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[ADDON] Convenient Commands - ShiftSprint

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Updated with option to set spells you can cast when sprinting, for anims and visual effects.


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This makes it feel more like an 3'rd person style game with [SHIFT] as sprint, kek.


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On 7/25/2017 at 10:10 AM, Highlander said:

This makes it feel more like an 3'rd person style game with [SHIFT] as sprint, kek.

Exactly :)

 

Also,

Updated to v2.1

Changes:

  • No longer activates if you are standing still, must be moving first and then hold shift to begin sprinting
    • Avoids outputting /me's if you're standing still not meaning to sprint
    • Avoids casting your spells if you're standing still not meaning to sprint
    • Fixes it so it doesn't activate in most menus and such, since you most likely won't be moving

 

(Updated to 2.1.1 to fix a few small text bugs and reformat the comment scheme on the code to organize it better)

Edited by MindScape

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"do you think it works on retail?" -estranged florida man 2017


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Just now, War-God Matt said:

@Lucas It won't, you have literally no access to a single command needed for the addon to work. :P

that's the spice in the meme


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Update v2.2.0

http://bit.ly/shiftsprint220

Changes:

  • Changed spell system (ShiftSpells)
    • Condensed into a single /command (/sspell)
      • Now accepts "all/walk/fly/off" to set the setting instead of an entirely separate command
      • Now accepts "list" as an argument to list out current spells
    • Remade Spell Setting, can now simply add to current list, or set a new list.
      • i.e., '/sspell add 12345' will add spell 12345 ontop of the current set spells.
        • '/sspell set 12345' will remove all other spells and only do spell 12345.
    • Fixed Spells not disabling in certain situations if you use "On-Foot Only" or "Fly-Only" settings.
  • Fixed Chat Filter on Mod Speed messages to only be active while sprinting / stopping sprinting.
  • Localized all variables to increase compatibility with other ConvenientCommand addons.
  • Fixed commands if you use capitals (oversight).

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Great for Monks

Edited by Elory

Image result for background sunshine  200 x 200

 

 

 

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Updated to v2.2.1 (Thanks to Sadriel for informing me on the conflict so I could fix it)

  • Added in a check to remove default binding that conflicted with Sprint-Jumping.
  • Added in warnings if you have alternate bindings conflicting, but didn't auto remove them.
  • Added in "/ssjumpreset" to remove any conflicting bindings automatically.

Hotfix v2.2.2

  • Fixed ShiftSpell setting not saving after logout (On-Foot / Fly only, or off)

http://bit.ly/shiftsprint222

Edited by MindScape

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Updated to v2.3.1

  • Add in ability for ShiftSprint to handle swimming (/ss swim # to set it)
  • Changed from '.cast' to '.aura # self' for the casting of spells. This will stop spells being placed on target instead of yourself.
  • Changed the 'return' speed handling - it will now try and save your previous set speed to return you to, instead of just returning you to speed 1.
    • Note: This will fail if you spam your sprint in rapid succession, as it's set instantly when hitting the sprint button - if you hit it while the server is still processing changing your speed back from a previous sprint, it will adopt those numbers and put you in eternal sprint speed - unless you change it back with ".mod speed" again. This may change in the future if we get proper API from the server and begin monitoring chat for when you actually set your speed, but that may be awhile.

 

Download: http://bit.ly/shiftsprint231


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Love this mod. Have a lot of diff morphs on my char, each which require a diff sprint speed to activate the actual sprint anim, but it's easy to add the /ss walk [Speed] command into macros if need.

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On 3/18/2022 at 4:55 PM, Eír said:

update please

 

What kind of update? I believe everything is still functioning?


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