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Haziz

The Corporate Alliance, a Merchant's Union

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The Corporate Alliance - Lore

The Hasan(Hasani) Corporate Alliance is an interstellar conglomerate of technology firms covering vast regions of the Twisting Nether, competing with the Consortium and other major Ethereal companies for dominance among primitive worlds. Their main specialty is technology in the form of industrial machinery, computing, and robotics. The conglomerate is headed by a board of nine directors, at the top being the CEO, Nexus-Prince Talad, and the vice being Nexus-Princess Vira'ana, who deals with most company expansions in the military aspect.

The regional directors cover an over-sector of company space each, every over-sector having a number of Nexus-Barons to represent the amount of sectors, each Nexus-Baron governing a specific sector. Most over-sectors consist of nine sectors to keep the number 'nine' constant in the Corporate Alliance's government, though this isn't always the case. This is especially not the case in large areas of space that aren't densely populated, but spread out to be too muc for a single Nexus-Baron to handle.
 
Most Ethereals, or those highly familiar with Ethereal politics to a specific level, will know that the Corporate Alliance isn't a fan of a strong government. The Corporate Alliance tends to welcome businesses into their fold with the wide variety of benefits that comes with being apart of it, and will encourage that these businesses grow to control the government that they live under. Through this, the Corporate Alliance tends to subvert government authority, replacing it with the interest of their clients, member-businesses, themselves, or even other governments.
 
Haziz is the Nexus-Baron of OS-7-SS-4 (Over-sector #7, sub-sector #4), which includes Azeroth, Outland, and AU-Draenor. This promotion is fairly recent, and the Nexus-Baron is still handling his affairs, scrambling to get additional staff to help him manage his expanding amount of contracts and businesses. As such, he's a somewhat small figure in an ocean of socioeconomics and political affairs. This is of course after working his way up from a simple robot shop to owning multiple businesses. The main issue for him is that his branch is low-priority to the rest of the Corporation, making working up the ranks particularly difficult for him and his associates. The Corporation has only recently arrived on Azeroth, and seeks to exploit the current turmoil caused by the Legion.
 
Aside from their businesses, the Corporate Alliance maintains a sizable military force to provide security to its businesses, members, territories, and facilities, to enforce its will and directives over affiliated areas, and to combat rival factions if necessary. This military is referred to as the 'S.V.O.C.', or 'Svock'. The initials stand for 'Spellweavers, Vanguards, Operators, and Ciphers', or the divisions of the military.
 
The largest branch of their non-automated military consists of the Vanguards, who either specialize into dueling, or what's commonly referred to as 'tanking', in Azerothian slang. The second-largest branch of the S.V.O.C. is the Spellweavers, the Corporate Alliance's battlemages that either specialize into advanced spellcasters aptly named 'archons' or techmaturges. The third-largest branch consists of the Operators, who either specialize into technicians or vehicle pilots. The final and smallest branch are the Ciphers, the 'cloak and dagger', or 'eyes and ears' of the Corporation, which eventually specialize into most-commonly, nether-stalkers, but rarely, nexus-stalkers. The latter of which is known to manipulate the void's energies is not commonly discussed or known among the Corporation's public circles. Training in all four of these branches is required to meet the standards of a 'Nexus-Guard', or something of a jack-of-all-trades.
 
The Corporate Alliance - OOC Purpose
 
You know those towns that just pop-up overnight, or somehow, miraculously have everything that they need to prosper on Azeroth with little to no outside interaction save for their NPC traders, or perhaps how little phases that exist in the same RP universe have very little interaction between each other, save for sometimes the members traveling to one another? My personal goal for this guild is to bring interaction between phases, and to add a bit of economic realism to RP. A town can't maintain itself in isolation, or usually ends up at best looking something like Darkshire, or even Gilneas in its waning days. Isolation weakens even the mightiest kingdoms, letting them fall prey to simple economic questions or outside threats. Not to say that economics is the most fun part of RP, but trading between phases can provide interesting RP resources that spice things up a bit. Let's say one phase has simple construction, nothing great, but it could be better, let's say another phase has really great construction ICly. The latter phase could provide architects to explain how this simple town transforms into a bustling city. No town is going to have everything it needs, bottom line, and trade between towns makes things more interesting for everyone, and opens up gateways to new friendships and conflicts. It's exactly what both public and private phases need.
 
The Corporate Alliance - Clients, and How to Become One
 
Since the arrival of the Corporate Alliance on Azeroth many guilds, organizations, kingdoms, and companies have set up trade deals and contracts with the enigmatic Ethereals--due to this, one might not even realize that they're ran by them from the comfort of Netherstorm. Clients provide resources and trade for the Corporation to dish out to their other clients, creating this great, big cycle called an economy. Their current list of clients goes as follows!
 
  • Non-aggression pact with the Consortium.
  • Non-aggression pact with the Protectorate.
  • At war with the Ethereum.

To join their ever-expanding list of clients, you'll have to set up a meeting with a high-ranking member of the Corporation. OOCly, you could message a member to set up an IC meeting, or send something in the mail. The meeting would go over the reason for the agreement, the contract itself, the stipulations, and what everyone would be receiving, as well as the consequences for violating the agreement. You can also post in the forum if your phase is a private one, or whisper me when I'm available.

The Corporate Alliance - Holdings, Businesses, and Ranks

Following this is an ICly public list of the territories, businesses, and holdings of the Corporate Alliance.

  • Hasani Automata, specializes in robotics, industrial machinery, and computation systems.
  • Hasani Fleet Systems, specializes in Ethereal shipping, handling, teleportation, and shipbuilding.
  • The Hasani Armor Workshop, a subsidiary of the Automata, located in Manaforge Ara.
  • The Hasani Biotech Works, a subsidiary of the Automata, located in Manaforge Ara.
  • The Hasani Weapons lab, a subsidiary of the Automata, located in Manaforge Ara.
  • The Hasani Foundry, a subsidiary of the Automata, located in Manaforge Ara.
  • Manaforge Ara, their current HQ in the sector.
  • Manaforge B'naar, an open plot for future expansion.

Nexus-Baron - The leader of a sector, currently the only one that won't be an NPC, but more may be added later.
Commander - The leader of a sector's military, currently an NPC.
Head Project Manager - The head of all projects managed in a sector, currently only one, Virmehn Ravenspear.
Executive - The Hazani-employed representative sent to an affiliated territory to make sure their interests are kept relevant, and contracts upheld.
Project Manager - Anyone within the Corporation that leads a design team for a produced good. (May be given building & hosting privileges.)
Administrator - A Hazani employee specializing in administrative services, often sent with an executive to an affiliated territory.
Captain - A member of the S.V.O.C., below a commander.
Representative - A representative from an affiliated territory to the Corporation, does not have to be in-guild OOCly.
Scientist - Someone within the Corporation that functions to help a project design team, often becomes a project manager.
Bodyguard - A guard for any number of person within the Corporation.
Contractor - A recruiter, or someone who presents contracts to clients.
Staff - Anyone employed by the Corporation to assist clients or operate a business. (May be given hosting privileges.)
Automata - A robot within the Corporation actively assisting its owners.
Bounty Hunter - Anyone employed by the Corporation to collect debts or carry out hits.
Associate - You're not sure yet, but you're going somewhere!

The Corporate Alliance's sectoral council is representative of all affiliated businesses and governments, and makes sure that their interests are presented to the hierarchy so that they receive what they want. It currently consists of the following!

  • Nexus-Baron Haziz - The head of the council.
  • Saahira - Project manager.

The Corporate Alliance - Public Relations & Imports/Exports

This section covers what exactly the average Azerothian aware of the Corporation would know. Since their arrival on Outland, they've been selling automatons and industrial machinery to whomever wishes to buy, and so most would know of this. Publicly, they also advertise for jobs, sales of their machinery, and trading agreements.

In order to join the Corporation just post something here about the desire to set up an IC/OOC meeting, and if you really feel like it perform the following. However, IC applications are most-appreciated over forums applications and can be handled by Zarbot.

You can message me here in order to receive my Discord and continue there!

Character Name: Player name first.
Gender: Muh gender.
Race: Exotic races are allowed, but if incredibly exotic, provide a legitimate reason (Ex: Naga, Mantid, Botani). The Corporation also has a list of common races, including dominantly, Ethereals, Draenei, Arakkoa, Gnomes, Goblins, Dwarves, and Thalassians.
Are they a pre-existing member, or new?: Do you want to have a history with the company already, or not? Depending on how long you've been a member, your race may be narrowed down to the selection of Ethereal, Draenei, or Arakkoa.
Profession: What your character does for a living, and doesn't have to be the limited professions.
What are your OOC skills?: Things like building, organizing events, hosting--what're your capabilities?
Description: Just a brief character description.
Backstory: A brief backstory that maybe led them to the Corporation.
Availability: What's your availability? Time-zones, days of the week, weekends, etc.
Desired Rank: What rank best fits your character?

Imports: The Corporation imports primarily raw materials to make their goods, crops & foodstuffs, labor resources such as designers, schematics, and of course the odd magical artifact here or there.

Exports: The Corporation exports their technology, such as industrial machinery, automatons, computing systems, administrative services, power to run appliances, communication systems, and whatever their affiliated businesses give to them to provide to their clients--an example being that they export spices and food from Uldum.

These lists will grow as their number of clients does.

The Corporate Alliance - IC Legislation and OOC Rules

Being more than just a company as most Ethereal-run businesses are, the Corporation has a lengthy list of legislation for not only themselves, but the territories they govern, and their clients. A brief look at the Corporate lawbook reveals the following constitution of sorts! These aren't enforced on phases they deal with unless the phase has completely joined the Corporation and accepts it as their government.

I. All members and civilians of governed territories of the Corporate Alliance are subject to follow the rules and laws made by the Board of Directors.

II. Members and civilians of the Corporate Alliance receive the right to merit, the right to freedom of expression, the right to freedom of media, the right to freedom of petition. Questioning of supervisors is in fact advised, and cannot be met with punishment. Questioning acts, however, are met with the legislation of a Corporation trial.

III. The Corporate Alliance does not condone harsh punishments such as torture in legal practices, extortion, or threats of violence against members, civilians, or business entities not affiliated with the Corporation.

IV. 
The Corporate Alliance is firmly against the practice of owning another being, and will not associate with businesses or clients that do.

V. Unless merited by an offense, the Corporate Alliance doesn't partake in warfare. All businesses and territories under the wing of the Corporation are subject to this, but any businesses and territories that receive aggressive action are to be supported in full by the Corporation.

The lawbook continues near-endlessly, going over patent legislation, the definition of crimes, and various other legislature. It seems very similar to governments such as the United States, Germany, or Japan. The Corporation's official language appears to be K'areshi, the language of the Ethereals.

So, basic OOC rules include not being rude, keeping IC and OOC separate, no godmodding, common sense, having basic grammar and skill in the English language, and the ability to peacefully resolve OOC disputes. Things like racism, homophobia, and transphobia aren't tolerated, but are allowed in a joking context, like man if someone's bein' a homo call'em a homo.

The Corporate Alliance - Events & Planning

The guild is sure to have many events, and I personally love the input of guild members on ideas for future events and guild expansion. One thing the guild will particularly be trying to do is be apart of the events of other phases, and will try to arrange interphase events as well provided there's adequate cooperation and a reason for an event. What we currently have in-store fits with both our own storyline and Legion's, and many events may take guild members out of the known planets and to brand new ones in order to either fight the Legion, or have some sci-fi esq adventure, akin to that of Star Wars, Star Trek, or Futurama, these of course being guild-exclusive events, since not everyone likes or prefers the custom lore that comes with Ethereal megacorps. The handicap, however, that the guild faces is that the main body of the Corporation sees it as a side-project, not really giving it the time of day.

Thank you for reading, and I hope you come along for this wacky capitalist space Jew adventure! The ride's gonna be a long, exciting one! If you have any questions, I implore you to ask me in the forum below!

-Haziz, Nexus-Baron

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Reminds me of memories from a past server...

Something about tanks and bridges not liking each other

Still happy to see the Corporate back on its feet though :)

Edited by TekTo

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is that quintus

that's got to be quintus

---

l o o k t h a t w a s a v r y k u l b r i d g e

Edited by Haziz

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Nope, that's the birdman who did business with you previously.

I'll take those 1000 imaginary gold coins from our imaginary bet, thank you very much :P

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So the Coporation has come to Epsilon, has it?

It seems I'll have to dust off the catalog again.

((Everything here is completely IC. Everything OOC will be marked with two parenthesis on either side of the text.))

((Portalling and handling fees are determined by plotting point A at the Hazzani base, and point B at wherever we're sending your goods. Then, we take a ruler and find the distance in inches between those two points from a regional map view. If the distance is not on a whole, then we round up, regardless. ('Cause we're space jews.) Then we add a zero to the rounded number, like the space jews we are.))

{h1:c}Capitalism{/h1}

{h2}Company Capital{/h2} Total: 82,820g (Complete sum.) (10,000 every two weeks.) -5,000 gold held for Shimmering Isles. -3,000 gold held for furnature.

{h2}Mineral Rates{/h2} Per week: Cobalt - Two tonnes Iron - Two tonnes Tin - Two tonnes Copper - Two tonnes Refined Steel - Two tonnes Per two weeks: Average ten gold bars produced. A tonne of obsidian, on average.

{h2}Transaction Log{/h2}

Deliveries: Lady Silmariel Quel'Silith

-NR-250 x1{p:r}5g{/p}

-NR-420{p:r}30g{/p}

-NR-880{p:r}25g{/p}

-NR-1020{p:r}125g{/p}

-NR-88{p:r}150g{/p}

-NR-380{p:r}35g{/p}

-NR-1330{p:r}85g{/p}

-NR-1860{p:r}130g{/p}

-NR-552{p:r}25g{/p}

-NR-340{p:r}15g{/p}

-NR-1210{p:r}150g{/p}

-NR-N99{p:r}200g{/p}

Total:{h3:r}975g{/h3}

((Paint work: +40))

Transaction History:

Yunalesqua Darksky - Silvermoon City, Quel'thalas.

-NR-N99 x2

-NR-1440 x1

-NR-1020 x5

-Additional 20 Enforcers

Zujira - Unkown

-NR-N99 x1

Zaren - Unkown

-NR-552 x1

-NR-340 x 1

-NR-250 x1

Morrigan Scott - Unkown

-NR-420 x5

-NR-380 x1

Daera Marrowsnap - Outside Rosehearth Inn

-NR-880 x1

Dalthu - Orgrimmar Gate

-NR-1210 x2

-NR-N99 x5

-NR-420 x10

Ethric Cromwell - See stone;Archim

-NR-1330 x1{p:r}85g{/p}

-NR-1860 x1{p:r}130g{/p}

Lady Silmariel Quel'Silith

-NR-250 x1{p:r}5g{/p}

-NR-420{p:r}30g{/p}

-NR-880{p:r}25g{/p}

-NR-1020{p:r}125g{/p}

-NR-88{p:r}150g{/p}

-NR-380{p:r}35g{/p}

-NR-1330{p:r}85g{/p}

-NR-1860{p:r}130g{/p}

-NR-552{p:r}25g{/p}

-NR-340{p:r}15g{/p}

-NR-1210{p:r}150g{/p}

-NR-N99{p:r}200g{/p}

{h3}Surgical Log{/h3}

Surgical History:

Izekiel Reaves - Prosthesis: Arm

 

The stars align; Elune be with you.

Edited by Eclipse
Needed to add signature.

The stars align; Elune be with you.

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