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Warlock87

Gob Mass Vis bugged.

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It seems that .gob mass vis is bugged, if you use -1 for radius in .gob mass vis VisRange GobID Radius setup, it not only goes for -1 in the range but also seems to assume -1 in the GobID slot.

Aka if you .gob mass vis -1 BigWallID -1 EVERY item in range of -1 vis is set to -1 vis.

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This is currently affecting *all* gob mass commands.

Also if this is a known issue I have absolutely no idea why there wasn’t a public notice like previously noteworthy bugs bc this has happened to multiple people and has fucked their phases (my own included) and it really sucks.


dusk_dawn.thumb.png.fae5c0f56bdceebab00e4767908baa90.pngdusnkodwan.gif

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Yeah my own phase was hit quite heavy by this, I simply wanted set -1 vis on a few rather large trees that looked really weird popping into existance very close to them. Instead I took about 20-30 FPS off the phase because every gob was hit, not just the trees.

A PSA or a fix, or both, would probably be good ?

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I think this is fixed. Sorry for the lack of announcement about it.

I applied the fix on the 7th.

Please re-open if this is not the case.

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