Serana Dawnsinger 0 Posted May 8, 2022 Came across a bug in the old death knight starting zone map where all versions of the buildings of the Havenshire Farms (destroyed, in tact and the buildings I had placed in the previous patch) were all inside one another, and not editable through removing gobs or shifting the map. I went to the Builder's Society, and they helped me find the solution and the one way to remove these buildings that popped up from the new patch was to use the new command: .ph toggle objects off Share this post Link to post Share on other sites
Rabbit 16 Posted May 8, 2022 Ok so, did you resolve this? Share this post Link to post Share on other sites
Razmataz 14 Posted May 20, 2022 Yes, sorry, due to some of the fundamental changes with how phaseshifting / phasemaps worked, I accidentally reintroduced a lot of objects that didn't use to be there. You can remove them with .phase toggle objects (which you have done) Share this post Link to post Share on other sites