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Myomeme

Gobject Permanence

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What I'd like to see out of this is a potential command such as ".gob perm" after having the certain gobject selected. What it will do is keep the certain object from fading, or have its radius of being visibled doubled than normal. This would help a lot  in open-world builds, specifically those without trees, or cinematic views that you don't normally see with building. It could also be used for things like backdrops. 

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GOOD IDEA FOR BIG SCENERY PIECES


[Gunmar] says: "I can't believe this 'Arahi' woman went down so fast. Storm my arse."

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I definitely agree. I've been trying my hand at some large scale sets, and it really kills the mood when - for example - from afar you can't see all the ships involved in the naval conflict I've been making. Just ends up looking like one ship nearby and nothing else. Then you move over a ways and another appears while the prior vanishes.

Edited by Fraenir

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