Auriel22 1 Posted September 4, 2019 Hey, whoever might be reading this! As the title of this topic says, I have a suggestion for .gob set vis. I was building and attempting to optimize my Phase for performance a bit, and I noticed that the visibility range of objects is a circular radius, and not a spherical radius. Not everybody is crazy like me, but I tend to like building my own mini-zones, some of which goes underground and subsequently can be a bit layered. So for most of the underground portions, I like to set their visibility radius lower so that they don't cause needless render-lag or FPS issues while above ground. A spherical radius seems like a good idea! Thank you. Share this post Link to post Share on other sites
Azarchius 212 Posted September 12, 2019 This appears to be an oversight. This has been fixed for 735.4 Share this post Link to post Share on other sites