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Eclipse

[INTEREST CHECK] Effigies of the Great Dark

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"Of such great powers or beings there may be conceivably a survival… a survival of a hugely remote period when… consciousness was manifested, perhaps, in shapes and forms long since withdrawn before the tide of advancing humanity… forms of which poetry and legend alone have caught a flying memory and called them gods, monsters, mythical beings of all sorts and kinds…"

- Algernon Blackwood

Dear Dr. Oliver,

I hope, for a better sake, that this note not find you so easily. I haven't the time to say much, so it is best I get straight to it. There's something terribly wrong with the world, isn't there? Death, war, strife, all broad things, surely, but not what I am discussing here. Beyond the veil of perception lies things inexplicable. Something so vast that it boggles the mind, and even the thought of understanding pounds on the brain like a drum. This note is not an invitation, but a warning. The pursuit of knowledge is a gambit, and sometimes things better lay unsolved. Please, if you could, make haste to the countryside. The city has already fallen yet the denizens not know it yet. A terrible plague of the mind has settled in over them and an ancient power sits atop their spires but their mind neglects its existence. The invisible menace. Pack your bags and leave, for I fear a second longer in the city's walls may drive the most sensible to madness. Oh dear Doctor, time has already run out. I'm afraid the sleeping giant is awake now, and his mirrors shine their gaze on the town. He's awake.

- Your good friend,

Matthew Tendring

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Effigies of the Great Dark

This little project of mine is an idea I've wanted to explore for a very long time. I've gone through phases of interest between projects, and something I find I consistently return to - for the sake of how it thrills me - is horror. Specifically, cosmic or psychological horror. It isn't filled with gore, vicious enemies, or serial killers; No, none of that. The theme I want to capture is dread, insignificance, and haplessness. I'm not here to bully your characters, maim them, or really focus much on physical trauma - it's all mental, and the core aspect I want to capture is this feeling of loss of understanding.

 

This is a Lovecraftian project. This isn't for everyone, and that's fine. I want the opportunity to craft an interesting, thrilling phase that can entertain the player(s) and the DM, and I think Lovecraft themes offer the freedom and creative room to do just that. I can't say exactly where it will take place, if the lore will be WoW's or something else, but the underlying basis is: horror, creativity, Call of Cthulhu RPG-esque, and mystery. I am very flexible with characters, and once I can get a more solid understanding of setting/lore, I can start refining what I am looking for in terms of characters. (I'm probably not going to whip out an old god for this, though, just saying. It'll be much more traditional 'there's something in my closet' kind of spooky.)

 

If you're interested, or have questions, totally shoot it my way! I have a Discord and you can also reply to this thread if you want (there's the slightest chance I won't see it, but I'll try and keep tabs on this page.)

Discord: o,,o#9976

 

The stars align; Elune be with you.

Edited by Eclipse

The stars align; Elune be with you.

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I think you should flesh out this concept more before presenting it wholesale. Lovecraftian by definition is an incredibly difficult setting to portray and write about (you can't really just spam "OOOOOOOO HEADACHES PURPLE GLOW!!!!!!") without having an actual standard base to set up. The reason why his work, well, works so well is that it has a base and foundation as to what it can and cannot do - you  really need a grounded setting to actually portray helplessness, because otherwise what happens is you're just playing a soap drama. What is the hook, the power, the plantation, so to speak that we as a playerbase would need to push off from to combat the sensation of nothingness?


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2 hours ago, Rogan said:

I think you should flesh out this concept more before presenting it wholesale. Lovecraftian by definition is an incredibly difficult setting to portray and write about (you can't really just spam "OOOOOOOO HEADACHES PURPLE GLOW!!!!!!") without having an actual standard base to set up. The reason why his work, well, works so well is that it has a base and foundation as to what it can and cannot do - you  really need a grounded setting to actually portray helplessness, because otherwise what happens is you're just playing a soap drama. What is the hook, the power, the plantation, so to speak that we as a playerbase would need to push off from to combat the sensation of nothingness?

I have a solid enough understanding of Lovecraft's works that I know I can't be lazy about it, believe me. In creation of this idea I've been looking at pre-written stories, scenarios, and some Lovecraft works to get a good telling of where I'd like to take the story. Yes, it is rather WIP, but I thought I might shoot my arrow into the dark to see if it catches. Cosmic horror demands time and careful story planning, but it doesn't mean much to a story if there's no one to tell it to. All the things you mentioned are being wrinkled out, but I didn't want to post a half-baked idea - that just looks lazy and uninteresting.


The stars align; Elune be with you.

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