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Lynisra

Detail-Doodad removal object

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Often trying to build over empty landscapes I come across the issue that tall-grass constantly clips into objects I place down. I recently found out the eps_terrain_cut.wmo removes a square of the ground but also the grass detail-doodads on top of it. I'm wondering if it's possible to have a doodad_cut.wmo that only removes the grass alone, without punching a hole in the terrain

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i suggested the same thing a while ago, here's the link:

I really support the idea, it's a shame it didn't have more supportment ?

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honestly not sure if we can do it. terrain_cut is only known about because we found wmos that exhibited the behaviour of tearing into the terrain in garrisons + with the pre-legion events.

find an example of this happening with another wmo and we can talk ?

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