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Aelle

Phase-Forging - Replacing the Default Display ID

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So with the new phase-forge command, NPCs are created with the default display ID 49. The problem is is that this becomes an actual display ID associated with the NPC, so if you were to set say a creature model to your NPC, you'd still have to remove the default Human display 49 model. now this would be... fine if it weren't for the fact that your NPC template just completely disappears when you remove the default display ID and you have to either quickly delete and respawn it while you still have the NPC selected, or just hope it doesn't randomly reappear on the next relog.

There are 3 ways I can think of to fix this issue:

1. Have it so that the first Display ID you add using .ph forge npc displays add automatically overwrites the default displayID 49, becoming the NPCs new first display ID.

2. Have the NPC immediately cycle to the next available displayID as soon as the current active one is removered.

3. Restore the .ph forge npc create ##### command wherein we can enter our first default display ID.

 

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