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Gob + (Gob Mass/Group) Overlay - Abnormal Sections of Saturation, Text Bug, Tint (instead of Overlay) Bug

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~Bug Report - Command Guide Testing # 1~

These bugs Are For `.gob overlay`,`.gob group overlay', and `.gob mass overlay`.

Abnormal Sectioning Bug: Typically, tint went 0-19, 20-39, 40-59, 60-79, 80-100. Now it's in 5's, but Saturation follows the same '20' groupings.

However, it has a split of 2 '10's. It goes 0-19, 20-30, 31-50, 51-70, 71-90, 91-100.(The brackets were not shown picture-wise, but easily seen in game)

Text Bug: This happens when you do a .gob overlay X X X 0 (Saturation of 0)  

image.png - (Should say 'Replaced' instead of 'Removed'.) OR should say "Removed GameObject (~~~~)'s Overlay." (like tint)

For `.gob group overlay`, this occurs instead.
image.png.3f7862e93f5b0a563fd4e73a6381e13e.png Which, isn't bad. Just make it consistent.

For `.gob mass overlay`, this occurs instead. Also not bad, just consistency. 
image.png.f3fb25287992f5688f83a5c4c53abd91.png

Overlay actually tinting Bug: This is all `.gob overlay 0 100 40 #`, with # being the Saturation I am replacing. I just like the color of 0 100 40 , it works with all.

'0' Saturation removes the overlay, which makes sense. However, 1-19 adds adds a tint of that color, not an overlay with a weak saturation.

.gob overlay 0 100 40 0 ~ This is normal, fine. Just like we expected.

image.png  

.gob overlay 0 100 40 1 ~ This is not a weak saturation, it's -strong-.

image.png 


.gob overlay 0 100 40 19 ~ Same thing as above, just to show the range is 1-19.

image.png 


.gob tint 0 100 40 ~ Showing the comparison between that and tint, same thing.

image.png 


.gob overlay 0 100 40 100 ~ Showing that the saturation makes it look semi-metallic-y (which is typical), and is different than the tint/overlay w/ low sat.

Overall just confirming, before is a tint not a saturation.

image.png 

Edited by Swift
Added all overlays

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