Jump to content
Sign in to follow this  
Aigar

Teleporter requirements

Recommended Posts

I'd love for there to be teleporter requirement options.

WHAT

In required mode, it would only teleport/activate/cast spell within its range if the required spell is present on the person triggering it. 
In reverse, it could only teleport people who aren't in possession of a spell/buff.

Either would be fun, but both would really open up possibilities.

WHY

This adds logical switches to building up a phase, time restraints on puzzles using timed buffs, behaviour of the world that responds to the player. It means you can enforce that people need to find their way through the maze in 5 minutes or be teleported back to the entrance, or you can make a magical tower that uses teleporters instead of stairs, and players need a certain buff to reach the higher levels. Or you let them slip into the emerald dream to look for clues, but on a strict timer etc. 

WHY NOT

It adds another layer of complexity to a feature that isn't the most used.

OPTIONAL

.unaura effects on teleporters, to level them up even more.

Share this post


Link to post

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  
  • Recently Browsing   0 members

    No registered users viewing this page.

×