Lynisra 0 Posted February 15, 2022 Often trying to build over empty landscapes I come across the issue that tall-grass constantly clips into objects I place down. I recently found out the eps_terrain_cut.wmo removes a square of the ground but also the grass detail-doodads on top of it. I'm wondering if it's possible to have a doodad_cut.wmo that only removes the grass alone, without punching a hole in the terrain Share this post Link to post
Hiddai 0 Posted February 15, 2022 i suggested the same thing a while ago, here's the link: I really support the idea, it's a shame it didn't have more supportment ? Share this post Link to post
Razmataz 14 Posted February 16, 2022 honestly not sure if we can do it. terrain_cut is only known about because we found wmos that exhibited the behaviour of tearing into the terrain in garrisons + with the pre-legion events. find an example of this happening with another wmo and we can talk ? Share this post Link to post