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cindy

Issues regarding .ph shift map

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Type of Bug: Random-unshifting of a superimposed map.

• Description: On several occasions the .ph shift map has reverted in a phase I am currently working on. I can only assume it is resetting during server crashes I've only seen it reset after I get home from work the next day. Strangely, this has not occurred in a separate phase that I am hosting, where the superimposed map appears to remain without issue.

• Evidence (Chat message/Screenshot): The reverted state vs. the superimposed state of Tirisfal, using the Battle for Lordaeron instance map.
https://i.imgur.com/AQ5YUO5.jpeg
https://i.imgur.com/5xterSS.jpeg
• Steps to reproduce: I'm not entirely sure. Our map has various ADT shifts, texture swaps, area name changes and detaildoodad shifts. I wouldn't exactly know where to start.

• Expected result: It should stay.

• Observed result: It does not stay.

• Reproduction rate: It has happened twice, after what I can assume to be server crashes.

• Additional information: This is really annoying.

Edited by cindy

dusk_dawn.thumb.png.fae5c0f56bdceebab00e4767908baa90.pngdusnkodwan.gif

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Didn't see the format; updating OP accordingly.


dusk_dawn.thumb.png.fae5c0f56bdceebab00e4767908baa90.pngdusnkodwan.gif

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would greatly appreciate the phaseid being recorded as well so i can test on my dev realm.

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This was phaseid 89482.

 

i helped build on it so i know


[Gunmar] says: "I can't believe this 'Arahi' woman went down so fast. Storm my arse."

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Spoiler

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think i fixed this, it was to do with primary keys in the database preventing the new row from being added.

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