Dom 11 Posted October 16, 2019 Hello, I'd just like to briefly explain the title. As I am aware, a lot of people have in the past had issues with ground clutter, and not being able to phase shift it like the rest of the zone which they can, for examples such as; the clutter clipping through the ground of buildings, the clutter being in places where it is not wanted outside of buildings, and generally just some clutter being so tall and in such large quantities that your character is buried in it up to their heads. That about summarizes what I mean by having the ground clutter be removed server-wide, either it being removed permanently before even phase shifting a zone, or somehow make it so it only removes clutter if a zone is phase shifted, but this part wholly depends on the devs and if and how they choose to implement it most easily. Share this post Link to post Share on other sites
Rabbit 16 Posted October 18, 2019 Ground clutter is defined by ADTs so this is definitely possible with terrain shifting, but why not just lower down your ground clutter in your system options? Share this post Link to post Share on other sites
Dom 11 Posted October 18, 2019 7 hours ago, Rabbit said: Ground clutter is defined by ADTs so this is definitely possible with terrain shifting, but why not just lower down your ground clutter in your system options? Because then it becomes client-only, and others will have to either see all that clutter or go through decreasing it individually as they enter the phase, and I am aware many won't bother with doing that, and then complain about the clutter Share this post Link to post Share on other sites
Azarchius 212 Posted December 16, 2019 You're asking for something pretty huge. Fortunately for you, I think this is possible. I cannot promise it anytime soon. Share this post Link to post Share on other sites