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War-God Matt

Patch 735.5 Changelog - "Rise of the Architect"

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Release date: 14-02-2020

Here you'll be able to read up on changes, big and small, made to various parts of the server.


Highlights

Character Creation

  • Goblin and Worgen models have been updated to their HD Battle for Azeroth versions.
    • Developer's Note: If you are using custom patches that update goblins and worgens, you are recommended to remove them.

Game Objects

  • Objects
    • Selected objects will now be highlighted, making it easier to distinguish which object you have selected.
      • Developer's Note: Individual objects can be deselected with  ".gobject unselect"  the feature as a whole can be toggled on/off with  ".toggle highlight".
    • Object Groups & Blueprints have been added.
      • Explained further under the  "New Commands and Features"  section.
  • WMOs
    • .wmo objects can now be rotated and scaled using the same commands as for .m2s.
      • Developer's Note: Scaling a .wmo will remove/warp its collision. This may or may not be fixed in the future as we're still investigating if this can be resolved.

Items

  • 147,005 items have been added.
    • Developer's Note: This includes missing item variations, NPC items we've missed in the past and all NPC items up to Battle for Azeroth 8.2.
  • 106,721 redundant items have been removed.
    • Developer's Note: This includes items such as most of the "jelly belly" items, cloaks that were only using icon textures, as well as for example wrist items for the legs slot which did not show anything. This does however not affect items such as belts for chest slot, as those do show.
  • Addons
    • The Epsilon MogIt has been updated with all the new items, so make sure to get the latest one. You can get the latest version here.
      • Developer's Note: While scrolling through the Epsilon modules, you will notice that some pages contain items from different expansions, rather than being neatly organized by expansion; this is because items are sorted by displayid (highest to lowest). There is nothing we can do about this, blame Blizzard for giving appearances displayids haphazardly.

Bugs

  • Object Rotation
    • Yet another attempt at fixing gimbal locking (what sometimes causes object rotation to mess up). Hopefully this will be it.
      • Developer's Note: We were unable to find a way to replicate the issue from Apertus on our development realm, as such we would appreciate to be informed of anyone continuing to experience issues with rotating objects.

New Commands and Features

Addons

  • Addon API
    • Back end API has been implemented, there are a variety of API methods that addon developers can use to epsilon-centric data.
      • Developer's Note: Full list of API calls can be found here.
  • Epsilon Addon
    • The Epsilon Addon has been released. At this stage the addon release contains two modules:
      • Epsilon Phases: Contains a list of currently hosting phases.
      • Epsilon Phase Manager: A visual interface for changing various aspects of your phase.
        • Developer's Note: More modules are currently in the works; however, due to time constraints, they've been omitted from this update.

Character Selection

  • Character Selection
    • A character name filter has been added.
    • Class text is now coloured.
    • Current number of characters is now displayed on the Character Selection screen.
    • Level information has been replaced with race.
    • Portrait rings have been added.
    • Your active morph is displayed on screen in the form of a pet.
      • Developer's Note: This works better with smaller morphs.

.cheat

  • New subcommand added.
    • .cheat duration [$on/off]
      • When toggled on, channeled spells will last for 24 hours and auras will last indefinitely as spells are no longer permanent by default.

.gobject

  • New subcommands added.
    • .gobject group
      • A set of commands that allows you to group up several objects and manipulate them all at once.
      • Use  ".gobject select"  to select the object you wish to be the "leader" of the group. You can change which object is the leader afterwards.
        • Available subcommands are:
          • .gobject group add #gameobject_GUID
            • Adds the selected object to the gameobject group of the desired group leader's guid.
              • Example: An object with the guid "9487480" is your desired group leader. Select another object and type  ".gobject group add 9487480"  and the selected object will be assigned to the gameobject group of object 9487480.
                 
          • .gobject group addnear #distance
            • Adds all objects within #distance (yards) to the selected object's gameobject group.
               
          • .gobject group addbox [#z]
            • Adds all objects within a box drawn by coordinates from  "pos1"  and  "pos2"  to the selected object's gameobject group.
              • Developer's note: pos1 and pos2 are assigned using the  ".pos1"  and  ".pos2"  commands.
                 
          • .gobject group remove
            • Removes the currently selected object from any group it is in.
               
          • .gobject group clear
            • Clears the entire gameobject group assigned to the selected object.
               
          • .gobject group promote
            • Promotes the selected object to the leader object of the group it is in.
               
          • .gobject group info
            • Outputs information about the group the selected object is part of.
               
          • .gobject group delete
            • Deletes all objects that are assigned to the group.
               
          • .gobject group copy $direction #value
            • Copies the gameobject group towards the given direction by the given value (yards).
               
          • .gobject group zcopy $direction #value
            • Copies the gameobject group towards the given direction by the given value (yards). Additionally, the gobjects will align their Z-axis to match the terrain.
               
          • .gobject group go
            • Teleports you to the centre of the origin object in the gameobject group selected.
               
          • .gobject group move $direction #value
            • Moves the gameobject group towards the given direction by the given value (yards).
               
          • .gobject group select
            • Selects the group leader of the object you target. This is necessary if you want to use  ".gobject group"  commands.
               
          • .gobject group unselect
            • Deselects the currently selected gameobject group.
               
          • .gobject group turn #value
            • Turns the selected gameobject group by #value (degrees).
               
          • .gobject group scale #value
            • Scales the selected gameobject group by #value relative to the leader object.
               
          • .gobject group relative $direction #value
            • Moves the gameobject group towards the given direction by the given value (yards) relative to the player.
              • Example: Typing  ".gobject group relative forward 4"  will move the grouped objects forward by 4 yards based on where your character is facing.
    • .gobject blueprint
      • A set of commands that allow you to save, share and import gameobject groups across characters and other people.
      • Use  ".gobject group select"  to select the gameobject group you wish to turn into a blueprint. You can update this blueprint with new objects afterwards.
        • Available subcommands are:
          • .gobject blueprint spawn $name
            • Spawns a blueprint using its name, at the player's location and orientation.
               
          • .gobject blueprint new $name
            • Creates a new blueprint and assigns it a name, based on the currently selected gameobject group.
               
          • .gobject blueprint update $name
            • Updates an existing blueprint using its name, based on the currently selected gameobject group.
               
          • .gobject blueprint delete $name
            • Deletes an existing blueprint using its name.
              • Developer's note: A copy is kept for backup purposes.
                 
          • .gobject blueprint rename $name $name2
            • Renames an existing blueprint.
               
          • .gobject blueprint description $name $description
            • Sets a description for an existing blueprint.
               
          • .gobject blueprint info $name
            • Outputs information about a blueprint; name, size, creator and its assigned description (if there is one).
               
          • .gobject blueprint share $name $player
            • Shares the blueprint $name in its current state with $player.
               
          • .gobject blueprint import $name/$id
            • Imports the blueprint $name (or $id if there are duplicate names) into your blueprint library.
               
          • .gobject blueprint reject
            • Rejects (removes) the blueprint $name (or $id if there are duplicate names) from your blueprint library.
    • .gobject unselect
      • Deselects the currently selected object.

.lookup

  • New subcommands added.
    • .lookup blueprint [$name]
      • Lists all the blueprints in your library. Blueprints can be filtered by name.
    • .lookup blueprintimport [$name]
      • Lists all blueprints that can be imported. Importable blueprints can be filtered by name.

.phase

  • .phase forge npc
    • New subcommand added.
      • .phase forge npc vehicle
        • Enables a creature's vehicle seats if the creature has a vehicle template.
          • Developer's Note: This can be used on NPCs using the displayid of mounts such as Traveler's Tundra Mammoth, Grand Expedition Yak and so forth. It is not meant for normal mounts,  ".phase forge npc mount"  already exist for that purpose.
  • .phase forge npc list
    • New subcommand added.
      • .phase forge npc list next
        • Shows the next 50 phase forged NPCs if a phase has more than 50.

.pos

  • New commands added.
    • .pos1 [#x y z coordinates]
      • Sets a recorded position where you are or to the specified coordinates.
    • .pos2 [#x y z coordinates]
      • Sets a recorded position where you are or to the specified coordinates.
        • Developer's Note: These commands are used in conjunction with  ".gobject group addbox"

.toggle

  • New subcommand added.
    • .toggle highlight [$on/off]
      • Enables or disables the highlighting of your currently selected object.
        • Developer's Note: If your selected object is glittering, you can turn that off by going here in-game:
        • ESC → Interface → Display → Outline Mode
          • Disabled = Outline and glitter
          • Quest Objectives Only = No outline or glitter
          • Quest Objectives and Mouseover (Default) = Outline only
          • Quest Objectives, Mouseover and Target = Outline only

Command and Feature Changes

Character Selection

  • Character Creation
    • Character limit raised from 30 to 50.

Social

  • Friends List
    • Character limit raised from 100 to 255.
  • Ignore List
    • Character limit raised from 50 to 255.

Spells

  • Spells can no longer make a character untrackable.
  • Spells do no longer have an infinite duration by default.
    • Developer's Note: We believe this will help alleviate some of the server lag we've been having.

System

  • Various system messages have been updated to convey more information via hyperlinks that can be used by addons.

.gobject

  • .gobject delete
    • Now outputs the deleted object's map and coordinates in chat.
  • .gobject select
    • No longer requires "quotations" when selecting objects via their name.
      • Developer's Note: If you have the  "GobSel"  addon installed, you will need to uninstall it.
    • Once more shows object visibility in the output message.
      • Setting an object's visibility to  "-1"  will now display  "Permanent (-1)".
  • .gobject mass visibility
    • Setting an object's visibility to  "0"  will now return it to its default visibility, this will be clarified in the output message.
  • .gobject set visibility
    • Setting an object's visibility to  "0"  will now return it to its default visibility, this will be clarified in the output message.

.lookup

  • .lookup display creature
    • Now accepts both model path and creature texture.
      • Example:  ".lookup display creature ogre"  or  ".lookup display creature ogreskingray".

.npc

  • .npc info
    • Now includes the NPC's name in the output message.
    • Now displays equipped items.
      • Developer's Note: Only retail creatures will display what items they have equipped.
  • .npc spawn
    • Spawning an NPC now includes the displayid in the output message.

.phase

  • .phase population
    • A character's rank is now displayed by their name.
  • .phase show members
    • A character's rank is now displayed by their name.
    • Deleted characters are now marked with [Deleted].
  • .phase show officers
    • A character's rank is now displayed by their name.
    • Deleted characters are now marked with [Deleted].
  • .phase toggle listed
    • Now usable by phase officers.

.teleport

  • Now outputs a message containing the location of where you teleported.

.visibility

  • New arguments added.
    • .visibility verylow
    • .visibility ultralow
      • Available visibilities are:
        • High - 533 yards (max)
        • Medium - 400 yards
        • Low - 300 yards
        • Verylow - 200 yards
        • Ultralow - 100 yards

.waypoints

  • .waypoints modify delay
    • Duration limit raised from 100,000 milliseconds (10 minutes) to 600,000 milliseconds (60 minutes).
      • Output messages have been updated to reflect this change.

Bug Fixes

Announce

  • Colours should no longer leak when linking items, spells and etc in  ".announce".

Character Selection

  • Character Creation
    • Changing genders as demon hunter should now work properly.
  • Character Deletion
    • The "Create New Character" button is no longer displayed on the Deleted Characters screen.
    • The "Restore Deleted Character" button is no longer displayed on the Deleted Characters screen.
    • Deleting a restored character should no longer result in an infinite "deleting character" message.

Models

  • Full list of fixed models below.
Spoiler

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NPCs

  • Equipping NPCs with a robe item should no longer 'skirtify' the lower section.

Phases

  • Phase Permissions
    • Fixed an issue where phase members could use  ".mod scale"  on phase officers/owners but not the other way around.

.gobject

  • .gobject select
    • Should no longer be case-sensitive.
      • Example: Typing  ".gobject select ChAiR"  should now select any object with "chair" in the name.

.phase

  • .phase forge npc display
    • Should now properly use all 1-4 displayids assigned and not turn NPCs into checkered boxes.
      • Developer's Note: This was a result of the multiple displayids feature not functioning properly. Turns out it was always assigning the 4th displayid, even if it wasn't being assigned an actual displayid. As such it defaulted to displayid "0", a checkered box.
  • .phase info
    • Should no longer display an inaccurate amount of people currently in the phase.
      • Developer's Note: As a result of this, phases should no longer be removed from  ".phase overview"  because of this counter reaching 0 despite there being people in the phase.
  • .phase member
    • It should now be possible to demote and remove deleted characters from phase member/officer

Miscellaneous

Server Restarts

  • Server restarts will be happening weekly now around Wednesday 08:00 UTC.
    • Developer's Note: While having two weeks of uptime feels good, we're aware that there are some issues that server restarts are needed for, as such we'll be restarting the server on our end at least once a week.

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