Avaruu 0 Posted March 21, 2021 The command .phase shift doodads zone off causes distant terrain to appear and/or load incorrectly very high on the Y axis. I think this may happen in any zone (the adt version of this command works fine). An attached example is End Time, with zone doodads loaded and with them off. Share this post Link to post Share on other sites
HippieDruid 0 Posted March 28, 2021 I have the same problem. Share this post Link to post Share on other sites