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Aelle

Porting Between Maps Visually Resets Objects

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I noticed, while hopping between Azuremyst Isle and Durotar, that doing so seemed to regularly cause all of the original objects in that zone to reappear after it had been phase-shifted and the doodads had been spawned in. The 'respawned' objects are unselectable and game returns a message saying that the zone you're in has already been shifted if you try to phase-shift again.

Relogging corrects this issue though it should be noted that the collision data for all respawned objects is present until you relog.

Just a weird bug that can be an annoyance if you're hopping between maps.

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