ZeDahktur 6 Posted July 6, 2019 (edited) Not exactly a fix but more like the ability to make an effect object (Like a tornado spell or ground cracks) use one of its different animations, specifically the "hold" animation so they can actually stay. All spell particle effects that are spawned in always use the first animation, 90% of them all having one where they quickly fade in and spontaneously blink back to the beginning of that animation. Kind of feels wasteful having all those juicy spells as objects when a large majority looks like a blinking ugly mess. This may be a long shot, but it's still worth suggesting! Edited July 6, 2019 by ZeDahktur Share this post Link to post Share on other sites