Erkor 119 Posted July 25, 2017 (edited) There's a lot of objects in the game that have a variety of animations, beyond a single active and inactive one (like doors). Some objects, like spell objects, have starting animations, sustains and then falloffs -- and I think it'd be nice if there was a way to trigger those in particular as well. .gob anim would, if possible, be able to make an object like, say, various spell objects, remain invisible before being actually applied and then told to remain there. Edited July 25, 2017 by Erkor [Gunmar] says: "I can't believe this 'Arahi' woman went down so fast. Storm my arse." Spoiler Share this post Link to post Share on other sites
Romeo 320 Posted July 25, 2017 seems like an awesome option! Share this post Link to post Share on other sites
War-God Matt 67 Posted July 28, 2017 This would be nice to have, that way, I can finally have a permanent Big Bad Voodoo visual, without it going apeshit 24/7. :') Share this post Link to post Share on other sites
Azarchius 212 Posted November 16, 2017 I require additional details. An example of an object with an "animation" that isn't a regular .gobject active. Share this post Link to post Share on other sites
Razmataz 14 Posted November 28, 2017 Lei Shen's platform FX. There's three versions: Normal, electrocuted, fried (end of battle) Share this post Link to post Share on other sites
Erkor 119 Posted November 28, 2017 any spell object [Gunmar] says: "I can't believe this 'Arahi' woman went down so fast. Storm my arse." Spoiler Share this post Link to post Share on other sites