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Kawafwen

Dalaran WMO bugs

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Ayo just looking at the new Dalaran wmos and collecting what I find here.

  • krasuslanding buildings are missing collision on the floor on the left hand side when entering from the landing side entrance. But not on the right hand side. Right hand side has collision. At one point this actually caused me to DC twice in a row, but so far that hasn't happened again.
  • 1612831872_dalarankrasuslandinghorde.thumb.png.97b044a06ca7ecbded4ba6118c353e85.png1422145503_dalarankrasuslandingfloor.PNG.f0f6ea931a1d325f761d86885cd568d3.PNG
  • Every version of building_small02 is missing a polygon on this one specific wood pillar base. (maybe that's just how Blizz did it though, idk)
  • 390491372_dalaranbuildingsmall02.thumb.PNG.a44fe00dcc75a9fb59c511402e7ad73a.PNG
  • When a spell is used on an object, moving the camera away from the object enough to move off the object's move handle causes the spell to cease. So if an object is set to a glowy spell, the glowy spell disappears. That's nothing new. But when changing the saturation of the m2's, moving the camera away from them enough to move off the object's move handle causes the object to disappear entirely. (in the image i placed a warning light on the object's move handle to show where it is) This seems to happen with all of the m2's.
  • 1026664679_dalaranm2retint1.png.0d39eb2c15a4c503ab1c513c613c6e82.png1740571898_dalaranm2retint2.png.506a2703079bc34140e81c0e2c8c9406.png
  • Several wmos are not responding correctly to light The light from the skybox doesn't seem to register and only the front of the wmo (relative to the object handle) is allowed to be affected by the skybox's light source. Other light sources such as buffs that cast light like Bonfire Glow (282583) and cavelight objects can affect the other sides of wmos, but still don't seem to work correctly.
  • 51333647_dalaranwmolight1.PNG.241e1034a1963c69e960c658a8254ee7.PNG232844858_dalaranwmolight2.thumb.PNG.5537e95af5da1b46cddaa2f7ca38d5b0.PNG1205249211_dalaranwmolight3.PNG.26eb0ec5f5db6131ee2017213e9b66e4.PNG

This is all I've found o/

 


Join the Patch Bank for modding resources, patch updates, and to share your work: https://discord.gg/pJvY5EZ8AY
Hop in The Library. Check out some guides. Wanna shift WMOs? Have a look: https://discord.gg/GEZpsDNtWH
Never forget that video games are supposed to be fun. Once they're not, it's time to fix things.

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I noticed a few have lighting bugs too like the Dalaran bank. Darker than it should be

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I noticed putting .gobj overlay over eps_7dl m2s causes them to revert to their original texture.

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The stairs eps_7dl_stairs_shortthin.wmo are underwater. The area in which they're underwater is basically just the boundary surrounding them. When standing on the very tops of the uppermost pillars, your footsteps don't make any water sound effects, but any lower than that and you're starting to walk in water. The stairs can't be walked on because they're underwater. Moving the camera into the area I've outlined (just picture it as a cube around the object) gives you the underwater camera effect. These stairs also have a couple of corners from the banisters showing through the uppermost pillars on the inside edge.

2084767582_dalaranwmostairswater2.png.128d65ffefb377d55c3014faf533da3e.png1522648237_dalaranwmostairswater1.png.b9cc0a505b611faf4c2ce34951a2cbd0.png

1715592008_dalaranstaircorners.PNG.6425b94fa6efe27909d31d442b75f2ed.PNG

There's a visible seam in the middle of eps_7dl_stairs_tallwide.wmo.

671360453_dalaranstairsseam.PNG.90282e45055fbbe551a051ffb6e06e9c.PNG

For the record, I'm just pointing out as much as I can possibly find so that whenever the actual problems are fixed, it's easy to pick and choose what else should be worked on. I'm not going to sit here and babyrage if every little thing isn't fixed.


Join the Patch Bank for modding resources, patch updates, and to share your work: https://discord.gg/pJvY5EZ8AY
Hop in The Library. Check out some guides. Wanna shift WMOs? Have a look: https://discord.gg/GEZpsDNtWH
Never forget that video games are supposed to be fun. Once they're not, it's time to fix things.

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Collision on the railing for eps_7dl_cornerbuilding03.wmo is one-way. I can walk through the railing from the outside, while the balcony side will block me. However it's just between the purple rulers that this happens. The area with the green checkmark is fine. The other railings on the other corner buildings appear to be ok. It seems the exact start of the collision issue is on the marked corner.

736785402_dalaranrailingcollision.thumb.PNG.3a2adaef57e922256f08004b036c750c.PNG

1125685516_dalaranrailingcorner.PNG.6ddb3e5171b6ad0ad4c7ab5aae6c582d.PNG

eps_7dl_cornerbuilding02.wmo's railing has a few small issues with how the railing texture repeats in a few places that the other railings don't have, but it's really minor.


Join the Patch Bank for modding resources, patch updates, and to share your work: https://discord.gg/pJvY5EZ8AY
Hop in The Library. Check out some guides. Wanna shift WMOs? Have a look: https://discord.gg/GEZpsDNtWH
Never forget that video games are supposed to be fun. Once they're not, it's time to fix things.

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