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mavvo

Doodads Remain

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player entered phase to find doodads seemingly unshifted. "ph shift doodads off" was ran. game printed out the message that the zone had already been shifted. command did not remove objects. both player and i have relogged, left and reentered phase. the result stayed the same.

every zone but talador and tanaan jungle phase shift fine. i logged out and logged back in to each zone to see if objects previously phase shifted reappeared. i discovered they do not. 

i was able to replicate in my own phase

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I am also getting this problem. If I do not load into Gorgrond first before entering my phase, the supposed to be shifted doodads remain, and you have to relog back to the char screen to fix it.

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I have this issue as well, long story short if you leave the zone and logout. Then enter the phase before loading into one of the WoD zones, the doodads that you shifted will still remain, unless you teleport to the zone first and then enter your phase. I even removed all custom content from my Epsilon folder and the issue still remained.


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"just because it doesnt happen to me.." doesn't mean it doesn't happen to others. this bug still is a bug. ive even found that collision remains (on an attempt to phase shift taldor) while objects "disappear" azarchius simply brushed it off as there being invis walls but i know the difference between an invisble wall and object collision.

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This should, in almost all cases, now be expected and explained behaviour rather than a bug, so I'm closing it.

TLDR:

WMOs that exist in more than one adt may still be visible, but lack collision. This is fixed by shifting out the other adts it is a part of

Doodads may re-shift back in if the defined cap (16 shifts) is exceeded on the map. Limit is per map, not the enitre phase.

Doodads may be respawned if people use .doodad mass import without being aware of the implications.

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