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Phase Shift Doodad Bug

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Phase Shift Doodad Bug in a Large Eastern Kingdoms Phase

• Description:
After removing some ADT chunks around eastern kingdoms and doing some builds in the phase the removed doodads started to reappear in chunks they were removed from.
Now when I try to delete doodads from chunks on the east side of Eastern Kingdoms, they simply don't work. Chat box gives me a message that Doodads are removed, however they are still there.

• Evidence (Chat message/Screenshot):
https://imgur.com/H12Y1YM

Like here I previously removed doodads, they reappeared, as I try to remove them again it gives me message:
"ADT [32,33] now has doodads."
And when I try it again:
"ADT [32,33] no longer has doodads."
But nothing happens

• Steps to reproduce:
When I go into my phase every ADT chunk I try to remove the doodads from east from hilsbrad has the same issue.
When I go into a different phase and remove the doodads in the same chunk on a different phase and go back to my phase they remain removed but only the one I updated.

• Expected result:
https://imgur.com/oouPkZx

I expect the doodads to disappear as the should in any other phase I do this.

• Observed result:
When I send the command .phase shift doodad adt:
https://imgur.com/MqJFGyM

This happens.

• Reproduction rate:
100% in my phase unless I enter my phase from a phase where phase-shifting works and the chunk had the doodads removed successfully.

• Additional information: If you need my phase ID the owner-character of this phase is my main Syven.
Edited by SyvenOG
Screenshots didn't show up?

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I've encountered the same problem, in the Eastern Plaguelands. 

It seems to only visually remove around 8 or 9 ADTs, until it stops working. The bugged ADTs are technically doodadless, but the doodads are still visible. I've tried starting from another location in the zone, and it always seems to occur after I shift the first few ADTs.

https://imgur.com/WnQyUW4

I've also tried blindly shifting all the remaining ADTs, and importing the doodads as gobs, to try to remove them that way, but the doodad is still visually there after I remove the gob.

'.phase shift doodads zone' works, but it also has a bug: with View Distance set to a high value, weird mountains appear in the distance, that are not really there, hence my wanting to shift ADTs one by one.

Weird mountains: https://imgur.com/RpCWZTe

Closer: https://imgur.com/avwAbCe

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I have tried multiple ways around this, trying to find out whether is a memory issue or something else, well it seems like a range of things might be affecting this problem, the location that you are joining the phase in, sometimes relogging fixes it sometimes it doesn't. Its really quite inconsistent. What is consistent however is how it is always the same chunks in my phase that are the most broken, which are the ones in Hillsbrad and Alterac.

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