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gob set vis GUID argument

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current syntax is: .gobject set visibility #sight_range

example command:  .gob set vis #guid/item id (maybe?) #sight_range

another suggestion from ward

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Why though? To get the guid of an object you need to select the object in the first place. And when you spawn it, it is selected by default so by all means, selecting is one step faster no matter how you look at it, and one less thing to write out in the command.

Unless there's something I'm missing?


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