Zatori 5 Posted June 11, 2019 If possible can we extend the npc waypoint delay from 1min to 30min? so one dont have to make 30 waypoints with 1min delay on each to then have an action. Share this post Link to post Share on other sites
Azarchius 212 Posted June 11, 2019 You need an npc to stand at a specific location for **30 minutes** as part of its patrol? Could you explain your reasoning? The limit can be raised, of course, but I'd rather hear some justification first. Share this post Link to post Share on other sites
Zatori 5 Posted June 11, 2019 When we make an npc and add an emote to it so they would speak the max delay we can have on them saying it again is 1min. so it gets very spammy. so to avoid that we have to make a 1min delay waypoint 30 times for that text to be delayed by 30min. Hope that explains it better. Share this post Link to post Share on other sites
Azarchius 212 Posted June 12, 2019 Oh, you don't want a patrol, you want an announcer. I'll have to investigate what's the least resource intensive way of doing this. Maybe the answer _is_ waypoints but I'm not so sure. Share this post Link to post Share on other sites
Zatori 5 Posted June 12, 2019 Thats how we do it now. we make a waypoint first with a text or an action emote. then we spam .npc delay in several waypoints to delay the next action so the chat wont get spammed. If one could simply extend the Delay from 1min to 30 it would give us a much easier time making delayed waypoints for npc actions. Share this post Link to post Share on other sites
Azarchius 212 Posted June 12, 2019 It's much more likely an .npc announce say/yell/emote $text #interval_in_seconds will be coming instead. That way, you can also make actual conversations or emotes take place every so long. And if you want to make some chat that is rather benign, such as a guard scratching his ass on patrol, if you make the interval not the same length as the patrol, he'll always scratch his ass at a different place. Share this post Link to post Share on other sites
Zatori 5 Posted June 12, 2019 Sounds like a great idea! we were talking about such when setting up npcs last night. but in a more convoluted manner. Such as an npc would have an RNG text of 5% so when he'd speak his line the other npcs would trigger a response from that line of text. Don't think that may be possible here in this case but as you' plan to do it, it may work, (aslong we're given a long time span to work with and not just max 1min) Share this post Link to post Share on other sites
Azarchius 212 Posted June 12, 2019 Timespan will probably be up to six hours. Share this post Link to post Share on other sites
Zatori 5 Posted June 12, 2019 That would be so rad! Crossing my fingers for it to work smoothly in the coding for you guys! Share this post Link to post Share on other sites