SalineSeas 6 Posted July 26, 2017 It'd seem that .gobject near has a hard time sometimes, especially in cities. Essentially, objects such as guild vaults, event objects, and a few other things, are all technically still within the world, and are masked by some sort of setting. So, when you use .gobject near, even within your own phase, it comes up with all those hidden objects. This post will include an image of said bug, as I stand in the Silvermoon bank. Unsure if this is something that can actually be fixed, to be honest, but perhaps making it so .gobject near is restricted to targeting objects within your own phase would solve the problem? Share this post Link to post Share on other sites
Azarchius 212 Posted August 6, 2017 Fixed; will apply next restart. Share this post Link to post Share on other sites