and the natural, built-in structures of the game and for the m2s placed by players to have such a lacking, as though the objects are hollow ghosts of what should be there.

If it's at all possible, it would be most appealing to find that our m2s and other objects take on the same properties as the objects already in the world, such properties which tell the client to render shadows for such objects which, sadly, our own objects lack the capacity at present. Among many other concepts, this would surely be one that would have a remarkable impact on the appearance of the client to the player base and give a more... Official look, a polish, to the creations of the players.

Edited by Ethyrienne

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Dynamic M2 shadows are impossible, even on retail. It is only possible if they are part of an ADT.


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